Last Edited
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Item
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Type
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Enhancements
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ML
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Bind
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Quests
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- Update 48.4.3
- 3 years, 1 month, and 20 days
- BugTime
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Shrieking Star (edit)
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Morningstar
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8
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Slavers of the Shrieking Mines, Locked chest
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- Update 49
- 2 years, 10 months, and 13 days
- Stumpy
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Wind Howler Bracers (edit)
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Bracers
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12
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Bound to Account on Acquire, ExclusiveBound to Account on Acquire: This item is Bound to Account on Acquire This is an Exclusive item. You may only carry one at a time.
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Blockade Buster, Engineers' Chests
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The Fatal Flaw (edit)
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Repeating Heavy Crossbow
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14
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Subversion, End chest
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- Update 48.4.3
- 3 years, 1 month, and 20 days
- BugTime
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Hammer of the Leaden Clouds (Level 14) (edit)
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War Hammer
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14
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Gianthold Tor, Blue Dragon chest (Heroic Elite)
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- Update 48.4.3
- 3 years, 1 month, and 20 days
- BugTime
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Windlasher (Level 14) (edit)
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Falchion
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14
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Crucible, Daggertooth's chest (Heroic Elite)
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- Update 48.4.3
- 3 years, 1 month, and 17 days
- BugTime
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Prison Break (Level 14) (edit)
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Dwarven War Axe
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- +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
- One of the following:
- Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
- Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
- Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
- Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Shock IIShock II: On Hit: 2 to 8 Electric Damage.
- Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
- Sundering IV Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
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14
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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A Lesson in Deception, End chest (Heroic Normal)
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- Update 48.4.3
- 3 years, 1 month, and 17 days
- BugTime
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Prison Break (Level 15) (edit)
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Dwarven War Axe
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- One of the following:
- Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
- Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
- Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
- Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Shock IIShock II: On Hit: 2 to 8 Electric Damage.
- Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
- Sundering IV Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
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15
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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A Lesson in Deception, End chest (Heroic Hard)
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- Update 48.4.3
- 3 years, 1 month, and 17 days
- BugTime
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Prison Break (Level 16) (edit)
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Dwarven War Axe
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- One of the following:
- Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
- Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
- Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
- Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Shock IIShock II: On Hit: 2 to 8 Electric Damage.
- Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
- Sundering V Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
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16
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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A Lesson in Deception, End chest (Heroic Elite)
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- Update 48.4.3
- 3 years, 1 month, and 16 days
- BugTime
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Master's Riposte (Level 17) (edit)
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Long Sword
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- +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
- Riposte VIRiposte VI: When Missed by an attack: Deals 6 to 24 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- One of the following effects:
- Acid IVAcid IV: On Hit: 4 to 16 Acid Damage.
- Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
- Eldritch IIEldritch II: On Hit: 2 to 8 Force Damage.
- Flaming IVFlaming IV: On Hit: 4 to 16 Fire Damage.
- Frost IVFrost IV: On Hit: 4 to 16 Cold Damage.
- Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
- Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target.
- Poison IVPoison IV: On Hit: 4 to 12 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shock IVShock IV: On Hit: 4 to 16 Electric Damage.
- Shrieking IIIShrieking III: On Hit: 3 to 12 Sonic Damage.
- Solar IISolar II: On Hit: 2 to 8 Light Damage.
- Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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17
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Lines of Supply, 'Supply Camp' End chest (Heroic Hard)
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- Update 49
- 2 years, 11 months, and 16 days
- BugTime
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Thunder and Lightning (Level 17) (edit)
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Handwrap
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17
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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What Goes Up, End chest (Heroic Normal)
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- Update 48.4.3
- 3 years, 1 month, and 16 days
- BugTime
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Master's Riposte (Level 18) (edit)
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Long Sword
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- +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
- Riposte VIIRiposte VII: When Missed by an attack: Deals 7 to 28 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- One of the following effects:
- Acid IVAcid IV: On Hit: 4 to 16 Acid Damage.
- Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
- Eldritch IIEldritch II: On Hit: 2 to 8 Force Damage.
- Flaming IVFlaming IV: On Hit: 4 to 16 Fire Damage.
- Frost IVFrost IV: On Hit: 4 to 16 Cold Damage.
- Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
- Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target.
- Poison IVPoison IV: On Hit: 4 to 12 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shock IVShock IV: On Hit: 4 to 16 Electric Damage.
- Shrieking IIIShrieking III: On Hit: 3 to 12 Sonic Damage.
- Solar IISolar II: On Hit: 2 to 8 Light Damage.
- Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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18
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Lines of Supply, 'Supply Camp' End chest (Heroic Hard)
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- Update 48.4.3
- 3 years, 1 month, and 20 days
- BugTime
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The Mad Lute (edit)
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Great Club
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18
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Weapons Shipment, Travaxis chest or extra End chests
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- Update 48.4.3
- 3 years, 1 month, and 16 days
- BugTime
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Thunder and Lightning (Level 18) (edit)
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Handwrap
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18
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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What Goes Up, End chest (Heroic Hard)
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- Update 48.4.3
- 3 years, 1 month, and 16 days
- BugTime
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Master's Riposte (Level 19) (edit)
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Long Sword
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- +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
- Riposte VIIIRiposte VIII: When Missed by an attack: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- One of the following effects:
- Acid IVAcid IV: On Hit: 4 to 16 Acid Damage.
- Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
- Eldritch IIEldritch II: On Hit: 2 to 8 Force Damage.
- Flaming IVFlaming IV: On Hit: 4 to 16 Fire Damage.
- Frost IVFrost IV: On Hit: 4 to 16 Cold Damage.
- Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
- Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target.
- Poison IVPoison IV: On Hit: 4 to 12 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shock IVShock IV: On Hit: 4 to 16 Electric Damage.
- Shrieking IIIShrieking III: On Hit: 3 to 12 Sonic Damage.
- Solar IISolar II: On Hit: 2 to 8 Light Damage.
- Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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19
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Lines of Supply, 'Supply Camp' End chest (Heroic Elite)
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- Update 48.4.3
- 3 years, 1 month, and 16 days
- BugTime
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Thunder and Lightning (Level 19) (edit)
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Handwrap
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19
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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What Goes Up, End chest (Heroic Elite)
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- Update 48.4.3
- 3 years, 1 month, and 21 days
- BugTime
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Fiendblood Bracers (edit)
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Bracers
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- Improved Deception Improved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
- Deception +8 Deception +8: +8 Enhancement bonus to hit and +12 to damage for any hit that would qualify as a sneak attack.
- MarksmanshipMarksmanship: This item is enchanted to enhance your skill with ranged weapons. When using ranged weapons you gain +2 to your attack rolls and +1 to your damage.
- Shrieking BoltShrieking Bolt: This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound (10 to 60 sonic damage). A successful Fortitude save (DC 22) reduces this damage by half.
- Yellow Augment Slot: EmptyYellow AugmentsColorless Augments
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21
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Total Chaos, End chest
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- Update 48.4.3
- 3 years, 1 month, and 20 days
- BugTime
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Hammer of the Leaden Clouds (Level 23) (edit)
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War Hammer
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23
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Return to Gianthold Tor, Blue Dragon chest (Epic Normal)
|
- Update 48.4.3
- 3 years, 1 month, and 20 days
- BugTime
|
Windlasher (Level 23) (edit)
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Falchion
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23
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Crucible, Daggertooth's chest (Epic Normal)
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Pinion, Cloud-piercer (edit)
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Long Bow
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23
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Caught in the Web, End chest
|
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Breach, The Dividing Blade (edit)
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Falchion
|
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23
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Caught in the Web, End Chest
|
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Mizzen-Mast Splinter (edit)
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Great Club
|
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24
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Prove Your Worth (epic), End Chest
|
- Update 48.4.3
- 3 years, 1 month, and 20 days
- BugTime
|
Windlasher (Level 24) (edit)
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Falchion
|
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24
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
The Crucible, Daggertooth's chest (Epic Hard)
|
- Update 48.4.3
- 3 years, 1 month, and 20 days
- BugTime
|
Hammer of the Leaden Clouds (Level 24) (edit)
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War Hammer
|
|
24
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Return to Gianthold Tor, Blue Dragon chest (Epic Hard)
|
- Update 48.4.3
- 3 years, 1 month, and 14 days
- BugTime
|
Prison Break (Level 25) (edit)
|
Dwarven War Axe
|
|
25
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
A Lesson in Deception, End chest (Epic Normal)
|
- Update 48.4.3
- 3 years, 1 month, and 14 days
- BugTime
|
Prison Break (Level 26) (edit)
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Dwarven War Axe
|
|
26
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
A Lesson in Deception, End chest (Epic Hard)
|
- Update 48.4.3
- 3 years, 1 month, and 16 days
- BugTime
|
Master's Riposte (Level 26) (edit)
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Long Sword
|
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26
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Lines of Supply, 'Supply Camp' End chest (Epic Hard) ; The Secret of the Storm Horns, Quest chain end reward (Epic)
|
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Thunder and Lightning (Level 26) (edit)
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Handwrap
|
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26
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
What Goes Up, End chest (Epic Normal); The Secret of the Storm Horns, Quest chain end reward (Epic)
|
- Update 48.4.3
- 3 years, 1 month, and 14 days
- BugTime
|
Prison Break (Level 27) (edit)
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Dwarven War Axe
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27
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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A Lesson in Deception, End chest (Epic Elite)
|
|
Thunder and Lightning (Level 27) (edit)
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Handwrap
|
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27
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
What Goes Up, End chest (Epic Hard)
|
- Update 48.4.3
- 3 years, 1 month, and 16 days
- BugTime
|
Master's Riposte (Level 27) (edit)
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Long Sword
|
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27
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, 'Supply Camp' End chest (Epic Hard)
|
|
Thunder and Lightning (Level 28) (edit)
|
Handwrap
|
|
28
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
What Goes Up, End chest (Epic Elite)
|
- Update 48.4.3
- 3 years, 1 month, and 16 days
- BugTime
|
Master's Riposte (Level 28) (edit)
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Long Sword
|
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28
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, 'Supply Camp' End chest (Epic Elite)
|
|
The Epic Fatal Flaw (edit)
|
Repeating Heavy Crossbow
|
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28
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Subversion, End chest
|