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User:Aldyron/Diagnostics/Items consistency/Pages using Template Spelllore
Consistency diagnostics sortable table I used to make lots of mistakes; so, in order to catch my own mistakes, I've trained myself to become a bit of a consistency nazi.
The following sortable table should make it easier to identify pages (if any) in need of some tidying-up for consistent properties, both individually and as part of a database. This particular table selects pages with the following criteria: page uses Template:Spelllore and is not in namespace Template. |
Content page | Namespace | Title | Parameter 1 (Magnitude) |
Parameter 2 (Element) |
Result |
---|---|---|---|---|---|
Obsidian Dagger | Item | Obsidian Dagger | Void | 9 | Void Lore +9%Void Lore +9: Passive: Your Negative Energy and Poison spells gain a 9% Equipment bonus to their chance to critical hit. |
Pillar of Light | Item | Pillar of Light | Silver Flame | 6 | Silver Flame Lore +6%Silver Flame Lore +6: Passive: Your Positive, Light, and Alignment spells gain a 6% Equipment bonus to their chance to critical hit. |
Ruby Encrusted Gauntlets | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Skull Fetish Mask | Item | Skull Fetish Mask | Void | iii | Void Lore IIIVoid Lore III: Passive: Your Negative Energy and Poison spells gain a 13% Equipment bonus to their chance to critical hit. |
Azure Necklace of Prophecy | Item | Azure Necklace of Prophecy | Lightning | 11 | Lightning Lore +11%Lightning Lore +11: Passive: Your Electricity spells gain a 11% Equipment bonus to their chance to critical hit. |
Bramble-Casters | Item | Bramble-Casters | Blighted | 12 | Blighted Lore +12%Blighted Lore +12: Passive: Your Acid, Negative, Poison and Evil spells gain a 12% Equipment bonus to their chance to critical hit. |
Cloak of the Zephyr | Item | Cloak of the Zephyr | Lightning | 12 | Lightning Lore +12%Lightning Lore +12: Passive: Your Electricity spells gain a 12% Equipment bonus to their chance to critical hit. |
Seal of the Earth | Item | Seal of the Earth | Acid | 12 | Acid Lore +12%Acid Lore +12: Passive: Your Acid spells gain a 12% Equipment bonus to their chance to critical hit. |
Storm | Item | Storm | Thunderstorm | 12 | Thunderstorm Lore +12%Thunderstorm Lore +12: Passive: Your Sonic and Lightning spells gain a 12% Equipment bonus to their chance to critical hit. |
Green Blade | Item | Green Blade | Kinetic | 12 | Kinetic Lore +12%Kinetic Lore +12: Passive: Your Force, Physical and Untyped spells gain a 12% Equipment bonus to their chance to critical hit. |
Madstone Crater | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Gianthold Tor | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
The Reaver's Fate | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Named raid loot | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Bronze Ingot Arcanum (historic) | Item | Bronze Ingot Arcanum (historic) | Acid | V | Acid Lore VAcid Lore V: Passive: Your Acid spells gain a 15% Equipment bonus to their chance to critical hit. |
Copper Ingot Arcanum (historic) | Item | Copper Ingot Arcanum (historic) | Lightning | V | Lightning Lore VLightning Lore V: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit. |
Crystalline Scepter (Level 12) | Item | Crystalline Scepter (Level 12) | Fire | iii | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
Hammer of the Leaden Clouds (historic) | Item | Hammer of the Leaden Clouds (historic) | Sonic | V | Sonic Lore VSonic Lore V: Passive: Your Sonic spells gain a 15% Equipment bonus to their chance to critical hit. |
Silver Ingot Arcanum (historic) | Item | Silver Ingot Arcanum (historic) | Ice | V | Ice Lore VIce Lore V: Passive: Your Cold spells gain a 15% Equipment bonus to their chance to critical hit. |
Xuum | Item | Xuum | Fire | 11 | Fire Lore +11%Fire Lore +11: Passive: Your Fire spells gain a 11% Equipment bonus to their chance to critical hit. |
Bow of the Elements (Air) | Item | Bow of the Elements (Air) | Lightning | 11 | Lightning Lore +11%Lightning Lore +11: Passive: Your Electricity spells gain a 11% Equipment bonus to their chance to critical hit. |
