Last Edited
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Item
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Type
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Enhancements
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ML
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Bind
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Quests
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- Update 48.4.3
- 3 years, 1 month, and 9 days
- BugTime
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Master's Riposte (Level 18) (edit)
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Long Sword
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- +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
- Riposte VIIRiposte VII: When Missed by an attack: Deals 7 to 28 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- One of the following effects:
- Acid IVAcid IV: On Hit: 4 to 16 Acid Damage.
- Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
- Eldritch IIEldritch II: On Hit: 2 to 8 Force Damage.
- Flaming IVFlaming IV: On Hit: 4 to 16 Fire Damage.
- Frost IVFrost IV: On Hit: 4 to 16 Cold Damage.
- Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
- Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target.
- Poison IVPoison IV: On Hit: 4 to 12 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shock IVShock IV: On Hit: 4 to 16 Electric Damage.
- Shrieking IIIShrieking III: On Hit: 3 to 12 Sonic Damage.
- Solar IISolar II: On Hit: 2 to 8 Light Damage.
- Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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18
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Lines of Supply, 'Supply Camp' End chest (Heroic Hard)
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- Update 48.4.3
- 3 years, 1 month, and 7 days
- BugTime
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Shield of Morning (Level 26) (edit)
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Small shield
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- Shield of Greater SunburstShield of Greater Sunburst: This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes.
- +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to Armor Class, attack and damage rolls.
- Solar Guard VISolar Guard VI: When Hit in Melee: Deals 6 to 24 Light damage to your attacker.
- One of the following:
- Axeblock VIIAxeblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Piercing weapons. (Damage Reduction: 14/Pierce, Bludgeon)
- Bashing VIIBashing VII: On Shield Bash: +4d4 Bludgeoning damage.
On Melee Hit: +6% Chance to automatically hit your enemy with a Shield Bash attack.
- Deathblock VIIDeathblock VII: Passive: 21% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death.
- Hammerblock VIIHammerblock VII: Passive: Reduces physical damage taken by 14, except from Piercing or Slashing weapons. (Damage Reduction: 14/Slash, Pierce)
- Insightful Combat Mastery +4Insightful Combat Mastery +4: +4 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Riposte VIIRiposte VII: When Missed by an attack: Deals 7 to 28 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Spearblock VIISpearblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Slashing weapons. (Damage Reduction: 14/Slash, Bludgeon)
- Vitality +35Vitality +35: Passive: +35 Vitality bonus to Hit Points.
- Blue Augment Slot: EmptyBlue AugmentsColorless Augments
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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26
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Breaking the Ranks, End chest (Epic Normal); The Secret of the Storm Horns, Quest chain end reward (Epic)
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- Update 48.4.3
- 3 years, 1 month, and 7 days
- BugTime
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Shield of Morning (Level 27) (edit)
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Small shield
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- Shield of Greater SunburstShield of Greater Sunburst: This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes.
- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to Armor Class, attack and damage rolls.
- Solar Guard VISolar Guard VI: When Hit in Melee: Deals 6 to 24 Light damage to your attacker.
- One of the following:
- Axeblock VIIAxeblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Piercing weapons. (Damage Reduction: 14/Pierce, Bludgeon)
- Bashing VIIBashing VII: On Shield Bash: +4d4 Bludgeoning damage.
On Melee Hit: +6% Chance to automatically hit your enemy with a Shield Bash attack.
- Deathblock VIIDeathblock VII: Passive: 21% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death.
- Hammerblock VIIHammerblock VII: Passive: Reduces physical damage taken by 14, except from Piercing or Slashing weapons. (Damage Reduction: 14/Slash, Pierce)
- Insightful Combat Mastery +4Insightful Combat Mastery +4: +4 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Riposte VIIRiposte VII: When Missed by an attack: Deals 7 to 28 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Spearblock VIISpearblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Slashing weapons. (Damage Reduction: 14/Slash, Bludgeon)
- Vitality +35Vitality +35: Passive: +35 Vitality bonus to Hit Points.
- Blue Augment Slot: EmptyBlue AugmentsColorless Augments
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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27
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Breaking the Ranks, End chest (Epic Hard)
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Emerald Twilight (edit)
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Small shield
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- +8 Enhancement Bonus+8 Enhancement Bonus: +8 enhancement bonus to Armor Class, attack and damage rolls.
- Riposte VIIRiposte VII: When Missed by an attack: Deals 7 to 28 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
- Speed XVSpeed XV: Passive: +30% enhancement bonus to movement speed, +15% enhancement bonus to melee and ranged attack speed.
- Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment Slot: EmptyYellow AugmentsColorless Augments, Blue Augment Slot: EmptyBlue AugmentsColorless Augments, or Red Augment Slot: EmptyRed AugmentsColorless Augments)
- Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment Slot: EmptyGreen AugmentsBlue AugmentsYellow AugmentsColorless Augments, Orange Augment Slot: EmptyOrange AugmentsYellow AugmentsRed AugmentsColorless Augments, or Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments)
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27
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Desecrated Temple of Vol (epic), End chest
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- Update 48.4.3
- 3 years, 1 month, and 7 days
- BugTime
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Shield of Morning (Level 28) (edit)
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Small shield
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- Shield of Greater SunburstShield of Greater Sunburst: This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes.
- +8 Enhancement Bonus+8 Enhancement Bonus: +8 enhancement bonus to Armor Class, attack and damage rolls.
- Solar Guard VIISolar Guard VII: When Hit in Melee: Deals 7 to 28 Light damage to your attacker.
- One of the following:
- Axeblock VIIAxeblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Piercing weapons. (Damage Reduction: 14/Pierce, Bludgeon)
- Bashing VIIBashing VII: On Shield Bash: +4d4 Bludgeoning damage.
On Melee Hit: +6% Chance to automatically hit your enemy with a Shield Bash attack.
- Deathblock VIIDeathblock VII: Passive: 21% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death.
- Hammerblock VIIHammerblock VII: Passive: Reduces physical damage taken by 14, except from Piercing or Slashing weapons. (Damage Reduction: 14/Slash, Pierce)
- Insightful Combat Mastery +4Insightful Combat Mastery +4: +4 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Riposte VIIRiposte VII: When Missed by an attack: Deals 7 to 28 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Spearblock VIISpearblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Slashing weapons. (Damage Reduction: 14/Slash, Bludgeon)
- Vitality +35Vitality +35: Passive: +35 Vitality bonus to Hit Points.
- Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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28
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Breaking the Ranks, End chest (Epic Elite)
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