Legendary Chimera's Fang
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- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- KeenKeen: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification.
- Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
- Shocking Blast 6Shocking Blast 6: This weapon arcs with deadly electricity, dealing 6d6 Electric damage on a successful hit, and an additional 6d6 Electric damage on a critical hit.
- Shatter +15Shatter +15: This effect gives a +15 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
- Utter DisintegrationUtter Disintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them. This disintegrate is incredibly powerful, and will utterly destroy weaker foes.
- Legendary Chimera's Ferocity Legendary Chimera's Ferocity: This item grants extra bonuses if the wearer has been bestowed with Dragonmarks. Any dragonmark grants Proficiency: Bastard Sword; further bonuses are detailed below.
- This item grants extra bonuses for each unique dragonmark its wielder possesses.
- Granted by any Dragonmark:
- Granted by any Mark of Shadow:
- Mark of Shadow (Lesser Displacement): You gain Lesser Displacement. Opponents have a 25% chance to miss you due to concealment.
- Granted by any Mark of Scribing:
- Mark of Scribing (Shield): Provides a +13 Shield bonus to Armor Class. Does not stack with an equipped shield.
- Granted by any Mark of Sentinel:
- Mark of Sentinel (Incite) Incite: +124% bonus to Increased threat generated from melee damage.
- Granted by any Mark of Passage:
- Mark of Passage (Resistance): +11 Resistance Bonus to Fortitude, Reflex and Will Saving Throws.
- Granted by any Mark of Finding:
- Mark of Finding (Insightful Fortification): +73 Insight bonus to the reduced chance of taking bonus damage on a critical hit.
- Granted by any Mark of Making:
- Mark of Making (Repair Amplification): +54 Competence bonus to Repair Amplification.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Red Augment Slot: EmptyRed AugmentsColorless Augments
- Orange Augment Slot: EmptyOrange AugmentsYellow AugmentsRed AugmentsColorless Augments
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30
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5[1d10+2] + 15 Slash, Silver, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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- Critical Profile: 17-20 / x2
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Legendary Templar's Retribution
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- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Holy Burst 6Holy Burst 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit to Evil enemies, and 14d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
- Good Blast 6Good Blast 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit, and an additional 6d6 Good damage on a critical hit. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
- Coruscating 6Coruscating 6: This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
- Godly WrathGodly Wrath: This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times.
- Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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30
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5[1d10+2] + 15 Slash, Good, Cold Iron, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Legendary Crafting
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