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Wild Instincts

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Sp rgr wildinstincts.png
Name: Wild Instincts
School: Divination
Spell Level: DarkH 3, Rgr 3
Special:
Components: Divine FocusIcon tooltip.pngDivine Focus: A divine focus component is an item of spiritual significance. The divine focus for a Cleric, Favored Soul, or Paladin is a holy symbol appropriate to the character’s faith. This has no gameplay applications in DDO, as all characters are always considered to be carrying a divine focus component at all times and it does not require a inventory slot., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA:
Spell Point Cost: 15
Metamagic: Extend, Quicken
Target: Self
Range: 60 ft.
Duration: 1 minute per caster level
Saving Throw:
DC:
Spell Resistance:
Cooldown: 3 seconds

Description

You sharpen your instincts and your awareness of immediate surroundings, giving a +10 insight bonus on Listen and Spot checks.