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User:ChickenMobile/sandbox
Item | ML | Color | Enchantments |
---|---|---|---|
Ruby of Ghostbane | 1 | Red |
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Ruby of the Vampire Slayer | 1 | Red |
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Ruby of the Adamantine Blessing | 1 | Red | AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures. |
Clearwater Diamond | 1 | Colorless | 1 Positive Healing every minute |
Ruby of the Surging Tide | 1 | Red | Tidal BurstTidal Burst: This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead. |
Ruby of the Iron Hand | 1 | Red | Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics. |
Ruby of the Endless Night | 1 | Red | Inflicts a Negative Level on vorpal hits. |
Meteoric Star Ruby | 1 | Red | 2% chance On Hit to cause a falling star to strike your target, dealing 3 to 18 Fire Damage and 1 to 6 Bludgeoning Damage per Minimum Level of the weapon to all nearby enemies, with a chance to knock them prone.
DC to resist knockdown: 20 + Item's ML vs Reflex (per talk page and DDO Forums). |
The Master's Gift | 1 | Colorless | +5% Enhancement bonus to all earned Experience Points |
Ruby of the Snowpeaks | 4 | Red |
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Topaz of Minor Smiting | 4 | Yellow | Grants +1 Smite Evil charges. |
Topaz of Lesser Dragonmarks | 4 | Yellow | +1 charge of lesser dragonmarks. |
Topaz of Minor Rage | 4 | Yellow | Grants +1 Rage charges (using Minor Anger)needs verification |
Sapphire of Good Luck +1 | 4 | Blue | Grants +1 Luck bonus to saving throws and skills. |
Topaz of Quick Movements | 6 | Yellow | Grants the feat Quick Draw. |
Sapphire of Heroism | 6 | Blue | HeroismHeroism: Passive: +2 morale bonus to all your attack rolls, saving throws, and skill checks. |
Ruby of Fey Bane | 6 | Red | Additional 2d8 Bane Damage to Fey creatures on hit. |
Coalescent Ruby | 8 | Red | Potency +41Potency +41: Passive: +41 Equipment bonus to each Spell Power. |
Ruby of Implement's Acid | 8 | Red | Corrosion +70Corrosion +70: Passive: +70 Equipment bonus to Acid Spell Power., item becomes a Spellcasting Implement |
Sapphire of Snowpeaks Speed | 8 | Blue | Striding +30%Striding +30%: Makes the wearer more fleet of foot, giving a 30% bonus to run speed. |
Swordcrossed Topaz | 8 | Yellow | Doublestrike 6% Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.) |
Undying Sapphire | 8 | Blue | Undying +65 Undying +65: Bound to service beyond death, you gain a +65 enhancement bonus to your Incapacitation range. |
Wraithborn Emerald | 8 | Green | EtherealEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. |
Brightbane Emerald | 8 | Green | Command +4Command: Passive: +4 insight bonus on Charisma based skill checks. Command armor and command shields make their owners very noticeable, imposing a -6 penalty on Hide checks. |
Ruby of Icy Blast | 8 | Red | Icy BlastIcy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more cold damage. |
Silvertongue Sapphire | 8 | Blue | Linguistics 10%Linguistics: This item reduced the cooldowns of your Social skills (Diplomacy, Bluff, Intimidate) by 10%. This does not stack with the Negotiator ability. |
Arrowbound Topaz | 8 | Yellow | Doubleshot 3% Doubleshot 3%: Passive: 3% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.) |
Ruby of Maiming | 8 | Red | MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18. |
Ruby of Acid Blast | 8 | Red | Acid BlastAcid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more acid damage. |
Demonheart Emerald | 8 | Green | Demonic Shield Demonic Shield: Each time you are hit in melee combat there is a chance that a shield of demonic energy will grant you a +30 Profane bonus to temporary hit points. |
