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The Temple Outpost: Captives of the Cult

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The Temple Outpost: Captives of the Cult is the 1st quest in the Cult of the Six story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The Temple Outpost: Captives of the Cult • The Temple Outpost: The Libram of the Six • The Fane of the Six: Cleansing the Temple • The Fane of the Six: Fall of the Prelate • The Sanctum: Quench the Flames • The Sanctum: Church of the Fury


The clerics of this cursed temple have enslaved many ogres of the Grey Moon tribe. Only you can free these captives from their misery.

Sorrowdusk Isle adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Sorrowdusk Isle
The Temple Outpost: Captives of the Cult
Heroic level: 8
Epic level: None
Duration: Medium
Heroic XP:  ♣808Solo/Casual ♦1,426Normal ♥1,504Hard ♠1,582Elite
Epic XP: N/A
Takes place in: The Temple Outpost
Bestowed by: Bruku
NPC contact: Hragg
Quest acquired in: Sorrowdusk Isle
Patron: House Deneith
Base favor: 4
Purchase: Sorrowdusk Isle or VIP
Extreme Challenge: No
M captives of the cult.png
Loading screen

Overview

Investigate the outpost of Sorrowdusk's ruined temple and free any ogres the dark clerics have enslaved.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Acquire Jailer's Key
  • Free all ogres held in the temple outpost - 7 total
  • (Optional) Smash all the sarcophagi (40 total) — Bonus (10%): Heroic( ♣81 ♦143 ♥150 ♠158 )
  • (Optional) Slay Dread Wraith Pratol — Bonus (25%): Heroic( ♣202 ♦357 ♥376 ♠396 )
  • (Optional) Slay Myrmidon Automedon — Bonus (15%): Heroic( ♣121 ♦214 ♥226 ♠237 )

What to Expect

  • Spawning/respawning monsters
  • Randomly placed quest item (mandatory: key)

Known Traps

Trap DCs

  • Poison trap in the west of the first room; no control panel, however it only fires once and is easily avoided.
  • Poison traps in the southeast secret room; no control panel, however they also only fire once and are easily avoided (stick to the edge of the room)
  • Poison traps in the east and west alcoves of the western room off the north corridor; control panel is on the west wall between the first two sarcophagi

Tips and Misc

  • There is no shrine in this quest.
  • Fortification items are must-have, since trolls do a lot of damage with critical hits.
  • The sarcophagi are all inside the six hidden rooms, and are guarded by wights or black puddings. There are actually 45 of them, though you only need to break 40.
    • In the western room along the north corridor, five of the sarcophagi will automatically break and release wights if you don't destroy them at range. However, you will still be able to get both the optional and Ransack even if this happens.
  • Starting with lower east and going counterclockwise, hidden rooms contain: puddings, wights, wights, wights, cultists, puddings.
  • The cell doors cannot be picked. They key will be dropped by a Warrior of the Six in a random location.
  • The Warriors of the Six like to cast Bull's Strength and Scorching Ray.
  • The ogres are being held in the southeast, northeast, and southwest corners (2 each), with one at the first junction.
  • There are four sarcophagi in the west-central secret room, which look different (more barbaric) than the others; these don't count towards the 40.
    • Dread Wraith Pratol will appear after smashing all four of these special sarcophagi.

Bonus XP

  • Aggression bonus: 38 or more monsters killed +10% Bonus.( ♣81 ♦143 ♥150 ♠158 )
  • Onslaught bonus: 49 or more monsters killed +15% Bonus.( ♣121 ♦214 ♥226 ♠237 )
  • Conquest bonus: 60 or more monsters killed +25% Bonus.( ♣202 ♦357 ♥376 ♠396 )
  • Observance bonus: 3 or more secret doors discovered +8% Bonus.( ♣65 ♦114 ♥120 ♠127 )
  • Perception bonus: 4 or more secret doors discovered +10% Bonus.( ♣81 ♦143 ♥150 ♠158 )
  • Vigilant Sight bonus: 5 or more secret doors discovered +15% Bonus.( ♣121 ♦214 ♥226 ♠237 )
  • Mischief bonus: 58 or more breakables smashed +8% Bonus.( ♣65 ♦114 ♥120 ♠127 )
  • Vandal bonus: 76 or more breakables smashed +10% Bonus.( ♣81 ♦143 ♥150 ♠158 )
  • Ransack bonus: 93 or more breakables smashed +15% Bonus.( ♣121 ♦214 ♥226 ♠237 )

Loot

  • Chests: 3
    • 2 behind secret doors (can spawn in multiple locations)
    • 1 optional for killing Dread Wraith Pratol (Wraith, found in the west-central secret room)
    • 1 optional for killing Myrmidon Automedon (Wight, found in the secret room with the poison traps)
  • Collectables: Seven, all behind secret doors – list assumes going clockwise
    • Bookshelf in the first room (8 o'clock)
    • Mushroom in the second room (9 o'clock)
    • Adventurer's Pack in the third room (11 o'clock)
    • Adventurer's Pack in the fourth room (1 o'clock)
    • Mushroom and Cabinet in the fifth room (3 o'clock)
    • Crude Altar in the sixth room (4 o'clock)
  • NPC rewards: None until all six quests are completed

Monsters

Name ( picture ) CR Type Race
Black Pudding( view
Black Pudding.jpg
 • edit )
 ♦7Normal ♥9Hard ♠11Elite Ooze Black Pudding
Cultist Jailer( view
Cultist Jailer.jpg
 • edit )
 ♥9Hard ♠11Elite Humanoid Human
Cultist of the Six( view
Cultist of the Six.jpg
 • edit )
 ♦7Normal ♥9Hard ♠11Elite Humanoid Human
Deathblood Troll( view
Deathblood Troll.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite Giant Troll
Dread Wraith Pratol( view
Dread Wraith Pratol.jpg
 • edit )
 ♦9Normal ♥14Hard ♠18Elite Undead Wraith
Myrmidon Automedon( view
Myrmidon Automedon.jpg
 • edit )
 ♥9Hard ♠9Elite Undead Wight
Troll Shaman( view
Troll Shaman.jpg
 • edit )
 ♦6Normal ♥7Hard ♠10Elite Giant Troll
Warrior of the Six( view
Warrior of the Six.jpg
 • edit )
 ♦6Normal ♥9Hard ♠9Elite Humanoid Human
Wight Myrmidon( view
Wight Myrmidon.jpg
 • edit )
 ♠7Elite Undead Wight
Wight Priest( view
Wight Priest.jpg
 • edit )
 ♦5Normal ♥7Hard ♠9Elite ♦25Epic Normal ♥31Epic Hard Undead Wight