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Warpriest enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Warpriest enhancements[edit]

Warpriest enhancements tree

Core abilities[edit]

Icon Enhancement Smite Foe.png
Smite Foe: Choose a melee or ranged attack that deals additional damage:
  • Icon Enhancement Smite Foe.png Smite Foe: Melee Attack: Deals +20% Damage. Smite your enemy with a melee attack. (Cooldown: 12 seconds)
  • Icon Enhancement Smite Foe Ranged.png Smite Foe: Ranged Attack: Deals +20% Damage. Smite your enemy with a ranged attack. (Cooldown: 12 seconds)
    Passive: Each core ability you take in this tree grants the following bonuses:
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Cleric level 1
Icon Enhancement Resilience of Battle.png
Resilience of Battle: Passive:
  • Damage Reduction 5/-
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
  • +1 Imbue Dice
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Cleric level 3, Smite Foe
Icon Enhancement Sanctuary.png
Sanctuary: For 20 seconds, you gain +20 Sacred bonus to Physical Resistance. (Activation Cost: 10 Spell Points. Cooldown: 1 minute)

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Cleric level 6, Resilience of Battle
Icon Enhancement Blur.png
War Caster: Blur: Blur is added to your spellbook as a level 2 spell. In addition, you permanently benefit from the effect of the Blur spell.

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
  • +10% Sacred bonus to maximum hit points
  • +1 Imbue Dice
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Cleric level 12, Sanctuary
Icon Enhancement War Caster Haste.png
War Caster: Haste: Haste is added to your spellbook as a level 3 spell.

Passive:

  • +1 Competence Bonus to Critical Threat Range with your Favored Weapon
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
  • +1 Imbue Dice
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Cleric level 18, War Caster: Blur
Icon Enhancement Divine Intervention.png
Implacable Foe: Activate: You and nearby allies gain 100 Temporary Hit Points and their attacks will deal 10% additional damage. For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range. These effects will expire 5 seconds after they are no longer refreshed. (Cooldown: 3 minutes)

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power

Choose one of the following:

  • Icon Enhancement Implacable Foe.png +2 Strength and Constitution
  • Icon Enhancement Implacable Foe Wisdom.png +2 Wisdom and Constitution
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Cleric level 20, War Caster: Haste

Tier One[edit]

Requires Smite Foe, Cleric level 1

Icon Enhancement Divine Might.png
Divine Might: You gain an Insight bonus to Attack, Damage, and the DC of Tactical feats equal to 1/2 of your Charisma modifier for 30/60/120 seconds. (Cooldown: 20 seconds. Activation Cost: 21/18/15 spell points.)
Antirequisite: This ability can not be trained if you have any other Trance ability.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Toughness.png
Toughness: +5/+10/+15 maximum hp.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Sacred Touch.png
Sacred Touch: When you heal allies (with positive energy damage spells) they gain +1/+2/+3 AC and +1/+2/+3 PRR for 12 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Awareness.png
Awareness: +1/+2/+3 Listen, Search and Spot. Rank 3: +1 save vs traps.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Cleric Level 2, 5 APs spent in tree

Icon Enhancement Smite Weakness.png
Smite Weakness: When you strike an enemy with Smite Foe, they gain four to seven stacks of Vulnerable. (For each stack, the target takes 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Armored.png
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Righteous Weapons (Tier 1)
Icon Enhancement Inflame.png
Inflame: Action Boost: You and your nearby allies gain a +2/+3/+4 Action Boost bonus to Armor Class, Attack Rolls, and Damage Rolls. (Duration: 30 seconds. Cooldown: 1 minute, 30 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Damage Boost.png
Action Boost: Power: Activate to gain a [+10/+20/+30] Action Boost bonus to Melee and Ranged Power for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Cleric Level 3, 10 APs spent on tree

Icon Enhancement Magic Backlash.png
Magic Backlash: When an enemy damages you with a spell, there is a 10%/20%/30% chance they will be knocked down. (Does not affect bosses.)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Radiant Flourish.png
Radiant Flourish: Favored Weapon Attack: +10/20/30% damage. On Hit: Enemy takes 1/2/3d6 Light damage. This damage scales at 200% with the higher of your Melee and Ranged Power. Non-boss enemies have a small chance to be blinded with no save. 6 second cooldown.

