Year of the Dragon: Through May 28th, claim free Expansion Pack (excluding Vecna Unleashed) or a Greater Elixir of Discovery! Speak to Xatheral in the Hall of Heroes.
Known Issue: Xatheral has been temporarily disabled while we investigate a bug with Year of the Dragon gift delivery.DDO Forums edit

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Imbue

From DDO wiki
(Redirected from Imbue Dice)
Jump to navigation Jump to search

In Update 57, several existing abilities that granted extra damage, usually on weapon hits, were consolidated into the imbue system.

  • Characters can gain imbues from various sources.
  • Imbues are toggles: You have to drag them to a hotbar and enable to become active.
  • Only one imbue can be active at a time.
  • Various effects that were originally used to increase the damage of a particular imbue system are streamlined and grant extra imbue dice. Extra imbue dice from various sources stack. You can check your bonus Imbue Dice on the character sheet's Details+ Tab
  • Your imbue damage is multiplied by Doublestrike and Doubleshot.
  • Note that the Arcane Archer trees include several enhancements called "Arcane Archer Secondary Imbue Toggles." These are not standard imbues; as such, a player may have an Arcane Archer Secondary Imbue Toggle active in addition to a normal imbue. These imbues are accordingly not listed on this page.

Imbues[edit]

Imbue Die Element Scale with Procs on Source
Apostate's Curse 1d6 Evil 100% Spell Power Melee, Ranged Dark Apostate, Tier 1
Biting Acid
Biting Poison
1d6 Acid
Poison
100% Spell Power Melee in Wolf/Hive form Blightcaster, Level 2
Bleed the Weak 1d8-1d12 Bleed 100% Melee Power Melee, Ranged; animal companion Dark Hunter, Tier 1
Bloodhunt I 1d4-1d8 Fire 100% Spell Power Melee, Ranged vs hurt foe Tiefling Racial Tree, Core 1
Bloodsong I 1d4-1d8 Sonic 100% Spell Power Melee, Ranged vs hurt foe Tiefling Scoundrel Racial Tree, Core 1
Draconic Arms 1d6 Acid/Cold/Fire/Electric/Poison 200% Melee/Ranged Power Melee, Ranged Dragon Lord, Core 2
Elemental Arrows 1d6 Acid/Cold/Fire/Electric 100% Spell Power Bow Arcane Archer, Tier 1/2/3/4
Fire Elemental Imbue
Water Elemental Imbue
1d6 Fire
Cold
100% Spell Power Melee, Ranged while in matching elemental form Druid, Level 10
Fires of Fury Imbue 1d6 Fire/LightIcon tooltip.pngWrathful Weapons 100% Spell Power Melee, Ranged Warpriest / War Soul, Tier 4
Force Arrows 1d6 Force 100% Spell Power Bow Arcane Archer, Tier 2
Frenzy 1d8 Bane 100% Melee Power Melee Frenzied Berserker, Core 3
Iced Edges 1d6 Cold 100% Spell Power Melee, Ranged Warchanter, Tier 2
Law on Your Side 1d6/1d10Icon tooltip.pngAgainst chaotic creatures or with Inquisitor's Path - Jaded/Vigilante Law/ChaosIcon tooltip.pngInquisitor's Path - Vigilante 200% Ranged Power Non-repeating Crossbow Inquisitive, Tier 1
Lighting the Candle 1d6 on hit
1d6 on crit
Fire
Force
100% Melee Power Melee, Ranged, Ki SpellsIcon tooltip.pngFire portion only Henshin Mystic, Tier 3
Poisoned Coating 1d6 Poison 100% Spell Power Melee, Ranged Vile Chemist, Core 2
Resonant Arms 1d6 Sonic 100% Spell Power Melee, Thrown while swashbuckling Swashbuckler, Tier 3
Sacred Flame 1d6 Fire/LightIcon tooltip.pngLight of Glory 200% Melee Power Melee while centered, Ki SpellsIcon tooltip.pngLight of Glory Sacred Fist, Core 1
Slayer of Evil I 1d6 Light 200% Melee/Ranged Power Melee, Ranged Favored Weapon Knight of the Chalice, Core 1
Spellsword 1d6 Acid/Cold/Fire/Electric 100% Spell Power Melee, Ranged Eldritch Knight, Core 2
Spiritual Retribution 1d6 Light 100% Spell Power Melee, Ranged, Eldritch Blast Enlightened Spirit, Tier 4
Sting of the Ninja 1d6 Poison 100% Melee/Ranged Power Melee, Ranged Ninja Spy, Tier 3
Storm Dancer 1d8 Electric 100% Melee/Ranged Power Melee, Ranged Tempest, Tier 3
Thorn Imbue 1d6 Piercing 100% Spell Power Melee, Ranged in Thorn Kin/Knight form Blightcaster, Tier 4
Thundershock Imbue 1d6 Electric 100% Spell Power Melee, Ranged Battle Engineer, Tier 3
Venomed Blades 1d4/1d6/1d8 Poison 200% Melee/Ranged Power Melee, Ranged Assassin, Tier 1
Venomed Blades 1d4/1d6/1d8 Poison 200% Melee/Ranged Power Melee, Ranged Drow Racial Tree, Tier 4
Warlock Dilettante 1d4 Fire None Melee, Ranged, Spells
2-second cooldown
Half-Elf Dilettante Feat
Winter Favored 1d12 Cold 100% Melee/Ranged Power Melee, Ranged on sneak attack Shadar-kai Racial Tree, Tier 4

Extra dice[edit]

Alchemist:

Artificer:

Barbarian:

Bard:

Cleric:

Druid:

  • +1 Die while wild-shaped into a Blighted Wolf (requires Blightcaster 11)
  • +2 Dice while wild-shaped into a Hive Master or Thorn Knight (requires Blightcaster 13)
  • +3 Dice while wild-shaped into a Fire or Water Elemental (requires Druid 13)
    (Having access to both elemental forms (druid 17) does not increase the number of dice.)

Favored Soul:

  • Warsoul: Cores 2, 4, 5 grant +1 Dice
  • Warsoul T5: Wrathful Weapons now grants +3 dice instead of its separate proc, and turns your Fire imbue to Light for the duration

Fighter:

  • Dragon Lord: Cores 3, 4, 5 grant +1 die; capstone +2 dice

Monk:

Paladin:

Ranger:

  • Arcane Archer: Elemental Damage can be taken at tiers 2, 3, 4 and/or 5, granting +2 Dice each time.
  • Dark Hunter: Tier 3: Primal Energy: +1/2/3 Dice

Rogue:

  • Assassin - Tier 2: Toxin Affinity: +1/2/3 dice

Sorcerer:

Wizard:

Warlock:

Racial:

  • Drow - Racial Tree: +1 dice in tier 3, 4: new enhancements, fills in missing space

Universal:

Spells[edit]

Feats[edit]

Destinies[edit]

Items[edit]

  • Filigree Set Bonuses that used to give a scaling imbue on-hit now give +1/+2 Dice
  • Augments from Hunt or Be Hunted Raid now give +1 Enhancement bonus to bonus Dice
  • Certain Set Bonuses get +1 Dice in heroics, 2 in epics, 3 in legendary (artifact typed):
    • Crypt Raider
    • Echoes of the Waking Ancestors
    • Legendary Wrath of Sora Kell
    • Profane Experiment

Effects that benefit from imbue dice[edit]

Certain effects available to characters gain benefits from imbue dice despite not being imbues themselves, but active abilities. These are listed here.

  • Shiradi Champion mantle gains 1d77 per 7 bonus dice - this is not an imbue toggle BUT gains benefits from your imbue dice!
  • Dark Apostates
    • Turn Undead grants temporary HP to allies: 10 per imbue die.
    • Bestow Curse deals Bane damage to Undead, 6d6 per imbue die.
  • Blighted Breath damage type changes from Poison to Acid when using the Biting Acid Imbue.

See also[edit]