Ruby of Flaming Blast | 8 | Red | Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage. |
Ruby of Implement's Frost | 8 | Red | Glaciation +70Glaciation +70: Passive: +70 Equipment bonus to Cold Spell Power., item becomes a Spellcasting Implement |
Ruby of Shocking Blast | 8 | Red | Shocking BlastShocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more electric damage. |
Sapphire of Riposte | 8 | Blue | Riposte +2Riposte +2: This item enchants its user with incredible awareness and speed, granting a +2 Insight bonus to AC and to Saves. |
Ruby of Implement's Flame | 8 | Red | Combustion +70Combustion +70: Passive: +70 Equipment bonus to Fire Spell Power., item becomes a Spellcasting Implement |
Ruby of Implement's Wind | 8 | Red | Magnetism +70Magnetism +70: Passive: +70 Equipment bonus to Electricity Spell Power., item becomes a Spellcasting Implement |
Diamond of Vitality +20 | 11 | Colorless | Vitality +20Vitality +20: Passive: +20 Vitality bonus to Hit Points. |
Globe of Imperial Blood | 14 | Colorless | +3 Enhancement Bonus to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma |
How To Cast Fast | 18 | Blue | Efficient Metamagic - Quicken IEfficient Metamagic - Quicken I: The additional spell point cost for using the Quicken Metamagic feat is reduced by 1 SP. |
The Book of Defense: Fortitude | 18 | Blue | Fortitude Save +8 Fortitude Save +8: This item gives a +8 Resistance bonus to your Fortitude saves. |
The Art of Persuasion, Vol. 1 | 18 | Yellow | Assassinate +10 Assassinate +10: +10 Enhancement bonus to the DC of character's Assassinate attempts. |
The Book of Defense: Willpower | 18 | Blue | Will Save +8 Will Save +8: This item gives a +8 Resistance bonus to your Will saves. |
Ravil's Book of Recipes | 18 | Colorless | Vitality +29Vitality +29: Passive: +29 Vitality bonus to Hit Points. |
A History of Draconic Interference | 18 | Red | Dragon Bane 4Dragon Bane 4: This weapon is attuned specifically to disrupt those with draconic blood, dealing an additional 4d10 bane damage vs. Dragons. |
Guide to Animal Handling | 18 | Yellow | +1 Enhancement bonus to Wild Empathy Charges. |
The Finite Limits of Construction | 18 | Red | Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs. |
The Art of Sabotage, Vol. 1 | 18 | Yellow | Armor-Piercing - 14% Armor-Piercing - 14%: Passive: +14% Enhancement bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.) |
Bestiary of the Planes | 18 | Red | Magical Beast Bane 4Magical Beast Bane 4: This weapon is attuned specifically to disrupt Magical Beasts, dealing an additional 4d10 bane damage vs. Magical Beasts. |
Encyclopedia of the Dead, Vol. 1 | 18 | Red | Undead Bane 4Undead Bane 4: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 4d10 bane damage vs. Undead., Ghost TouchGhost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons. |
Moment to Moment | 18 | Yellow | Minor Action Boost EnhancementMinor Action Boost Enhancement: This will increase the total number of Action Boosts you can use by 1. However, these additional Action Boosts will only take effect after the wielder rests. |
The Book of Defense: Reflexes | 18 | Blue | Reflex Save +8 Reflex Save +8: This item gives a +8 Resistance bonus to your Reflex saves. |
Sapphire of Crushing Wave Guard | 20 | Blue | Crushing Wave GuardCrushing Wave Guard: This item stores the unstoppable force of the ocean's fury deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water. |
Ruby of the Crushing Wave | 20 | Red | Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water. |
Topaz of Anthem | 20 | Yellow | AnthemAnthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time. |
Diamond of Festive Strength +2 | 22 | Colorless | Festive Strength +2Festive Strength +2: This item gives the wearer the power of Ogre Strength, granting a +2 festive bonus to Strength. |