Choose one:

  • Icon Enhancement Radiant Flourish.png Melee
  • Icon Enhancement Radiant Flourish Ranged.png Ranged
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Righteous Weapons (Tier 2)
Icon Enhancement Greater Inflame.png
Greater Inflame: Your Inflame now also grants +2 Action Boost bonus to Saving Throws and a +5%/+10%/+15% Action Boost bonus to Acid, Cold, Electric, Fire, and Sonic Energy Absorption. (Energy Absorption reduces damage from that energy type by a percentage, after Energy Resistance has been taken into account.)
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Inflame
ChaWisStr.png
Wisdom, Strength, or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Cleric or Favored Level 4, 20 APs spent on tree

Icon Enhancement Ameliorating Strike.png
Ameliorating Strike: When you strike an enemy with Smite Foe, you and your nearby allies are healed by 1d3 per character level, and benefit from the effects of the Lesser Restoration spell. (The heal from Ameliorating Strike is affected by your Positive Spell Power). You may only perform this AOE heal once per time you use this skill.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Faerie Fire.png
Fires of Fury: Imbue Toggle: Your Favored Weapons deal an additional 1d6 Fire damage, scaling with Fire Spell Power.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Righteous Weapons (Tier 3)
Icon Enhancement Holy Striker.png
Holy Striker: Choose between Doublestrike and Doubleshot
  • Icon Enhancement Holy Sniper.png Holy Sniper: +[3/6/10]% Doubleshot.
  • Icon Enhancement Holy Striker.png Holy Striker: +[3/6/10]% Doublestrike.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
ChaWisStr.png
Wisdom, Strength, or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Wisdom, Strength, or Charisma (Tier 3)

Tier Five[edit]

Requires Cleric Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Divine Power.png
Divine Power: Your god has imbued you with power and skill in combat, granting a +6 Sacred bonus to Strength, and a base attack bonus equal to a fighter of the same level.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Divine Vessel.png
Divine Vessel: Choose between Melee and Ranged attack:
  • Icon Enhancement Divine Vessel.png Divine Vessel (Melee Attack): Melee Favored Weapon Cleave Attack: Make a sweeping weapon attack against all nearby enemies for +30% damage.
  • Icon Enhancement Divine Vessel.png Divine Vessel (Ranged Attack): AOE Ranged Favored Weapon Attack: Fire a single shot with +20% Damage, hitting every enemy in an area around where the shot hits.
Each affected enemy is hit by a meteor, taking 1 to 4 Fire and 1 to 4 Light Damage per character level. Damage from the meteor is affected by Fire and Light Spellpower. Cooldown: 5 seconds. Shares cooldown with the Great Cleave feat.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Wrathful Weapons.png
Wrathful Weapons: When wielding your religion's favored weapon in your main hand, you gain +3 to hit and damage, and +9 Universal Spell Power. When you score a Vorpal Hit with your religion's favored weapon, you gain +3 bonus Imbue dice for the next 12 seconds, and your Fires of Fury Imbue Toggle changes its damage type from Fire to Light.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Righteous Weapons (Tier 4)
Icon Enhancement Divine Bastion.png
Divine Bastion: While wearing Heavy armor (or in the Adamantine body feat), you gain +10 PRR, +10 MRR, and +10 AC. +20% Competence bonus to maximum hit points.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Shield Other.png
Divine Intervention: Active: Divine Intervention: Ward your target against fatal damage. Hit point damage cannot lower a warded ally's hit point total below -9. When a warded ally is incapacitated, this effect heals the target after a few seconds for 10 to 39 hit points and then fade. (Activation Cost: 30 spell points. Cooldown: 2 minutes)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements