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Sentient Weapon/Filigrees

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Filigrees are ingredients, found during questing, that can be added to a Sentient Weapon to increase its power. They work in a similar manner to augments, i.e. a filigree fits into an open slot on the weapon. A weapon can only have one of each filigree: two of the same filigree cannot be slotted in one weapon (rare and non-rare versions of the same named filigree count as the same for slotting purposes).

Filigrees are unbound, and can be traded and auctioned. Filigrees can be (auto-)collected into an augment bag, and can be found under "Item Augments" in the Auction House and Shard Exchange.

A Sentient Weapon is created by adding a sentient jewel to an eligible weapon, and starts with one open filigree slot. More filigree slots are created by feeding named items to the sentient jewel, to a maximum of 7 slots. An 8th slot can be unlocked using Spark of Memory.

Filigree Sets[edit]

Filigrees are grouped into sets. When more than one filigree from the same set is added to a single weapon, additional Set Bonus benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.

There are well over two dozen different filigree sets:

  • Each set has from 4 to 9 unique filigrees in it
  • Different filigrees vary in rarity - some sets are less common than others
    • Filigrees from rare sets are not labelled as such - they are, however, noted in the list below
  • All filigrees can drop with a rare bonus effect in addition to the standard one e.g. Celerity: Dexterity can also drop as Celerity: Dexterity (Rare)
    • Filigrees with rare bonus effects are labelled (Rare) in the item name, with the bonus effect listed in addition to the standard effect

Unless specifically noted, all bonuses listed are unique bonuses and stack with everything, including other unique bonuses:

  • Filigrees with the same effect from the same set cannot be added to the same Sentient Weapon and thus do not stack
  • Filigrees with the same effect from different sets can be added to the same Sentient Weapon and do stack (unless noted otherwise)

Several powerful raid filigrees can be purchased for Threads of Fate. Unlike regular filigrees, each raid filigree belongs to two filigree sets.

Generations[edit]

Generation 1 (click set name to jump to relevant set)
These filigrees drop in the chests of: Ravenloft (including Barovia wilderness) • Disciples of RageWhite Plume Mountain
Generation 2 (click set name to jump to relevant set)
These filigrees drop in the chests of: Masterminds of SharnThe Soul Splitter

Generation 1 filigrees[edit]

