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Hurl through Hell
Hurl through Hell
- Cost: 20 spell points
- Cooldown: 25 seconds
- Usage: Active
- Prerequisite: Warlock level 15, Fiend pact, not Good
Description
Exile one target enemy from this existence. An enemy succeeding on a Will save vs DC(15 + Charisma Modifier + Necromancy bonuses) is instead paralyzed and helpless with fear for 6 seconds.
- Target: Single enemy
- Duration: Instant
- Save: Will save vs. DC(15 + Charisma Modifier + Necromancy bonuses)
Notes
- The combat log calls it "Hurled Into Hell" ("(Combat): You hit Fiend-Blood Troll with Hurled Into Hell.").
- An enemy who saves is said to have been "Hurled At Hell" ("You have just bounced off the gateway of Hell. Ouch!") and is considered paralyzed and helpless.
- It can affect enemies that would normally be blocked, and you don't need to be facing the target.
- Considered a Necromancy effect;
however, it is not affected by items, feats and abilities that improve Necromancy DCs. - Doesn't appear to be affected by Spell Resistance.
- Does not break stealth (although invisibility will be broken) (likely not WAI).
- Doesn't affect enemies who don't die (such as the Archons in The Archons' Trial, or the disciples in Disciples of Shar), but still goes on cooldown.
- Can be used on orange-named bosses.
- When cast under the effects of Intercession, it fails to cast and the combat log says, "Cannot cast divine spells while under the effect of Intercession."
Class feats
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