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Water Weird race
Water Weirds are Elemental type monsters.
Description[edit]
Elemental spirits from the Plane of Water, Water Weirds are summoned by spellcasters to guard places near bodies of water. They are typically Neutral, but are sensitive to the environment - Water Weirds in holy places often become Neutral Good and those in tainted places may become Neutral Evil.
Combat[edit]
- Slam (Bludgeoning)
- Water Shot (Bludgeoning)
- Crush (Bludgeoning AoE)
Qualities[edit]