(The) Beast's Mantle
Name Effect Rare bonus effect Set bonus
The Beast's Mantle: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +10 Natural Armor
  • 3 Pieces: +10% Fortification Bypass
  • 4 Pieces: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
The Beast's Mantle: Melee Power +3 Melee Power +2 Melee Power
The Beast's Mantle: Rage +2 Uses of Rage MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Beast's Mantle: Ranged Power +3 Ranged Power +2 Ranged Power
The Beast's Mantle: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
(The) Blood Feast
Name Effect Rare bonus effect Set bonus
The Blood Feast: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Blood Feast: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Blood Feast: Healing Amp +10 Healing Amplification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Blood Feast: Melee Power +3 Melee Power +2 Melee Power
The Blood Feast: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Blood Feast: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Blood Feast: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Celerity
Name Effect Rare bonus effect Set bonus
Celerity: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +2 Doublestrike and Doubleshot
  • 3 Pieces: Permanent Haste spell
    (15% melee/ranged attack speed - tests)
Celerity: Dodge Does not exist? +1% Dodge PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Celerity: Dodge and Maximum Dodge +1% Dodge and Maximum Dodge MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Celerity: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Celerity: Reflex +2 Reflex MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
(The) City's Beacon
Name Effect Rare bonus effect Set bonus
The City's Beacon: Fortification +25% Fortification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: Your melee strikes have a chance to give you MRR +20Icon tooltip.pngMRR +20: Bonus +20 to your Magical Resistance Rating. for 10 seconds.
  • 3 Pieces: Your melee strikes have a chance to give you PRR +20Icon tooltip.pngPRR +20: Bonus +20 to your Physical Resistance Rating. for 10 seconds.
  • 4 Pieces: Your melee strikes have a chance to give you Displacement for 10 seconds.
The City's Beacon: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The City's Beacon: Melee Power +3 Melee Power +2 Melee Power
The City's Beacon: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The City's Beacon: Sunder +1 Sunder DC's PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The City's Beacon: Trip +1 Trip DC's PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
(The) Cry of Battle*
Name Effect Rare bonus effect Set bonus
The Cry of Battle: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR Icon tooltip.pngMRR : Bonus to your Magical Resistance Rating.
  • 3 Pieces: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR Icon tooltip.pngMRR : Bonus to your Magical Resistance Rating.
The Cry of Battle: Fortitude +2 Fortitude saving throws PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Cry of Battle: Physical Resistance Rating PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Cry of Battle: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Bug: * CoB is currently not working. [Forums]
Deadly Rain (Rare)
Name Effect Rare bonus effect Set bonus
Deadly Rain: Attack and Damage +1 to hit and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Ranged Power
  • 3 Pieces: +2 Damage
  • 4 Pieces: +3% Chance to Deflect Missiles
  • 5 Pieces: When you use an action boost, gain +20 Ranged power for 20 seconds
Deadly Rain: Critical Confirmation and Damage +2 to critical confirmation rolls and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Deadly Rain: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Deadly Rain: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Deadly Rain: Ranged Power +3 Ranged Power +2 Ranged Power
Deadly Rain: Reflex +2 Reflex saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Deadly Rain: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Electrocution
Name Effect Rare bonus effect Set bonus
Electrocution: Air Elemental Protection The charge of Air Elementals will not knock you down. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +50 Electric Spellpower
  • 3 Pieces: Storm Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces: You gain a permanent Energy Sheath (Electric) (50% absorption but no reactive damage)
Electrocution: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Electrocution: Electric Absorption +5% Electric Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Electrocution: Electric Spellpower +9 Electric Spellpower PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Electrocution: Fortitude +2 Fortitude saving throws PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Electrocution: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Electrocution: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Embraced by Light
Name Effect Rare bonus effect Set bonus
Embraced by Light: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +10 Spellpower
  • 4 Pieces: +1 to all saving throws
  • 5 Pieces: +2 caster levels with healing spells
Embraced by Light: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Embraced by Light: Healing Amp +10 Healing Amplification MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Embraced by Light: Light Spellpower +9 Light Spellpower +4 Spellpower
Embraced by Light: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Embraced by Light: Positive Spellpower +12 Positive Spellpower +4 Spellpower
Embraced by Light: Turn Undead +4 to Turn Undead checks +4 Spellpower
Embraced by Light: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
(The) Enlightened Step
Name Effect Rare bonus effect Set bonus
The Enlightened Step: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +5 Melee Power, +5 Ranged Power
  • 4 Pieces: PRR +5Icon tooltip.pngPRR +5: Bonus +5 to your Physical Resistance Rating.
  • 5 Pieces: +5% Doublestrike, +5% Doubleshot
The Enlightened Step: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Enlightened Step: Light Absorption +5% Light Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Enlightened Step: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Enlightened Step: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Enlightened Step: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Eye of the Beholder
Name Effect Rare bonus effect Set bonus
Eye of the Beholder: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +4 Concentration
  • 3 Pieces: +1 Spell Penetration
  • 4 Pieces: +2 to the DCs of all spells
Eye of the Beholder: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Eye of the Beholder: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Eye of the Beholder: Spellpower +6 Universal Spellpower +4 Spellpower
Eye of the Beholder: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Eye of the Beholder: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Frozen Wanderer
Name Effect Rare bonus effect Set bonus
Frozen Wanderer: Intelligence +1 Int PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • When 2 pieces are equipped: +5% Cold Spell Crit
