Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells.
Many divination spells have cone-shaped areas. These move with you and extend in the direction you look. The cone defines the area that you can sweep each round. If you study the same area for multiple rounds, you can often gain additional information, as noted in the descriptive text for the spell.
Spells per Class and Level
|Detect Secret Doors||Reveals secret and hidden doors within standard DDO range - approximately 30 feet.|
|Find Traps||Grants the caster the ability to find traps much like a skilled Rogue. The caster gains an insight bonus of caster level/2 to the Search Skill.|
|Insightful Damage||Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for damage rolls, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active.|
|Insightful Strikes||Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active.|
|Master's Touch||Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.|
|See Invisibility||You can see any objects or creatures that are Invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, Invisible, and ethereal creatures.|
|True Seeing||You confer on the ally the ability to see things as they actually are. This allows the target to notice secret doors hidden by magic, see the exact location of creatures hidden by Blur or Displacement effects, and see Invisible creatures normally.|
|Wild Instincts||You sharpen your instincts and your awareness of immediate surroundings, giving a +10 insight bonus on Listen and Spot checks.|