Last Edited
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Item
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Type
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Enhancements
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ML
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Bind
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Quests
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Ultimatum (edit)
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Tower shield
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26
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Defiler of the Just, Warded chest
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Sanctity, the Morninglord's Keep (edit)
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Great Sword
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- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Axiomatic 6Axiomatic 6: This weapon is righteous and wielded by those who stand against chaos, dealing an additional 6d6 law damage on each hit. This effect makes the weapon lawfully aligned. (Chaotic characters wielding this weapon will suffer one negative level.)
- Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics.
- Ghostbane 6Ghostbane 6: This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.
Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
- Coruscating 6Coruscating 6: This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit. (if Paladin 20)
- MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral) (if Paladin 20)
- Orange Augment Slot: EmptyOrange AugmentsYellow AugmentsRed AugmentsColorless Augments
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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28
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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The Curse of Strahd, Raid Chest
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Duality, The Moral Compass (edit)
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Handwrap
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28
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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The Curse of Strahd, Raid chest
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- Update 65.1
- 2 months and 4 days
- Venus
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Epic Ship-Chaplain's Sidearm (level 28) (edit)
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Morningstar
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28
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove, Turn in 1500 Silver Doubloon600 Golden Doubloon45 Stolen Jasper900 Green Dragonshard at Euphonia's Barter Box
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Divinity, the Morninglord's Goal (edit)
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Bastard Sword
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- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Axiomatic 6Axiomatic 6: This weapon is righteous and wielded by those who stand against chaos, dealing an additional 6d6 law damage on each hit. This effect makes the weapon lawfully aligned. (Chaotic characters wielding this weapon will suffer one negative level.)
- Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics.
- Ghostbane 6Ghostbane 6: This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.
Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
- Coruscating 6Coruscating 6: This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit. (if Paladin)
- MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral) (if Paladin 20)
- Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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28
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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The Curse of Strahd, Raid Chest
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Legendary Syranian Scimitar (edit)
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Scimitar
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
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Legendary Moonwillow (edit)
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Short Sword
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Thralls of the Fungus Lord, End chest
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Legendary Syranian Shortbow (edit)
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Short Bow
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
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Morninglord's Repeating Light Crossbow (edit)
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Repeating Light Crossbow
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- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn, Turn in 60 Vistani Totems
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Legendary Syranian Repeating Light Crossbow (edit)
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Repeating Light Crossbow
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
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Morninglord's Repeating Heavy Crossbow (edit)
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Repeating Heavy Crossbow
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- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn, Turn in 60 Vistani Totems
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Legendary Syranian Repeating Heavy Crossbow (edit)
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Repeating Heavy Crossbow
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
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Morninglord's Scimitar (edit)
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Scimitar
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- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn, Turn in 60 Vistani Totems
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Morninglord's Rapier (edit)
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Rapier
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- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn, Turn in 60 Vistani Totems
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Legendary Absolute Judgement (edit)
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Maul
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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The Underlane Assignment, End chest
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Legendary Syranian Rapier (edit)
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Rapier
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29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
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Morninglord's Shortsword (edit)
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Short Sword
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- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn, Turn in 60 Vistani Totems
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Morninglord's Quarterstaff (edit)
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Quarterstaff
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- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn, Turn in 60 Vistani Totems
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Legendary Syranian Quarterstaff (edit)
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Quarterstaff
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
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Legendary Moonbeam (edit)
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Quarterstaff
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Best Laid Plans, end chest
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Morninglord's Morningstar (edit)
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Morningstar
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- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Morningstar (edit)
|
Morningstar
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Maul (edit)
|
Maul