  • When 3 pieces are equipped: MRR +10Icon tooltip.pngMRR +10: Bonus +10 to your Magical Resistance Rating. Cap
  • When 4 pieces are equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6+1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.
Frozen Wanderer: Charisma +1 Charisma PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Frozen Wanderer: Wisdom +1 Wisdom PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Frozen Wanderer: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Frozen Wanderer: Cold Spell Power +9 Cold Spellpower +4 Spellpower
Frozen Wanderer: Arcane Spell Failure -10% Arcane spell failure +4 Spellpower
Frozen Wanderer: Cold Absorption +5% Cold Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Grandfather's Shield
Name Effect Rare bonus effect Set bonus
Grandfather's Shield: Armor Class +2 Armor Class PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: PRR +5Icon tooltip.pngPRR +5: Bonus +5 to your Physical Resistance Rating.
  • 3 Pieces: +5% Armor Class
  • 4 Pieces: +2 Will saving throws
Grandfather's Shield: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Grandfather's Shield: Healing Amp +10 Healing Amplification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Grandfather's Shield: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
(The) Inevitable Grave
Name Effect Rare bonus effect Set bonus
The Inevitable Grave: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +10 Spellpower
  • 3 Pieces: +2 Will saving throws
  • 4 Pieces: +2 to DCs of Necromancy Spells
The Inevitable Grave: Negative Healing Amplification +20% Negative Healing Amplification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Inevitable Grave: Negative Spell Power +9 Negative Spell Power +4 Spellpower
The Inevitable Grave: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
(The) Long Shadow
Name Effect Rare bonus effect Set bonus
The Long Shadow: Attack and Damage +1 to hit and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Melee and Ranged Power
  • 3 Pieces: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces: +1% to Dodge and Maximum Dodge
  • 5 Pieces: +2 to Assassinate DCs
The Long Shadow: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Long Shadow: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Long Shadow: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Long Shadow: Melee Power +3 Melee Power +2 Melee Power
The Long Shadow: Ranged Power +3 Ranged Power +2 Ranged Power
The Long Shadow: Reflex +2 Reflex saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Long Shadow: Stealth +2 to Hide and Move Silently PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Melony's Melody
Name Effect Rare bonus effect Set bonus
Melony's Melody: Bard Songs +2 Bard Songs per rest MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: 50 Spell Points
  • 3 Pieces: +1 Charisma
  • 4 Pieces: +2 DC for Enchantment spells
Melony's Melody: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Melony's Melody: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Melony's Melody: Perform +4 Perform Skill PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Melony's Melody: Spellpower +6 Spellpower +4 Spellpower
Melony's Melody: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Nystul's Mystical Defense
Name Effect Rare bonus effect Set bonus
Nystul's Mystical Defense: Acid Absorption +5% Acid Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: MRR +5Icon tooltip.pngMRR +5: Bonus +5 to your Magical Resistance Rating.
  • 3 Pieces: +1 to all saving throws.
  • 4 Pieces: +100 Hit Points
  • 5 Pieces: Your Max MRR Cap is increased by 40.
Nystul's Mystical Defense: Cold Absorption +5% Cold Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Nystul's Mystical Defense: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Nystul's Mystical Defense: Electric Absorption +5% Electrical Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Nystul's Mystical Defense: Fire Absorption +5% Fire Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Nystul's Mystical Defense: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Nystul's Mystical Defense: Sonic Absorption +5% Sonic Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Nystul's Mystical Defense: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
One Against Many
Name Effect Rare bonus effect Set bonus
One Against Many: Attack and Damage +1 attack and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Melee Power
  • 3 Pieces: +5% chance for glancing blows
  • 4 Pieces: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.
One Against Many: Critical Confirmation and Damage +2 to critical confirmation rolls and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
One Against Many: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
One Against Many: Melee Power +3 Melee Power +2 Melee Power
One Against Many: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Otto's Irrevocable Power (Rare)
Name Effect Rare bonus effect Set bonus
Otto's Irrevocable Power: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: MRR +5Icon tooltip.pngMRR +5: Bonus +5 to your Magical Resistance Rating.
  • 3 Pieces: +200 Spell Points
  • 4 Pieces: +2 to the DC of all spells
  • 5 Pieces: When you activate the epic feats Arcane Insight or Wellspring of Power your Spell Point Cost for all spells is reduced to 0 for 10 seconds.
Otto's Irrevocable Power: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Otto's Irrevocable Power: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Otto's Irrevocable Power: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Otto's Irrevocable Power: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Otto's Irrevocable Power: Spell Failure Reduction -10% Arcane spell failure MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Otto's Irrevocable Power: Spellpower +6 Spellpower +4 Spellpower
Otto's Irrevocable Power: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Prowess (Rare)
Name Effect Rare bonus effect Set bonus
Prowess: Attack and Damage +1 to hit and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: PRR +5Icon tooltip.pngPRR +5: Bonus +5 to your Physical Resistance Rating.
  • 3 Pieces: +5 Melee Power
  • 4 Pieces: +2 Action Boosts
  • 5 Pieces: Gain +50 Melee Power for 10 seconds when an action boost is used.
Prowess: Critical Confirmation and Damage +2 to critical confirmation rolls and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Prowess: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Prowess: Melee Power +3 Melee Power +2 Melee Power
Prowess: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Prowess: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Prowess: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Purity
Name Effect Rare bonus effect Set bonus
Purity: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces: Energy Drain Immunity
Purity: Death Block Death Block MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Purity: Fortitude +2 Fortitude PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Purity: Healing Amplification +10 Healing Amplification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Purity: Positive Spellpower +12 Positive Spellpower +4 Spellpower
