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Warpriest of Siberys
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Warpriest of Siberys is a pre-determined path available for Clerics.
The abilities and feats given by this path are determined by the race.
Race | Lvl 1 Feat | Lvl 3 Feat | Lvl 6 Feat | Lvl 9 Feat | Lvl 12 Feat | Lvl 15 Feat | Lvl 18 Feat |
---|---|---|---|---|---|---|---|
Human | Power Attack Extend Spell |
Exotic Weapon Proficiency (Khopesh) | Mental Toughness | Empower Healing Spell | Improved Critical: Slashing Weapons | Quicken Spell | Improved Mental Toughness |
Elf | Extend Spell | Power Attack | Exotic Weapon Proficiency (Khopesh) | Empower Healing Spell | Improved Critical: Slashing Weapons | Quicken Spell | Mental Toughness |
Dwarf | Extend Spell | Power Attack | Exotic Weapon Proficiency (Khopesh) | Empower Healing Spell | Improved Critical: Slashing Weapons | Quicken Spell | Mental Toughness |
Halfling | Extend Spell | Power Attack | Exotic Weapon Proficiency (Khopesh) | Empower Healing Spell | Improved Critical: Slashing Weapons | Quicken Spell | Mental Toughness |
Drow Elf | Extend Spell | Power Attack | Exotic Weapon Proficiency (Khopesh) | Empower Healing Spell | Improved Critical: Slashing Weapons | Quicken Spell | Mental Toughness |
Warforged | Adamantine Body | Extend Spell | Power Attack | Empower Healing Spell | Improved Critical: Slashing Weapons | Quicken Spell | Mental Toughness |
The average abilities of a Warpriest are:
Str | 16 |
Dex | 10 |
Con | 14 |
Int | 8 |
Wis | 16 |
Cha | 8 |
The difference from normal for each race:
Race | Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|---|
Human | 0 | 0 | 0 | 0 | 0 | 0 |
Elf | 0 | +2 | -2 | 0 | 0 | 0 |
Dwarf | 0 | 0 | +2 | 0 | 0 | -2 |
Halfling | -2 | +2 | 0 | 0 | 0 | 0 |
Drow Elf | 0 | +2 | -2 | +2 | 0 | +2 |
Warforged | 0 | 0 | +2 | 0 | 0 | -2 |
Improved abilities are nearly identical for each race:
Lvl | Stat |
---|---|
4 | Str |
8 | Wis |
12 | Str |
16 | Wis |
20 | Str* |
Warforged get Wis at lvl 20 instead of Str
The skills for a Warpriest are also set, with few differences based on Intelligence and race.
- Humans and Drow Elves start with 2 Balance, 4 Concentration, and 2 Tumble. Each level they get +1 Balance and +1 Concentration, except at lvl 16 where Balance is replaced by Heal
- Elves, Dwarves, Halflings, and Warforged start with 4 Concentration and gain +1 each level.
Notes[edit]
- You may wish to pick a different feat for dwarves at lvl 6 since they start with Exotic Weapon Proficiency (Dwarven Axes).
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