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Talk:Cannith Crafting/Archive 1

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See Talk:Cannith Crafting/Misc for raw data etc.

Metalline[edit]

In my experimentation, I found that metalline simply gets removed from an item when combined with dust of disjunction, however, the super-rare items that have metal properties along with the metalline (i.e. Metalline Silver) retain the other metal property. I did post on the main page that metalline itself is not a metal property, and therefore should be further noted when the page is further developed that metalline properties are not retained when items are stripped for crafting. → Taurolyon 03:45, April 16, 2011 (EDT)

As noted somewhere before, Metalline is a magical property like Aligned and not a metal property (note item material) Neouni 09:31, April 18, 2011 (EDT)


Craftable stuff[edit]

"Only equipment originally found as treasure or received as rewards is craftable. (Named items and vendor purchased items are not craftable.)"


OK, I get that named items aren't craftable... but does this mean that random loot I picked from the AH or pawnbrokers isn't? Or is it referring to the basic shop stuff? (I'm suspecting the latter, but it's slightly confusing, at least to me)→ LrdSlvrhnd 17:56, April 21, 2011 (EDT)

Edited for clarity. Need some confirmation testing please. → Backley 19:36, April 21, 2011 (EDT)

More on the subject of craftable items, the one and only recipe that a Mystic Urn can be used for is a greater false life shard at level 99. So apparently the mystic items only make 1 item and it's a very desireable effect. If someone sticks one of each in the shard altar, it will display that recipe and we can add to the mystic table what each one makes.→

Originally posted by User:Marten on page in regards to not being able to use vendor purchased items to craft. Moved here for reference:

Note: This is not entirely correct as currently one can go to the Harbor's Hammer and Chain shop and buy armor and weapons that can be disjunctioned so as to craft shard on to them and then deconstruct them to recover some essences.
I did personally confirm this as well, and I will bug it.

Taurolyon 02:10, April 29, 2011 (EDT)


Full Crafting System or Cannith Crafting[edit]

According to the "DDO Compendium"'s "Official Game Guide", the proper name for the "Full Crafting System" as we have dubbed it is "Cannith Crafting". Shall we move everything to this new name, or leave it as it is? → ShoeMaker 14:55, May 19, 2011 (EDT)

Waiting for responses and opinions is making me sleepy.. Good night.. → ShoeMaker 02:30, May 20, 2011 (EDT)

I think we should move it, similar to moving "Smuggler's Rest Event" to "Treasure of Crystal Cove" once we got an official(ish) name - again, from the Compendium guide.→ LrdSlvrhnd 02:39, May 20, 2011 (EDT)


Overwriting without re-disjunting[edit]

Current page text:

Q: Can you overwrite prefixes or suffixes on a crafting prepared item ?

A: No, it is not possible any more. Items must be disjuncted back to the base item, and then re-built entirely. this is incorrect I just changed an item from Fire Touch to Cold Touch so this can be done as long as the item is a changeable item. Revision 97719 by 69.69.247.20 - 05:08, August 14, 2011 (EDT)

Just changed a "+1 Ghost Touch Handwraps of Lesser Undead Bane" (with Max Enchantment Level +5) to "+2 Ghost Touch Handwraps of Lesser Undead Bane" by just adding a +2 Shard. Seems it does work in some cases. Possibly only handwraps? Backley 03:53, August 21, 2011 (EDT)

I was unable to upgrade a (BtA) Fearsome of Lesser Spearblock to Fearsome of Spearblock (though I was able to increase its potential). Similarly, I was able to change neither the prefix nor suffix on a (BtC) necklace. However, I was able to upgrade a +1 (BtA) longbow to a +2, then downgrade back to +1. Attempting to change some handwraps, or said longbow, from cold touch to fire touch (or vice versa) was not allowed. → Raumkraut 07:26, September 10, 2011 (EDT)


Page is way too long[edit]

Yea this page is getting very long and unwieldly.. Takes way to long to find what you looking for, and i can imagine takes forever to load on slower connections (takes a few seconds on my incredibly fast connections)..