Purity: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Snake Bite
Name Effect Rare bonus effect Set bonus
Snake Bite: Attack and Damage +1 attack and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +4 saving throws versus Poison
  • 3 Pieces: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
Snake Bite: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Snake Bite: Fortitude +2 Fortitude saving throws PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Snake Bite: Poison Attacks +4 to the DC of Poison attacks MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Snake Bite: Poison Protection Proof Against Poison +4 PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Spines of the Manticore
Name Effect Rare bonus effect Set bonus
Spines of the Manticore: Attack and Damage +1 to hit and damage with all weapons PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +2 Damage
  • 3 Pieces: +3% Chance to Deflect Missiles
  • 4 Pieces: +10 Ranged Power
Spines of the Manticore: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Spines of the Manticore: Ranged Power +3 Ranged Power +2 Ranged Power
Spines of the Manticore: Reflex +2 Reflex saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Spines of the Manticore: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Sucker Punch
Name Effect Rare bonus effect Set bonus
Sucker Punch: Attack and Damage +1 to Hit and Damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Melee Power
  • 3 Pieces: +1d6 Sneak Attack damage
Sucker Punch: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Sucker Punch: Melee Power +3 Melee Power +2 Melee Power
Sucker Punch: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
To Hell and Back
Name Effect Rare bonus effect Set bonus
To Hell and Back: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: PRR +5Icon tooltip.pngPRR +5: Bonus +5 to your Physical Resistance Rating.
  • 3 Pieces: MRR +10Icon tooltip.pngMRR +10: Bonus +10 to your Magical Resistance Rating.
  • 4 Pieces: +1 to all saving throws
To Hell and Back: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
To Hell and Back: Fire Absorption +5% Fire Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
To Hell and Back: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
To Hell and Back: Spellpower +6 Spellpower +4 Spellpower
Touch of Grace
Name Effect Rare bonus effect Set bonus
Touch of Grace: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +50 Spell Points
  • 3 Pieces: +20 Positive Spellpower
Touch of Grace: Healing Amp +10 Healing Amplification MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Touch of Grace: Positive Spell Power +12 Positive Spellpower +4 Spellpower
Touch of Grace: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Trapper's Delight
Name Effect Rare bonus effect Set bonus
Trapper's Delight: Alertness +2 Search, Spot, Listen PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 3 Pieces: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 4 Pieces: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
Trapper's Delight: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Trapper's Delight: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Trapper's Delight: Reflex +2 Reflex saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Trapper's Delight: Trap Saving Throws +4 saving throws versus traps PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Treachery
Name Effect Rare bonus effect Set bonus
Treachery: Critical Confirmation and Damage +2 to critical confirmation rolls and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Melee and Ranged Power
  • 3 Pieces: +1d6 Sneak Attack damage
  • 4 Pieces: +2 to the DC of Assassinate
Treachery: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Treachery: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Treachery: Melee Power +3 Melee Power +2 Melee Power
Treachery: Stealth +2 to Hide and Move Silently MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Treachery: Threat Reduction +50% Melee Threat Reduction PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Twilight's Cloak
Name Effect Rare bonus effect Set bonus
Twilight's Cloak: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +2 Reflex Saving Throws
  • 3 Pieces: MRR +5Icon tooltip.pngMRR +5: Bonus +5 to your Magical Resistance Rating.
  • 4 Pieces: +1% Dodge and Maximum Dodge
  • 5 Pieces: +5% increased chance for miss with Displacement
Twilight's Cloak: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Twilight's Cloak: Dodge Does not exist? +1% Dodge PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Twilight's Cloak: Dodge and Maximum Dodge +1% Dodge and Maximum Dodge PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Twilight's Cloak: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Twilight's Cloak: Reflex +2 Reflex saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Twilight's Cloak: Stealth +2 to Hide and Move Silently PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Vigilance
Name Effect Rare bonus effect Set bonus
Vigilance: Alertness +2 Search, Spot, Listen MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +50% Fortification
  • 3 Pieces: True Seeing
Vigilance: Fortitude +2 Fortitude saving throws PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Vigilance: Reflex +2 Reflex saving throws PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Vigilance: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Vigilance: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
(The) Wreath of Flame
Name Effect Rare bonus effect Set bonus
(The) Wreath of Flame: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5% Fire Absorption
  • 3 Pieces: Permanent Fire Shield
  • 4 Pieces: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 +1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
The Wreath of Flame: Fire Absorption +5% Fire Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Wreath of Flame: Fire Spellpower +9 Fire Spellpower +4 Spellpower
The Wreath of Flame: Fortitude +2 Fortitude PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Wreath of Flame: Melee Power +3 Melee Power +2 Melee Power
The Wreath of Flame: Ranged Power +3 Ranged Power +2 Ranged Power
Zephyr (Rare)
Name Effect Rare bonus effect Set bonus
Zephyr: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: MRR +5Icon tooltip.pngMRR +5: Bonus +5 to your Magical Resistance Rating.
  • 3 Pieces: +1% Dodge and Maximum Dodge
  • 4 Pieces: Immune to slippery surfaces
  • 5 Pieces: Immune to knockdown
Zephyr: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Zephyr: Dodge +1% Dodge PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Zephyr: Doubleshot +1% Doubleshot +2 Ranged Power
Zephyr: Doublestrike +1% Doublestrike +2 Melee Power
Zephyr: Feather Fall Permanent Feather Fall MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Zephyr: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Zephyr: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Zephyr: Reflex +2 Reflex MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.