Flint | Item | Flint | Lightning | 11 | Lightning Lore +11%Lightning Lore +11: Passive: Your Electricity spells gain a 11% Equipment bonus to their chance to critical hit. |
Tinder | Item | Tinder | Fire | 11 | Fire Lore +11%Fire Lore +11: Passive: Your Fire spells gain a 11% Equipment bonus to their chance to critical hit. |
Witching Hour | Item | Witching Hour | Void | 14 | Void Lore +14%Void Lore +14: Passive: Your Negative Energy and Poison spells gain a 14% Equipment bonus to their chance to critical hit. |
Shroud of the Abbot | Item | Shroud of the Abbot | Void | V | Void Lore VVoid Lore V: Passive: Your Negative Energy and Poison spells gain a 15% Equipment bonus to their chance to critical hit. |
Shroud of the Abbot | Item | Shroud of the Abbot | Lightning | V | Lightning Lore VLightning Lore V: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit. |
Gianthold Tor loot | Category | Gianthold Tor loot | Acid | v | Acid Lore VAcid Lore V: Passive: Your Acid spells gain a 15% Equipment bonus to their chance to critical hit. |
Gianthold Tor loot | Category | Gianthold Tor loot | Sonic | 5 | Sonic Lore +5%Sonic Lore +5: Passive: Your Sonic spells gain a 5% Equipment bonus to their chance to critical hit. |
Gianthold Tor loot | Category | Gianthold Tor loot | Lightning | v | Lightning Lore VLightning Lore V: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit. |
Gianthold Tor loot | Category | Gianthold Tor loot | Ice | V | Ice Lore VIce Lore V: Passive: Your Cold spells gain a 15% Equipment bonus to their chance to critical hit. |
The Reaver's Fate loot | Category | The Reaver's Fate loot | Healing | V | Healing Lore VHealing Lore V: Passive: Your Positive Energy spells gain a 15% Equipment bonus to their chance to critical hit. |
The Shroud | The Shroud | Spell | IV | Spell Lore IVSpell Lore IV: Passive: All of your spells gain a 4% Equipment bonus to their chance to critical hit. | |
Spelllore | Template_talk | Spelllore | 4 | Arcane | Invalid Element Parameter or Update to Template:Spelllore Required |
Spelllore | Template_talk | Spelllore | 4 | Arcane | Invalid Element Parameter or Update to Template:Spelllore Required |
Spelllore | Template_talk | Spelllore | Healing | VI | Healing Lore VIHealing Lore VI: Passive: Your Positive Energy spells gain a 16% Equipment bonus to their chance to critical hit. |
Madstone Crater loot | Category | Madstone Crater loot | Fire | iii | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
Madstone Crater loot | Category | Madstone Crater loot | Fire | iii | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
Madstone Crater loot | Category | Madstone Crater loot | Fire | v | Fire Lore VFire Lore V: Passive: Your Fire spells gain a 15% Equipment bonus to their chance to critical hit. |
Madstone Crater loot | Category | Madstone Crater loot | Lightning | iii | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
Madstone Crater loot | Category | Madstone Crater loot | Lightning | iv | Lightning Lore IVLightning Lore IV: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit. |
Madstone Crater loot | Category | Madstone Crater loot | Lightning | iv | Lightning Lore IVLightning Lore IV: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit. |
Ironweave Robe | Item | Ironweave Robe | Lightning | 11 | Lightning Lore +11%Lightning Lore +11: Passive: Your Electricity spells gain a 11% Equipment bonus to their chance to critical hit. |
Robe of Arcane Puissance | Item | Robe of Arcane Puissance | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Robe of Potency | Item | Robe of Potency | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Blue Dragonscale Robe | Item | Blue Dragonscale Robe | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Wretched Twilight | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Rattle Charm | Item | Rattle Charm | Acid | iv | Acid Lore IVAcid Lore IV: Passive: Your Acid spells gain a 14% Equipment bonus to their chance to critical hit. |