Diamond of Festive Wisdom +2 | 22 | Colorless | Festive Wisdom +2Festive Wisdom +2: This item makes the wearer more in tune with her surroundings, granting a +2 festive bonus to Wisdom. |
Diamond of Festive Charisma +2 | 22 | Colorless | Festive Charisma +2Festive Charisma +2: This item makes the wearer have more flair, granting a +2 festive bonus to Charisma. |
Diamond of Festive Dexterity +2 | 22 | Colorless | Festive Dexterity +2Festive Dexterity +2: This item makes the wearer more nimble and dexterous, granting a +2 festive bonus to Dexterity. |
Diamond of Festive Constitution +2 | 22 | Colorless | Festive Constitution +2Festive Constitution +2: This item gives the wearer improved health, granting a +2 festive bonus to Constitution. |
Diamond of Festive Intelligence +2 | 22 | Colorless | Festive Intelligence +2Festive Intelligence +2: This item focuses the power of the wearer's mind, granting a +2 festive bonus to Intelligence. |
Globe of True Imperial Blood | 25 | Colorless | +1 Exceptional Bonus to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma |
Draconic Soul Gem | 25 | Yellow | +30 Enhancement bonus to Acid, Cold, Electric, and Fire resistances. |
Emerald of Greater Rage | 28 | Green | Grants +3 Rage charges (using Anger)needs verification |
Lifetaker | 28 | Purple | Slay Living (enchantment) needs verification |
Storm's Bulwark | 28 | Green | Wards against the Knockdowns and Slows of an Air Elemental. |
Sapphire of Greater Heroism | 28 | Blue | Greater HeroismGreater Heroism: Passive: +4 morale bonus to all your attack rolls, saving throws, and skill checks. |
Feareater | 28 | Purple | Sovereign NightmaresSovereign Nightmares: On Vorpal Hit: If your target has below 5,000 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell. If your target has above 5,000 Hit Points, they instead take significant Force damage. |
Dismagicka | 28 | Orange | Improved ShattermantleImproved Shattermantle: Transluscent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 6 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time. |
Emerald of Bitter Wounds | 28 | Green | Greater Boon of UndeathGreater Boon of Undeath: Undead take solace in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Moderate Wounds spell will be cast on the character. |
Diamond of the Magi | 28 | Colorless | Insightful Wizardry +100Insightful Wizardry +100: +100 Insight bonus to spell points. |
Topaz of Augmented Summoning | 28 | Yellow | Grants the feat Augment Summoning. |
Ruby of Disintegration | 28 | Red | Upgrades a weapon with a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them. |
Emerald of Greater Smiting | 28 | Green | Grants +3 Smite Evil charges. |
Emerald of Vile Empowerment | 28 | Green | Drag this augment into a slot to upgrade an item to provide +1 Enhancement bonus to bonus Imbue Dice. |
Golem's Heart | 28 | Blue | 2% chance on your being hit to heal you for 20 to 120 Hit Points and deal 50 to 300 Electric damage to your surrounding enemies |
Meridian Fragment | 28 | Orange |
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Deconstructor | 28 | Red |
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Scourge of the Outsiders | 28 | Orange | Deals +4 to 24 Bane damage to Outsiders on hit. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage. |
Crystallized Drop of Tea | 28 | Yellow | Drag this augment into a slot to upgrade an item to provide a -4 SP Cost to Empowered Spells. Additionally, once every three seconds when you take physical damage, you get +8 Psionic Bonus to Universal Spell Power. This can stack up to three times and each stack lasts for 20 seconds. |