Generation 1 raid filigrees[edit]

One of the raid filigrees
(mouse-hover for pop-up)

The following powerful filigrees can be purchased for Threads of Fate from endgame raids. Unlike regular filigrees, these raid filigrees each belong to two Generation 1 filigree sets:

  • Treachery/Twilight's Cloak: +2 Dexterity (Rare: +4 Physical Resistance Rating)
  • Purity/Touch of Grace: +20 Healing Amplification (Rare: +4 Magical Resistance Rating)
  • Snake Bite/Grandfather's Shield: +2 Constitution (Rare: +4 Physical Resistance Rating)
  • Hell and Back/Embraced by Light: +2 Charisma (Rare: +4 Magical Resistance Rating)
  • Celerity/Vigilance: +2 Wisdom (Rare: +4 Magical Resistance Rating)
  • Sucker Punch/One Against Many: +2 Strength (Rare: +4 Melee Power)
  • Eye of the Beholder/Inevitable Grave: +2 Intelligence (Rare: +8 Universal Spellpower)
  • Nystul's Mystic Defense/Electrocution: +6 MRR (Rare: +4 Magical Resistance Rating)
  • Blood Feast/Frozen Wanderer: +6 PRR (Rare: +4 Physical Resistance Rating)
  • Spines of the Manticore/The Wreath of Flame: +6 Ranged Power (Rare: +4 Ranged Power)

Generation 2 filigrees[edit]