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Maul (edit)
|
Maul
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
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Legendary Syranian Shortsword (edit)
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Short Sword
|
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29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
- Update 62
- 6 months and 23 days
- Cru121
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Morninglord's Hand Axe (edit)
|
Hand Axe
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Shuriken (edit)
|
Shuriken
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Throwing Hammer (edit)
|
Throwing Hammer
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- ReturningReturning: This missile will return to you.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Morninglord's Shortbow (edit)
|
Short Bow
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Morninglord's Khopesh (edit)
|
Khopesh
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
- Update 62.2
- 6 months and 2 days
- Bladedge
|
Morninglord's Greataxe (edit)
|
Great Axe
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Morninglord's Heavy Crossbow (edit)
|
Heavy Crossbow
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
- Update 62.2
- 6 months and 3 days
- Omunam10
|
Morninglord's Dart (edit)
|
Dart
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- ReturningReturning: This missile will return to you.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
- Update 62.1
- 6 months and 15 days
- Omunam10
|
Morninglord's Light Hammer (edit)
|
Light Hammer
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Morninglord's Light Crossbow (edit)
|
Light Crossbow
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Warhammer (edit)
|
Warhammer
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Legendary Syranian Throwing Hammer (edit)
|
Throwing Hammer
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Shuriken (edit)
|
Shuriken
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- ReturningReturning: This missile will return to you.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
The Wide Open Sky (edit)
|
Throwing Dagger
|
|
29
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Project Nemesis, Warded Chest
|
|
Morninglord's Throwing Dagger (edit)
|
Throwing Dagger
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: On Hit: 6 to 24 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Throwing Dagger (edit)
|
Throwing Dagger
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Throwing Axe (edit)
|
Throwing Axe
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- ReturningReturning: This missile will return to you.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Throwing Axe (edit)
|
Throwing Axe
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Legendary Syranian Sickle (edit)
|
Sickle
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Sickle (edit)
|
Sickle
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Longsword (edit)
|
Long Sword
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Longsword (edit)
|
Long Sword
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Morninglord's Longbow (edit)
|
Long Bow
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Morninglord's Warhammer (edit)
|
Warhammer
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Falchion (edit)
|
Falchion
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Greatsword (edit)
|
Great Sword
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Greatsword (edit)
|
Great Sword
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Great Crossbow (edit)
|
Great Crossbow
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Great Crossbow (edit)
|
Great Crossbow
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Greatclub (edit)
|
Great Club
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Greatclub (edit)
|
Great Club
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Legendary Syranian Greataxe (edit)
|
Great Axe
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Falchion (edit)
|
Falchion
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Morninglord's Dwarven Waraxe (edit)
|
Dwarven War Axe
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Morninglord's Handwraps (edit)
|
Handwrap
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Coruscating 6Coruscating 6: This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Dwarven Waraxe (edit)
|
Dwarven War Axe
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Legendary Syranian Dart (edit)
|
Dart
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Dagger (edit)
|
Dagger
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Dagger (edit)
|
Dagger
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Legendary Syranian Club (edit)
|
Club
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Battle Axe (edit)
|
Battle Axe
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Battle Axe (edit)
|
Battle Axe
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Bastard Sword (edit)
|
Bastard Sword
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Bastard Sword (edit)
|
Bastard Sword
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Legendary Syranian Handwraps (edit)
|
Handwrap
|
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29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
The Hallowed Splinters (edit)
|
Heavy Crossbow
|
|
29
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Project Nemesis, End chest
|
- Update 62
- 6 months and 23 days
- Cru121
|
Legendary Syranian Hand Axe (edit)
|
Hand Axe
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Kukri (edit)
|
Kukri
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Longbow (edit)
|
Long Bow
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Light Pick (edit)
|
Light Pick
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Light Pick (edit)
|
Light Pick
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Light Mace (edit)
|
Light Mace
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Light Mace (edit)
|
Light Mace
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Legendary Syranian Light Hammer (edit)
|
Light Hammer
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Legendary Syranian Light Crossbow (edit)
|
Light Crossbow
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Vengeful Calamity (edit)
|
Large shield
|
|
29
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Legendary Vision of Destruction, End chest
|
|
Legendary Syranian Kukri (edit)
|
Kukri
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Legendary Syranian Heavy Crossbow (edit)
|
Heavy Crossbow
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Legendary Syranian Khopesh (edit)
|
Khopesh
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Legendary Lunar Crescent (edit)
|
Khopesh
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Sovereign Vorpal Sovereign Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Roll Call, End Chest
|
|
Morninglord's Kama (edit)
|
Kama
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Kama (edit)
|
Kama
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Legendary Sunken Virtue (edit)
|
Kama
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Lost at Sea, Gift of the Devourer optional chest
|
|
Morninglord's Heavy Pick (edit)
|
Heavy Pick
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Heavy Pick (edit)
|
Heavy Pick
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Morninglord's Heavy Mace (edit)
|
Heavy Mace
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn, Turn in 60 Vistani Totems
|
|
Legendary Syranian Heavy Mace (edit)
|
Heavy Mace
|
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
|
|
Legendary Fimbric, Lost Longsword (edit)
|
Longsword
|
|
31
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Bullywugs and Booby Traps, end chest
|
|
Legendary Ship-Chaplain's Sidearm (level 32) (edit)
|
Morningstar
|
|
32
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove, Turn in 1500 Silver Doubloon700 Golden Doubloon45 Stolen Jasper1000 Green Dragonshard at Euphonia's Barter Box
|