Emerald of Arcane Empowerment | 28 | Green | Drag this augment into a slot to upgrade an item to provide +1 Enhancement bonus to bonus Imbue Dice. |
Crystallized Unicorn Tear | 28 | Blue | Drag this augment into a slot to upgrade an item to provide a 5% chance to gain 150 Temporary Hitpoints when you are hit. This can only proc once every 10 seconds. These Temporary Hitpoints last for 10 minutes or until used up, whichever is first. |
Emerald of Eldritch Empowerment | 28 | Green | Drag this augment into a slot to upgrade an item to provide +1 Enhancement bonus to bonus Imbue Dice. |
Sapphire of Good Luck +3 | 28 | Blue | Grants +3 Luck bonus to saving throws and skills. |
Citrene of Greater Dragonmarks | 28 | Orange | +1 charge of greater dragonmarks. |
Legendary Ruby of Implement's Wind | 30 | Red | Magnetism +146Magnetism +146: Passive: +146 Equipment bonus to Electricity Spell Power., item becomes a Spellcasting Implement |
Legendary Ruby of Implement's Acid | 30 | Red | Corrosion +146Corrosion +146: Passive: +146 Equipment bonus to Acid Spell Power., item becomes a Spellcasting Implement |
Legendary Ruby of Implement's Flame | 30 | Red | Combustion +146Combustion +146: Passive: +146 Equipment bonus to Fire Spell Power., item becomes a Spellcasting Implement |
Legendary Ruby of Icy Blast | 30 | Red | Greater Icy BlastGreater Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 4 to 40 cold damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more cold damage. |
Legendary Ruby of Maiming | 30 | Red | Greater MaimingGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96. |
Legendary Sapphire of Riposte | 30 | Blue | Riposte +6Riposte +6: This item enchants its user with incredible awareness and speed, granting a +6 Insight bonus to AC and to Saves. |
Set Augment: Imbued Infusion | 30 | Colorless | Imbued InfusionImbued Infusion: 3 Pieces Equipped: +3 Artifact bonus to bonus Imbue Dice |
Set Augment: Cunning Impact | 30 | Colorless | Cunning ImpactCunning Impact: 3 Pieces Equipped:+3 Artifact Bonus to Dexterity |
Topaz of Evocation Power | 30 | Yellow | Evocation Focus +6 Evocation Focus +6: +6 Equipment bonus to the DC of Evocation spells. |
Set Augment: Paragon Guard | 30 | Colorless | Paragon GuardParagon Guard: 3 Pieces Equipped: +15% Artifact bonus to Armor Class |
Set Augment: Wild Fortitude | 30 | Colorless | Wild FortitudeWild Fortitude: 3 Pieces Equipped:+3 Artifact Bonus to Constitution |
Set Augment: Visions of the Beyond | 30 | Colorless | Visions of the BeyondVisions of the Beyond: 3 Pieces Equipped: +3 Artifact Bonus to Wisdom |
Set Augment: Truthful Blow | 30 | Colorless | Truthful BlowTruthful Blow: 3 Pieces Equipped: +15% Artifact bonus to Fortification Bypass |
Set Augment: Tough Shields | 30 | Colorless | Tough ShieldsTough Shields: 3 Pieces Equipped: +30 Artifact bonus to PRR |
Set Augment: Bold Tactician | 30 | Colorless | Bold TacticianBold Tactician: 3 Pieces Equipped: +3 Artifact bonus to Tactics DCs |
Set Augment: Quickblade | 30 | Colorless | QuickbladeQuickblade: 3 Pieces Equipped: +15% Artifact bonus to Doublestrike and Doubleshot |
Set Augment: Piercing Mind | 30 | Colorless | Piercing MindPiercing Mind: 3 Pieces Equipped: +3 Artifact Bonus to Intelligence |
Set Augment: Perfect Silence | 30 | Colorless | Perfect SilencePerfect Silence: 3 Pieces Equipped: +3 Artifact bonus to Sneak Attack Dice |
Set Augment: Subtle Blade | 30 | Colorless | Subtle BladeSubtle Blade: 3 Pieces Equipped: +3 Artifact bonus to Assassinate DCs |
Topaz of Illusory Power | 30 | Yellow | Illusion Focus +6 Illusion Focus +6: +6 Equipment bonus to the DC of Illusion spells. |
Set Augment: Esoterica | 30 | Colorless | EsotericaEsoterica: 3 Pieces Equipped: +3 Artifact bonus to all Spell DCs |