Coalesced Magic (rare)
Name Effect Rare bonus effect Set bonus
Coalesced Magic: Arcane Spell Failure -10% Arcane Spell Failure +4 Universal Spell Power
  • 2 Pieces: +10 Universal Spell Power
  • 3 Pieces: +4% Universal Spell Crit Damage
  • 4 Pieces: +1 Caster Level with Arcane Spells
  • 5 Pieces: +30 Universal Spell Power
Coalesced Magic: Charisma +1 Charisma +2 MRR
Coalesced Magic: Intelligence +1 Intelligence +2 MRR
Coalesced Magic: Magical Resistance Rating +3 Magical Resistance Rating +2 PRR
Coalesced Magic: Universal Spell Crit Damage +1% Universal Spell Crit Damage +4 Universal Spell Power
Coalesced Magic: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Coalesced Magic: Wisdom +1 Wisdom +2 MRR
Crackshot Negotiator
Name Effect Rare bonus effect Set bonus
Crackshot Negotiator: Attack and Damage +1 Attack and Damage +2 PRR
  • 2 Pieces: +10 Diplomacy
  • 3 Pieces: +15 Ranged Power
  • 4 Pieces: +5% Doubleshot
Crackshot Negotiator: Charisma +1 Charisma +2 MRR
Crackshot Negotiator: Diplomacy +5 Diplomacy +2 PRR
Crackshot Negotiator: Ranged Power +3 Ranged Power +2 Ranged Power
Crackshot Negotiator: Reflex +2 to Reflex Saving Throws +2 MRR
Darkhallow
Name Effect Rare bonus effect Set bonus
Darkhallow: Constitution +1 Constitution +2 PRR
  • 2 Pieces: +20 Negative Amplification
  • 3 Pieces: +20 Universal SP
  • 4 Pieces: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power. (1-second internal cooldown)
Darkhallow: Intelligence +1 Intelligence +2 MRR
Darkhallow: Light Absorption +5% Light Absorption +2 MRR
Darkhallow: Negative Amplification +20 Negative Amplification +2 PRR
Darkhallow: Negative Spell Power +9 Negative Spell Power +4 Universal Spell Power
Final Burial
Name Effect Rare bonus effect Set bonus
Final Burial: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +3 Turn Undead Charges
  • 3 Pieces: +3 Turn Undead Max Dice
  • 4 Pieces: +3 Turn Undead Hit Dice
Final Burial: Constitution +1 Constitution +2 PRR
Final Burial: Turn Undead Charges +3 Turn Undead Charges per rest +2 PRR
Final Burial: Turn Undead Hit Dice +3 Turn Undead Hit Dice +2 PRR
Final Burial: Turn Undead Maximum Dice +3 Turn Undead Maximum Dice +2 PRR
Final Burial: Wisdom +1 Wisdom +2 MRR
Next Fall
Name Effect Rare bonus effect Set bonus
Next Fall: Attack and Damage +1 Attack and Damage +2 PRR
  • 2 Pieces: +2 to Attack and Damage with weapons
  • 3 Pieces: +5 Melee Power
  • 4 Pieces: +3 You gain +5 to Attack and Damage vs. Tripped Targets
Next Fall: Dexterity +1 Dexterity +2 PRR
Next Fall: Melee Power +3 Melee Power +2 Melee Power
Next Fall: Reflex +2 to Reflex Saving Throws +2 MRR
Next Fall: Trip +1 to Trip DCs +2 PRR
Next Fall: Wisdom +1 Wisdom +2 MRR
Radiant Shield
Name Effect Rare bonus effect Set bonus
Radiant Shield: Armor Class +4 Armor Class +2 PRR
  • 2 Pieces: +50% Threat Increase on Melee Attacks
  • 3 Pieces: +10 Magical Resistance Rating
  • 4 Pieces: You have Intercession Ward, and are immune to being Quelled
Radiant Shield: Constitution +1 Constitution +2 PRR
Radiant Shield: Healing Amp +10 Healing Amplification +2 MRR
Radiant Shield: Magical Resistance Rating +3 Magical Resistance Rating +2 PRR
Radiant Shield: Physical Resistance Rating +3 Physical Resistance Rating +2 MRR
Radiant Shield: Threat Increase +50% Threat Increase on Melee Attacks +2 PRR
Reverberation
Name Effect Rare bonus effect Set bonus
Reverberation: Charisma +1 Charisma +2 MRR
  • 2 Pieces: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in sonic damage. This effect will not stack with other Sentience weapon procs.
  • 3 Pieces: +20 sonic Spell Power
  • 4 Pieces: +3% Sonic Spell Crit Damage
Reverberation: Physical Resistance Rating +3 Physical Resistance Rating +2 MRR
Reverberation: Reflex +2 to Reflex saving throw +2 MRR
Reverberation: Sonic Absorption +5% Sonic Absorption +2 MRR
Reverberation: Sonic Spell Power +9 Sonic Spell Power +4 Universal Spell Power
Reverberation: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Sanctified Fervor (rare)
Name Effect Rare bonus effect Set bonus
Sanctified Fervor: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +5 Melee and Ranged Power
  • 4 Pieces: +2% Doublestrike, +2% Doubleshot
  • 5 pieces: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.
Sanctified Fervor: Healing Amplification +10 Healing Amplification +2 MRR