Rattle Charm | Item | Rattle Charm | Sonic | iv | Sonic Lore IVSonic Lore IV: Passive: Your Sonic spells gain a 14% Equipment bonus to their chance to critical hit. |
Visor of Concentration | Item | Visor of Concentration | Repair | iii | Repair Lore IIIRepair Lore III: Passive: Your Repair and Rust spells gain a 13% Equipment bonus to their chance to critical hit. |
Visor of Concentration | Item | Visor of Concentration | Ice | iii | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
Shining Crest of St. Markus | Item | Shining Crest of St. Markus | Silver Flame | 12 | Silver Flame Lore +12%Silver Flame Lore +12: Passive: Your Positive, Light, and Alignment spells gain a 12% Equipment bonus to their chance to critical hit. |
Gauntlets of Eternity | Item | Gauntlets of Eternity | Healing | v | Healing Lore VHealing Lore V: Passive: Your Positive Energy spells gain a 15% Equipment bonus to their chance to critical hit. |
Ascension Chamber | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Ascension Chamber loot | Category | Ascension Chamber loot | Spell | III | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Ascension Chamber loot | Category | Ascension Chamber loot | Spell | III | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Ascension Chamber loot | Category | Ascension Chamber loot | Spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Ascension Chamber loot | Category | Ascension Chamber loot | Void | V | Void Lore VVoid Lore V: Passive: Your Negative Energy and Poison spells gain a 15% Equipment bonus to their chance to critical hit. |
Ascension Chamber loot | Category | Ascension Chamber loot | Lightning | V | Lightning Lore VLightning Lore V: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit. |
Ascension Chamber loot | Category | Ascension Chamber loot | Void | V | Void Lore VVoid Lore V: Passive: Your Negative Energy and Poison spells gain a 15% Equipment bonus to their chance to critical hit. |
Named item sets | Named item sets | Healing | VI | Healing Lore VIHealing Lore VI: Passive: Your Positive Energy spells gain a 16% Equipment bonus to their chance to critical hit. | |
Named item sets | Named item sets | spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. | |
Named item sets | Named item sets | spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. | |
Named item sets | Named item sets | spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. | |
Named item sets | Named item sets | spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. | |
Named item sets | Named item sets | spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. | |
Named item sets | Named item sets | spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. | |
Noxious Embers | Item | Noxious Embers | Spell | III | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Blue Dragonscale Armor | Item | Blue Dragonscale Armor | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Dreamforge | Dreamforge | Void | iv | Void Lore IVVoid Lore IV: Passive: Your Negative Energy and Poison spells gain a 14% Equipment bonus to their chance to critical hit. | |
Dreamforge | Dreamforge | Repair | v | Repair Lore VRepair Lore V: Passive: Your Repair and Rust spells gain a 15% Equipment bonus to their chance to critical hit. | |
Dreamforge | Dreamforge | Fire | iii | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. | |
Dreamforge | Dreamforge | Fire | iii | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. | |
Dreamforge | Dreamforge | Fire | v | Fire Lore VFire Lore V: Passive: Your Fire spells gain a 15% Equipment bonus to their chance to critical hit. | |
Regalia of the Phoenix | Item | Regalia of the Phoenix | Fire | iii | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
Flame's Gift | Item | Flame's Gift | Fire | iii | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
Molb's Fist | Item | Molb's Fist | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
Skiver | Item | Skiver | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Scepter of Healing | Item | Scepter of Healing | Healing | IV | Healing Lore IVHealing Lore IV: Passive: Your Positive Energy spells gain a 14% Equipment bonus to their chance to critical hit. |
