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Stormsinger enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
---|---|---|---|---|---|---|
Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
Bladeforged 1,295 DDO Points | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Stormsinger enhancements are available for the Stormsinger archetype (variant Bard). Introduced in Update 56.
Overview[edit]
This tree is based on a set of offensive enhancements focused on cold, electric, and sonic spells & SLAs.
Harness the thunderstorms to bring elemental destruction to your enemies.
Core Abilities[edit]
Stormsinger (enhancement): Each core ability you take in this tree, including this one, grants you +5 Electric, Cold, and Sonic Spellpower.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Bard Level 1 | |
Lightning Strike (enhancement): Your Sonic and Cold spells have a 20% chance to cause a massive Lightning Strike whenever they hit an enemy. This lightning strike deals an extra 1d6 Electric damage per caster level.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Stormsinger, Bard Level 3 | |
Enhanced Bolt I: Your Lightning Strike damage is upgraded to deal 1d6+2 Electric damage per caster level.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Lightning Strike, Bard Level 6 | |
Enhanced Bolt II: Your Lightning Strike is upgraded to add 1d3 stacks of Vulnerability when it goes off. The damage is upgraded to 1d6+4.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Enhanced Bolt I, Bard Level 12 | |
Enhanced Bolt III: Whenever your Lightning Strike goes off, the enemy is Frozen with no save for 3 seconds. +1 Caster Level and Max Caster Level with Sonic and Electric spells. Bug: Stormsinger MCL does not work.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Enhanced Bolt II, Bard Level 18 | |
Master of Storms: +4 Charisma, +1 Evocation DCs. Your Lightning Strike now deals 1d6+6 damage per caster level. The freeze is upgraded to 5 seconds. +1 Caster Level and Max Caster Level with Sonic and Electric spells. Bug: Stormsinger MCL does not work.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Enhanced Bolt III, Bard Level 20 |
Tier 1[edit]
Requires Stormsinger, Bard level 1
Spell Like Ability I: Choose one of:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Tavern Shanties: +[1/2/3] Bard Songs.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Stormsong I: +2% Spell Critical Chance with Electric and Cold spells.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Electrocution: Whenever you cast an Electric, Cold, or Sonic damage spell, you gain +5 to your Electric, Cold and Sonic Spell Power for 6 seconds. This stacks up to [1/3/5] times.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
On Your Toes: +[1/2/3]% Dodge
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier 2[edit]
Requires Bard Level 2, 5 APs spent on tree
Spell Like Ability II: Choose from:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Efficient Metamagic I: Enhance a Metamagic by reducing its cost.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
Stormsong II: +2% Spell Critical Chance with Electric and Cold spells.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Stormsong I | |
Pierce Electric Resistance: Your Electric, Cold, and Sonic damage spells now bypass [5/10/15] points of your target's resistance to those damage types, if any.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Fast Movement: You run 1% faster for each of your Bard levels.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements |
Tier 3[edit]
Requires Bard Level 3, 10 APs spent on tree
Spell Like Ability III: Choose From:
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Efficient Metamagic II: Enhance a Metamagic by reducing its cost.
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AP Cost: 2 | Ranks: 3 | Progression: 10 | Requires: Efficient Metamagic I | |
Stormsong III: +2% Spell Critical Chance with Electric and Cold spells.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Stormsong II | |
Stormcaller's Aria: Your Inspire Courage grants nearby allies +[3/6/9] more Universal Spellpower and +[1/2/3] to hit.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Charisma I: +1 Charisma
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier 4[edit]
Requires Bard Level 4, 20 APs spent on tree
Stormsinger's Inspiration: Your Bardic Inspiration now grants allies a chance to have your Lightning Strike when they make a melee or ranged attack. This seems to have about a 2% proc chance. Also works when cast on self.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Stormsong IV: +2% Spell Critical Chance with Electric and Cold spells.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Stomsong III | |
Ride the Lightning: Your main hand weapon is now considered an Implement. When you critically hit with a Sonic, Cold, or Lightning Spell, you gain +3% Dodge, +3 Reflex saving throws, and your spell point costs are reduced by 3% for 10 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Charisma II: +1 Charisma
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Charisma I |
Tier 5[edit]
Requires Bard Level 5, Character Level 12, 30 APs spent in tree
Horn of Thunder: Spell-Like Ability: Activation cost: [30/25/20] SP. Cooldown: [20/16/12] seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Eye of the Storm: You are no longer negatively affected by Sleet Storm, and while in any Sleet Storm spells, you gain an additional Lightning Strike proc chance.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Stormsong V: +2% Spell Critical Chance with Electric and Cold spells.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Stormsong IV | |
Stormcaller: +[5/10/15] Electric, Cold, and Sonic Spellpower.
Rank 3: The spell Iceberg is added to your Spellbook at level 6.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Storm Studies: +1 Evocation DCs.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |
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