Sanctified Fervor: Melee Power +3 Melee Power +2 Melee Power
Sanctified Fervor: Physical Resistance Rating +3 Physical Resistance Rating +2 MRR
Sanctified Fervor: Smite Evil +2 Uses of Smite Evil per Rest +2 MRR
Sanctified Fervor: Strength +1 Strength +2 PRR
Sanctified Fervor: Wisdom +1 Wisdom +2 MRR
Shards of Mechanus
Name Effect Rare bonus effect Set bonus
Shards of Mechanus: Constitution +1 Constitution +2 PRR
  • 2 Pieces: +20 Repair Amplification
  • 3 Pieces: +10 Physical Resistance Rating
  • 4 Pieces: Your weapon attacks heal you for 1d6 Repair Damage on hit. This damage scales with Repair Spell Power. (1-second internal cooldown)
Shards of Mechanus: Fortification +25% Fortification +2 PRR
Shards of Mechanus: Intelligence +1 Intelligence +2 MRR
Shards of Mechanus: Magical Resistance Rating +3 Magical Resistance Rating +2 PRR
Shards of Mechanus: Repair Amplification +10 Repair Amplification +2 PRR
Shards of Mechanus: Repair Spell Power +9 Repair Spell Power +4 Universal Spell Power
Shattered Device (rare)
Name Effect Rare bonus effect Set bonus
Shattered Device: Armor Piercing +5% Fortification Bypass +2 PRR
  • 2 Pieces: +3 to Attack and Damage with weapons
  • 3 Pieces: +3% Doublestrike and Doubleshot
  • 4 Pieces: +Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
  • 5 pieces: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
Shattered Device: Attack and Damage +1 Attack and Damage +2 PRR
Shattered Device: Magical Resistance Rating +3 Magical Resistance Rating +2 PRR
Shattered Device: Melee Power +3 Melee Power +2 Melee Power
Shattered Device: Physical Resistance Rating +3 Physical Resistance Rating +2 MRR
Shattered Device: Ranged Power +3 Ranged Power +2 Ranged Power
Shattered Device: Strength +1 Strength +2 PRR
Soulweaver (rare)
Name Effect Rare bonus effect Set bonus
Soulweaver: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +10 Positive Spell Power
  • 3 Pieces: +1 Caster Level with Positive Spells
  • 4 Pieces: +2 to all Saving Throws
  • 5 Pieces: +5% Positive Spell Crit Damage
Soulweaver: Constitution +1 Constitution +2 PRR
Soulweaver: Positive Spell Crit Damage +2% Positive Spell Crit Damage +4 Universal Spell Power
Soulweaver: Positive Spell Power +9 Positive Spell Power. +4 Universal Spell Power
Soulweaver: Spell Points +30 Spell Points +4 Universal Spell Power
Soulweaver: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Soulweaver: Wisdom +1 Wisdom +2 MRR
Splendid Cacophony
Name Effect Rare bonus effect Set bonus
Splendid Cacophony: Bard Songs +2 Uses of Bard Songs +2 MRR
  • 2 Pieces: +2% Doublestrike and Doubleshot
  • 3 Pieces: +20 Positive Spell Power
  • 4 Pieces: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
Splendid Cacophony: Charisma +1 Charisma +2 MRR
Splendid Cacophony: Constitution +1 Constitution +2 PRR
Splendid Cacophony: Magical Resistance Rating +3 Magical Resistance Rating +2 PRR
Splendid Cacophony: Physical Resistance Rating +3 Physical Resistance Rating +2 MRR
Splendid Cacophony: Positive Spell Power +12 Positive Spell Power +4 Universal Spell Power
Through the Mists (rare)
Name Effect Rare bonus effect Set bonus
Through the Mists: Armor Piercing +5% Fortification Bypass +2 PRR
  • 2 Pieces: Gain the effects of True Seeing
  • 3 Pieces: +1% Dodge and Maximum Dodge
  • 4 Pieces: +10 Ranged Power
  • 5 Pieces: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
Through the Mists: Attack and Damage +1 Attack and Damage +2 PRR
Through the Mists: Dexterity +1 Dexterity +2 PRR
Through the Mists: Dodge +1% Dodge +2 PRR
Through the Mists: Magical Resistance Rating +3 Magical Resistance Rating +2 PRR
Through the Mists: Physical Resistance Rating +3 Physical Resistance Rating +2 MRR
Through the Mists: Ranged Power +3 Ranged Power +2 Ranged Power
Voltaic Experiment
Name Effect Rare bonus effect Set bonus
Voltaic Experiment: Acid Spell Power +9 Acid Spell Power +4 Universal Spell Power
  • 2 Pieces: +10 Universal Spell Power
  • 3 Pieces: +2% Doublestrike and Doubleshot
Voltaic Experiment: Doubleshot +1 Doubleshot +2 Ranged Power
Voltaic Experiment: Doublestrike +1 Doublestrike +2 Melee Power
Voltaic Experiment: Electric Spell Power +9 Electric Spell Power +4 Universal Spell Power
Voltaic Experiment: Intelligence +1 Intelligence +2 MRR