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Item:Golem's Heart

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Golem's Heart

  • Rarity: Named
  • Color: Blue
  • Base Value: 00024000002,400ppIcon tooltip.pngPlatinum Piece 
  • Weight: 0.01 lbs
  • Bind: UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage.
  • Minimum Level: 28
  • Drop Location: A Study in Sable, Epic Elite, End Chest
  • DDO Store?: No
  • Enchantments: 2% chance on your being hit to heal you for 20 to 120 Hit Points and deal 50 to 300 Electric damage to your surrounding enemies


This augment can go in a Blue, Green, or Purple Augment Slot.


  • Average of 1.4 healing and 3.5 damage per hit taken.
  • When triggered during combat, it will provide healing for all 3 possible player Racial types: Undead (Negative energy), Warforged/Bladeforged (Repair energy) and Living (Positive Energy). However, only the type that matches your current or most recent Racial type will actually heal you when triggered.
Originally Posted by SteelStar (Contribs • Message• SteelStar) Source

Here's the breakdown:

  • The 30 second cooldown on the effects of Golem's Heart has always been there. I don't know why it wasn't stated in the tooltip at the time, but it will be in the next patch.
  • The 100%-chance-to-proc when that cooldown isn't running is not WAI, it was left behind when testing a bugfix earlier this year. It is set back to 2% in the next patch.
  • Multiple Golem's Hearts will provide additional 2% chances to proc, meaning you're more likely to get it to proc faster after the 30 second cooldown ends.
  • The tooltips for the item and the effect have been clarified to give a closer description of how the augment works.