So yea lets try to break this up into at least 4-5 more concise pages. Id suggest:

  • Overview (containing mostly the first section and a bit more)
  • Crafting Effects (middle stuff of current page)
  • Deconstruction (alreayd some seperate pages on this, but they should be linked better upfront near the top)
  • FAQ
  • Misc: Boost items, store stuff, bugs, etc.→ Shade 21:44, September 4, 2011 (EDT)

I'd say to just start by moving the huge lists to a different page. The lists of effects and levels by school is the obvious starting point - then that's about half the current page length accounted for! Crafting Reagents and Special Ingredients sections could be shifted to categories, and the whole DDO Store Items section could just be a link to the relevant section of DDO Store, I guess?→ Raumkraut 06:36, September 10, 2011 (EDT)


Contradictory "Non-bound" vs "unbound" combining of shards and blanks.[edit]

The second sentence in this paragraph is contradictory,

  Blank items are combined with shards to create the final item. Non-bound blank items combined with bound shards
  become Bound to Character at this point; unbound blanks combined with bound or unbound shards become Bound
  to Character On Equip (so the crafted item can still be sold/traded before being equipped).

The first part says "non-bound" items become BtC when combined with a bound shard. The second part says "unbound" items become BtCoE when combined with bound or unbound shards. "Non-Bound" is the same as "unbound". We need to clarify this.→ TopazScorpion 03:31, September 24, 2011 (EDT)

Clarified. Backley 05:47, September 24, 2011 (EDT)

5758569095_85ea955735.jpg

i once made this rough chart to explain how this crafting works to my fellow guildies. i know, this is horrible but maybe i can clean this .ppt file (dont even remember what it really was) up... will it help?

IMO the overview section needs to be shortened once again too. info on where to get BtA items can be moved to subpage. → yoko5000 14:32, September 25, 2011 (EDT)

Final Edition of Crafting??[edit]

Ok so according to the U11 release notes "Cannith Crafting Beta is over!" So is this it? final version of crafting? I must say for one i'm pretty dissapointed, especialy from the comments from Tolero that this stuff is supposed to be better than random drop loot. So we're never going to get half of the special effects on weapons? No Banishing, Smiting, Vorpal, Disruption,etc...etc...? <sigh> Yea it's nice to be able to craft specific item types instead of putting up with the BIZZARE random loot tables <Ghost Touch Handwraps of Smiting anyone?? LOL> Anyone seen anything in the forums from a Dev or QA with an answer about how come we can't have these things in crafting?? Seriously, this seems like only about half of what it should be. --Rangermanlv 21:03, September 25, 2011 (EDT)

Reverted edit on January 16, 2012[edit]

I reverted this edit because "Character level has no effect on the crafting process." stands out more and says nothing different than "Character level does not affect the crafting process." ShoeMaker 14:30, January 16, 2012 (EST)

Items from collectable turn ins.[edit]

I seem to have stumbled upon this information. I was told that a certain seemingly randomly generated weapon could not be deconstructed. It had no crafting value in the top right, and he couldn't remember where he got it.

According to DDO Forums that thread, others found it too. There are three that I know of and they come from turning in collectables. Have not yet figured out what NPC gives them out.

turnintalk.jpg

Those are the three that I know of.

I haven't found an area here on the wiki that documents this info. If it's already here I apologize.
{{Spadeqt 10:50, February 3, 2012 (EST)}}

These are from turning in 2x Swaying Mushroom Spore Pod collectable to Gudby Sorrel in Lordsmarch Plaza. The non-craftable nature of them is noted here and here. Backley 12:22, February 3, 2012 (EST)

U19 changes[edit]

U19. The ML for Crafted weapons is now 1 level lower. With Masterful craftmanship you can now have a Greater Bane weapon of ML2.
Some weapons that were crafted on a 2[W] blank may now only be 1.5[W] ie 'Paragon' if the Total enchantment is not +11 or higher.→ Snake (ContributionsMessage) 05:09, August 20, 2013 (EDT)

This page doesn't help[edit]

As someone who has never done Crafting in game, this page is very difficult to understand. I feel like it raises more question that it answers. I don't know if this is the fault of this page, or the fault of the system. I'll start, though, with just one question that needs to be explained somewhere near the very beginning of this page: What is Crafting Potential? What does it represent? DanteIL (ContribsMessage) 23:28, January 23, 2016 (EST)

  • Crafting potential is something that limits the level of the item you can craft. It's not really worth updating on this page as it will probably be phased out in a month or two when the Cannith Crafting revamp is released. In fact, the entire CC system is kind of on stand still because new random loot can't be used for deconstruction to make essences and should not be used to craft on (as the devs said DO NOT DO THIS as your crafted item will be destroyed when the new system comes out). ShoeMaker (ContribsMessage) 10:33, January 24, 2016 (EST)