Set Augment: Dusk Raider | 30 | Colorless | Dusk RaiderDusk Raider: 3 Pieces Equipped: +15 Artifact Bonus to Melee and Ranged Power |
Globe of Cursed Blood | 30 | Colorless | +8 Enhancement Bonus to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma |
Set Augment: Cruel Cut | 30 | Colorless | Cruel CutCruel Cut: 3 Pieces Equipped:+15% Artifact bonus to damage vs the Helpless |
Set Augment: Brutal Blows | 30 | Colorless | Brutal BlowsBrutal Blows: 3 Pieces Equipped: +3 Artifact Bonus to Strength |
Set Augment: Arcane Guardian | 30 | Colorless | Arcane GuardianArcane Guardian: 3 Pieces Equipped:+30 Artifact bonus to MRR |
Set Augment: Arcane Barrier | 30 | Colorless | Arcane BarrierArcane Barrier: 3 Pieces Equipped:+30 Magical Resistance Rating Cap |
Set Augment: Alluring Elocution | 30 | Colorless | Alluring ElocutionAlluring Elocution: 3 Pieces Equipped: +3 Artifact Bonus to Charisma |
Topaz of Necromantic Power | 30 | Yellow | Necromancy Focus +6 Necromancy Focus +6: +6 Equipment bonus to the DC of Necromancy spells. |
Set Augment: Touch of Power | 30 | Colorless | Touch of PowerTouch of Power: 3 Pieces Equipped: +25 Artifact bonus to Universal Spell Power |
The Eye of Mabar | 30 | Red | This weapon becomes Evil aligned. You heal 5d2 damage per strike, and when you slay an enemy, you gain 15 Temporary HP. If you are Undead, this healing becomes Negative. |
Set Augment: Legendary Bulwark | 30 | Colorless | Legendary BulwarkLegendary Bulwark: 3 Pieces Equipped: +10% Legendary bonus to Maximum Hit Points |
Essence of the Champion of the Twins | 30 | Blue | Healers BountyHealers Bounty: This shield has a small percentage chance to cast a Heal spell on you when you take damage. |
Legendary Silvertongue Sapphire | 30 | Blue | Linguistics 15%Linguistics: This item reduced the cooldowns of your Social skills (Diplomacy, Bluff, Intimidate) by 15%. This does not stack with the Negotiator ability. |
Legendary Swordcrossed Topaz | 30 | Yellow | Doublestrike 15% Doublestrike 15%: Passive: 15% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.) |
Legendary Arrowbound Topaz | 30 | Yellow | Doubleshot 8% Doubleshot 8%: Passive: 8% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.) |
The Eye of Shavarath | 30 | Red | You are immune to Fear. On a Critical Hit, this weapon applies the Shaken debuff. |
The Eye of Lamannia | 30 | Red | This weapon becomes an Implement. +146 Equipment bonus to Positive and Force Spellpower. |
The Eye of Dolurrh | 30 | Red | This weapon gains Ghost Touch, and on each hit, deals 10d6 Evil damage. |
The Eye of Daanvi | 30 | Red | This weapon becomes Lawfully aligned, and on each hit, deals 10d6 extra Law damage to all non-Lawful enemies. |
Legendary Coalescent Ruby | 30 | Red | Potency +100Potency +100: Passive: +100 Equipment bonus to each Spell Power. |
Essence of the Dethek Runestone | 30 | Green | Runic RevitalizationRunic Revitalization: On Positive Energy Spell Cast: You have a 10% chance to gain 100 Temporary Hit Points and 50 Temporary Spell Points for 60 seconds. This effect can trigger once per 120 seconds. |
Essence of the Spear of the Mournlands | 30 | Orange | Touch of the MournlandsTouch of the Mournlands: This staff, once wielded by the Lord of Blades himself, taints each wound with the power of the Mournlands. Prolonged exposure will make the target more and more difficult to heal and repair, cutting their Healing and Repair Amplification, and also interferes with their ability to use magic by occasionally Quelling enemies on a Vorpal strike. |
Topaz of Abjuration Power | 30 | Yellow | Abjuration Focus +6 Abjuration Focus +6: +6 Equipment bonus to the DC of Abjuration spells. |
Essence of Dark Diversion | 30 | Yellow | OccultationOccultation: 20% Enhancement bonus to Decreased threat generated from all damage. |
Essence of the Cracked Core | 30 | Yellow | Alchemical ConservationAlchemical Conservation: This item modifies the user's energy expenditure in such a way that many abilities can be used more frequently than normal. You will gain +1 ki on every successful attack, and you will increase the number of Action Boosts, Turn Undead attempts, and Bard Songs you can use per rest by 1 each. These additional uses will only take effect after you rest. |
Essence of the Cobalt Guard | 30 | Purple | Improved Quelling StrikesImproved Quelling Strikes: On Vorpal Melee: applies a Quell effect to target enemy for six seconds, rendering them unable to cast divine spells. This has a 50% chance of preventing the target from casting all spells for three seconds (12 second cooldown). |
Essence of The Masque | 30 | Blue | SoundproofSoundproof: Protects against stunning, dazing and disorientation from sound-based spells such as Soundburst and Greater Shout. |
Essence of Constellation, Broken and Reforged | 30 | Orange | Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second. |
Essence of the Epic Litany of the Dead | 30 | Colorless | Litany of the Dead II - Ability BonusLitany of the Dead II - Ability Bonus: The Litany of the Dead enhances the physical and mental abilities of its owner. Grants a +2 Profane bonus to all Abilities. |
Essence of the Nullscale Armor | 30 | Yellow | Nullmagic GuardNullmagic Guard: On being hit with a spell: There is a small chance that you explode in arcane energies. Foes hit are subject to a silencing effect, preventing their spellcasts and dampening their magical protections for 10 seconds. |
Essence of the Cloak of Strahd | 30 | Yellow | Invisibility GuardInvisibility Guard: This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds. |
Essence of Pomura's Memento | 30 | Green | Insightful Spell Lore VInsightful Spell Lore V: Passive: All of your spells gain a 5% Insightful bonus to their chance to critical hit. |
Essence of Ultimatum | 30 | Green | Petrification ImmunityPetrification Immunity: This items gives immunity to Petrification. |
Topaz of Conjured Power | 30 | Yellow | Conjuration Focus +6 Conjuration Focus +6: +6 Equipment bonus to the DC of Conjuration spells. |
Legendary Brightbane Emerald | 30 | Green | Command +7Command: Passive: +7 Insight bonus on Charisma based skill checks. Command armor and command shields make their owners very noticeable, imposing a -6 penalty on Hide checks. |
Legendary Demonheart Emerald | 30 | Green | Improved Demonic ShieldImproved Demonic Shield: Each time you are hit in melee combat there is a chance that a shield of demonic energy will grant you a +120 Profane bonus to temporary hit points. |
Legendary Ruby of Acid Blast | 30 | Red | Greater Acid BlastGreater Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 4 to 40 acid damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more acid damage. |
Legendary Undying Sapphire | 30 | Blue | Undying +225 Undying +225: Bound to service beyond death, you gain a +225 enhancement bonus to your Incapacitation range. |
Legendary Ruby of Flaming Blast | 30 | Red | Greater Flaming BlastGreater Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 4 to 40 fire damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more fire damage. |
Legendary Ruby of Implement's Frost | 30 | Red | Glaciation +146Glaciation +146: Passive: +146 Equipment bonus to Cold Spell Power., item becomes a Spellcasting Implement |
Legendary Ruby of Shocking Blast | 30 | Red | Greater Shocking BlastGreater Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 4 to 40 electric damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more electric damage. |
Legendary Wraithborn Emerald | 30 | Green | Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills. |
Topaz of Enchanted Power | 30 | Yellow | Enchantment Focus +6 Enchantment Focus +6: +6 Equipment bonus to the DC of Enchantment spells. |
Topaz of Transmuted Power | 30 | Yellow | Transmutation Focus +6 Transmutation Focus +6: +6 Equipment bonus to the DC of Transmutation spells. |
Legendary Moment to Legendary Moment | 32 | Yellow | Action Boost EnhancementAction Boost Enhancement: This will increase the total number of Action Boosts you can use by 3. However, these additional Action Boosts will only take effect after the wielder rests. |
The Legendary Book of Defense: Fortitude | 32 | Blue | Fortitude Save +12 Fortitude Save +12: This item gives a +12 Resistance bonus to your Fortitude saves. |
How To Cast Faster | 32 | Blue | Efficient Metamagic - Quicken IIIEfficient Metamagic - Quicken III: The additional spell point cost for using the Quicken Metamagic feat is reduced by 3 SP. |
The Art of Persuasion, Vol. 3 | 32 | Yellow | Assassinate +16 Assassinate +16: +16 Enhancement bonus to the DC of character's Assassinate attempts. |
Facet of Psionic Intrusion | 32 | Orange | Impulse +153Impulse +153: Passive: +153 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power., item becomes a Spellcasting Implement. You also gain immunity to Mind-Altering Enchantments as if you were under the effects of the Protection from Evil spell. |
Facet of Condensed Power | 32 | Green | Power StorePower Store: This item collects and stores magical energy. Any spellcaster can use this energy to partially power their spells. All spells cast while using this item receive an enhancement bonus of -10% to their spell point costs. |
Facet of Coalesced Impacts | 32 | Purple | Greater Reinforced FistsReinforced Fists: This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one die. |
Encyclopedia of the Dead, Vol. 3 | 32 | Red | Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead., Ghost TouchGhost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons. |
The Infinite Limits of Construction | 32 | Red | Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs. |
A Legendary History of Draconic Interference | 32 | Red | Dragon Bane 6Dragon Bane 6: This weapon is attuned specifically to disrupt those with draconic blood, dealing an additional 6d10 bane damage vs. Dragons. |
The Art of Sabotage, Vol. 3 | 32 | Yellow | Armor-Piercing - 22% Armor-Piercing - 22%: Passive: +22% Enhancement bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.) |
Legendary Bestiary of the Planes | 32 | Red | Magical Beast Bane 6Magical Beast Bane 6: This weapon is attuned specifically to disrupt Magical Beasts, dealing an additional 6d10 bane damage vs. Magical Beasts. |
Legendary Guide to Animal Handling | 32 | Yellow | +3 Enhancement bonus to Wild Empathy Charges. |
The Legendary Book of Defense: Willpower | 32 | Blue | Will Save +12 Will Save +12: This item gives a +12 Resistance bonus to your Will saves. |
The Blackstone Liturgy | 32 | Purple | Nullification +153Nullification +153: Passive: +153 Equipment bonus to Negative (Necrotic) and Poison Spell Power., item becomes a Spellcasting Implement |
A Treatise on Battle | 32 | Orange | Combat Mastery +11 Combat Mastery +11: +11 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts., Immunity to FearImmunity to Fear: The wearer of this item is immune to all fear effects. |
Weaverwisp Melody | 32 | Green | Your Inspire Greatness grants your allies an additional +3 Physical Resistance Rating. |
Ravil's Book of Legendary Recipes | 32 | Colorless | Vitality +48Vitality +48: Passive: +48 Vitality bonus to Hit Points. |
The Legendary Book of Defense: Reflexes | 32 | Blue | Reflex Save +12 Reflex Save +12: This item gives a +12 Resistance bonus to your Reflex saves. |