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Flame Turret/sandbox
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Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Artificer spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Bard spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Cleric spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Favored Soul spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Ranger spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Sorcerer / Wizard spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Material component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Somatic component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Verbal component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Buff spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by school > Conjuration spells
Flame Turret | |
Spell | |
Spell LevelSpell level indicates the relative power of a spell, determining when it can normally be acquired by the relevant class(es) of caster. Not to be confused with character level. For example, Fireball lists Sorcerer 3, Wizard 3.: |
Artificer 3 |
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Spell SchoolEvery spell (optional for SLAs) belongs to one of eight schools of magic, such as Evocation or Necromancy. Optional descriptors, e.g. Fire, Compulsion, are also listed here.: |
Conjuration (Summoning) |
ComponentsEvery spell requires one or more types of components, either Verbal, Somatic, or Material. These are specified using the templates{{V}} , {{S}} , and {{M}} , respectively.:
|
MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction. , SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components. |
Spell Point CostThe number of Spell Points used to cast the spell.: |
20 |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
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Eschew, Quicken |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Self, Positional |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
1 Minute |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
15 Seconds |
BuffA broad characterization of the type(s) of beneficial effects an ability imparts, not otherwise mentioned. The inventory of recognized effects is expected to undergo considerable refinement.: |
Summoning |
Description
Conjures a destroyable turret that fires jets of flame at nearby enemies. You can have only one summoned creature at a time.
- Summoning other creatures by spell, scroll, or item can lock out this spell for 5 to 10 minutes
- Kills from the turret are credited to Misadventure instead of the player or a separately named pet.
- Can be used to activate buttons activated by standing on them, such as in Tomb of the Burning Heart and Xorian Cipher
DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
DDOwiki metacategories
Root > DDO library
Root > DDO library > Effects > Buffs
Root > DDO library > Effects > Summons > Summoning spells
Root > DDOwiki meta
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Artificer spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Bard spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Cleric spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Favored Soul spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Ranger spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Sorcerer / Wizard spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Material component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Somatic component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Verbal component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Buff spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by school > Conjuration spells