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Category:Flaming Burst items

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Last Edited Item Type Enhancements ML Bind Quests
  • Update 48.4.3
  • 3 years, 1 month, and 4 days
  • BugTime
Oath of Droaam
Oath of Droaam.png
(edit)
Great Axe  1 Unbound, Drops on leaving adventureIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage.
This item drops on leaving adventure
Tharashk Arena, Special quest only temporary weapon
  • Update 48.4.3
  • 3 years, 1 month, and 4 days
  • BugTime
Scorching Wraps
Scorching Wraps.png
(edit)
Handwrap  4 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Three-Barrel Cove (heroic), Scorchtusk's Chest (Rare Encounter)
  • Update 48.4.3
  • 3 years, 1 month, and 4 days
  • BugTime
Flametongue
Flametongue.png
(edit)
Long Sword  4 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Subterrane - Central, Garamol's chest
  • Update 59
  • 11 months and 27 days
  • Cru121
Fernian Wraps
Fernian Wraps.png
(edit)
Handwrap  8 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Abandoned Excavation, End reward
  • Update 48.4.3
  • 3 years, 1 month, and 4 days
  • BugTime
Charoush's Inferno (historic)
Charoush's Inferno (historic).png
(edit)
Bastard Sword  12 UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. The Prison of the Planes, Fernia Room's chest
  • Update 48.4.3
  • 3 years, 1 month, and 4 days
  • BugTime
Charoush's Inferno (Level 12)
Charoush's Inferno (Level 12).png
(edit)
Bastard Sword  12 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Prison of the Planes, Fernia Room's chest (Heroic Normal)
Elemental Greataxe of Fire (level 12)
Elemental Greataxe of Fire (Level 12).png
(edit)
Great Axe 
  • See the item description page for details.
12 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Vaults of the Artificers, Turn in various challenge ingredients
  • Update 48.4.3
  • 3 years, 1 month, and 3 days
  • BugTime
Prison Break (Level 14)
Prison Break (Level 14).png
(edit)
Dwarven War Axe 
  • +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • One of the following:
    • Acid BurstIcon tooltip.pngAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Acid IIIcon tooltip.pngAcid II: On Hit: 2 to 8 Acid Damage.
    • Anarchic IIcon tooltip.pngAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IIcon tooltip.pngAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstIcon tooltip.pngFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Flaming IIIcon tooltip.pngFlaming II: On Hit: 2 to 8 Fire Damage.
    • Frost IIIcon tooltip.pngFrost II: On Hit: 2 to 8 Cold Damage.
    • Icy BurstIcon tooltip.pngIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Poison IIIcon tooltip.pngPoison II: On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +4Icon tooltip.png Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shocking BurstIcon tooltip.pngShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Shock IIIcon tooltip.pngShock II: On Hit: 2 to 8 Electric Damage.
    • Shrieking IIcon tooltip.pngShrieking I: On Hit: 1 to 6 Sonic Damage.
  • Sundering IVIcon tooltip.png Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
14 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Normal)
Unwavering Ardency
Unwavering Ardency.png
(edit)
Long Bow  14 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Ascension Chamber, Raid Warded chest
  • Update 48.4.3
  • 3 years, 1 month, and 4 days
  • BugTime
Swailing Blade (Level 15)
Swailing Blade (Level 15).png
(edit)
Scimitar  15 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, End chest (Heroic Normal)
  • Update 48.4.3
  • 3 years, 1 month, and 3 days
  • BugTime
Prison Break (Level 15)
Prison Break (Level 15).png
(edit)
Dwarven War Axe 
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • One of the following:
    • Acid BurstIcon tooltip.pngAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Acid IIIcon tooltip.pngAcid II: On Hit: 2 to 8 Acid Damage.
    • Anarchic IIcon tooltip.pngAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IIcon tooltip.pngAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstIcon tooltip.pngFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Flaming IIIcon tooltip.pngFlaming II: On Hit: 2 to 8 Fire Damage.
    • Frost IIIcon tooltip.pngFrost II: On Hit: 2 to 8 Cold Damage.
    • Icy BurstIcon tooltip.pngIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Poison IIIcon tooltip.pngPoison II: On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +4Icon tooltip.png Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shocking BurstIcon tooltip.pngShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Shock IIIcon tooltip.pngShock II: On Hit: 2 to 8 Electric Damage.
    • Shrieking IIcon tooltip.pngShrieking I: On Hit: 1 to 6 Sonic Damage.
  • Sundering IVIcon tooltip.png Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
15 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Hard)
  • Update 48.4.3
  • 3 years, 1 month, and 4 days
  • BugTime
Swailing Blade (Level 16)
Swailing Blade (Level 16).png
(edit)
Scimitar  16 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, End chest (Heroic Hard)
  • Update 48.4.3
  • 3 years, 1 month, and 3 days
  • BugTime
Prison Break (Level 16)
Prison Break (Level 16).png
(edit)
Dwarven War Axe 
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • One of the following:
    • Acid BurstIcon tooltip.pngAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Acid IIIcon tooltip.pngAcid II: On Hit: 2 to 8 Acid Damage.
    • Anarchic IIcon tooltip.pngAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IIcon tooltip.pngAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstIcon tooltip.pngFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Flaming IIIcon tooltip.pngFlaming II: On Hit: 2 to 8 Fire Damage.
    • Frost IIIcon tooltip.pngFrost II: On Hit: 2 to 8 Cold Damage.
    • Icy BurstIcon tooltip.pngIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Poison IIIcon tooltip.pngPoison II: On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +4Icon tooltip.png Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shocking BurstIcon tooltip.pngShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Shock IIIcon tooltip.pngShock II: On Hit: 2 to 8 Electric Damage.
    • Shrieking IIcon tooltip.pngShrieking I: On Hit: 1 to 6 Sonic Damage.
  • Sundering VIcon tooltip.png Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
16 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Elite)
Elemental Greataxe of Fire (level 16)
Elemental Greataxe of Fire (Level 16).png
(edit)
Great Axe 
  • See the item description page for details.
16 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Vaults of the Artificers, Turn in various challenge ingredients
Epic Elemental Greataxe of Fire
Epic Elemental Greataxe of Fire.png
(edit)
Great Axe 
  • See the item description page for details.
20 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Vaults of the Artificers, Turn in various challenge ingredients
Star of Day
Star of Day.png
(edit)
Short Sword 
  • +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • BrillianceIcon tooltip.pngBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • One of the following:
    • Fiery DetonationIcon tooltip.png Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage.A successful Fortitude save (DC 39) reduces this by half.
    • RadianceIcon tooltip.pngRadiance: This weapon is imbued with a brilliant, radiant power that deals an additional 4 to 24 points of light damage and blinds the target on a successful critical hit.
  • One of the following:
    • DisruptionIcon tooltip.png Disruption: On Hit: 4 to 24 Bane damage to Undead.
      On Vorpal Hit: If an undead struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the undead has above 1000 Hit Points, it takes 100 damage.
    • Flaming BurstIcon tooltip.pngFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Greater GoodIcon tooltip.pngGreater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good-aligned characters.
    • Holy BurstIcon tooltip.pngHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
20 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Eveningstar, Turn in 15 Commendations: Clerics of the AmaunatorIcon tooltip.pngCommendation: Clerics of Amaunator: This is a valuable item that can be exchanged for goods if brought to a Challenge Trader. This is a token of favor earned by helping the Clerics of Amaunator. You can exchange it in Eveningstar for powerful equipment.
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