Epic Adherent's Pendant | Item | Epic Adherent's Pendant | Healing | 16 | Healing Lore +16%Healing Lore +16: Passive: Your Positive Energy spells gain a 16% Equipment bonus to their chance to critical hit. |
Epic Bramble-Casters | Item | Epic Bramble-Casters | Blighted | 16 | Blighted Lore +16%Blighted Lore +16: Passive: Your Acid, Negative, Poison and Evil spells gain a 16% Equipment bonus to their chance to critical hit. |
Epic Cloak of the Zephyr | Item | Epic Cloak of the Zephyr | Lightning | 16 | Lightning Lore +16%Lightning Lore +16: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Epic Flint | Item | Epic Flint | Lightning | +16 | Lightning Lore +16%Lightning Lore +16: Passive: Your Electricity spells gain a +16% Equipment bonus to their chance to critical hit. |
Epic Green Blade | Item | Epic Green Blade | Kinetic | +16 | Kinetic Lore +16%Kinetic Lore +16: Passive: Your Force, Physical and Untyped spells gain a +16% Equipment bonus to their chance to critical hit. |
Epic Shining Crest of St. Markus | Item | Epic Shining Crest of St. Markus | Silver Flame | 16 | Silver Flame Lore +16%Silver Flame Lore +16: Passive: Your Positive, Light, and Alignment spells gain a 16% Equipment bonus to their chance to critical hit. |
Epic Vulkoorim Pendant | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Epic Xuum | Item | Epic Xuum | Fire | +16 | Fire Lore +16%Fire Lore +16: Passive: Your Fire spells gain a +16% Equipment bonus to their chance to critical hit. |
Epic Ironweave Robe | Item | Epic Ironweave Robe | Lightning | +16 | Lightning Lore +16%Lightning Lore +16: Passive: Your Electricity spells gain a +16% Equipment bonus to their chance to critical hit. |
Blue Dragonhide Armor | Item | Blue Dragonhide Armor | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Blue Dragonplate Armor | Item | Blue Dragonplate Armor | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Epic Red Dragonscale Docent | Item | Epic Red Dragonscale Docent | Fire | 16 | Fire Lore +16%Fire Lore +16: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Epic Red Dragonscale Robe | Item | Epic Red Dragonscale Robe | Fire | 16 | Fire Lore +16%Fire Lore +16: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Epic Bow of the Elements (Air) | Item | Epic Bow of the Elements (Air) | Lightning | +16 | Lightning Lore +16%Lightning Lore +16: Passive: Your Electricity spells gain a +16% Equipment bonus to their chance to critical hit. |
Elfcraft Armor | Elfcraft Armor | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. | |
Epic Red Dragonplate Armor | Item | Epic Red Dragonplate Armor | Fire | 16 | Fire Lore +16%Fire Lore +16: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Death's Touch | Item | Death's Touch | Void | iv | Void Lore IVVoid Lore IV: Passive: Your Negative Energy and Poison spells gain a 14% Equipment bonus to their chance to critical hit. |
Epic Winter's Wrath | Item | Epic Winter's Wrath | Ice | +16 | Ice Lore +16%Ice Lore +16: Passive: Your Cold spells gain a +16% Equipment bonus to their chance to critical hit. |
Winter's Wrath | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Epic Elyd Edge | Item | Epic Elyd Edge | Healing | +16 | Healing Lore +16%Healing Lore +16: Passive: Your Positive Energy spells gain a +16% Equipment bonus to their chance to critical hit. |
Adherent's Pendant | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Crimson Necklace of Prophecy | Item | Crimson Necklace of Prophecy | Fire | 11 | Fire Lore +11%Fire Lore +11: Passive: Your Fire spells gain a 11% Equipment bonus to their chance to critical hit. |
Iron Beads (historic) | Item | Iron Beads (historic) | Lightning | iii | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
Silver Necklace of Prophecy | Item | Silver Necklace of Prophecy | Ice | 11 | Ice Lore +11%Ice Lore +11: Passive: Your Cold spells gain a 11% Equipment bonus to their chance to critical hit. |
Vulkoorim Pendant | Item | Vulkoorim Pendant | Healing | 12 | Healing Lore +12%Healing Lore +12: Passive: Your Positive Energy spells gain a 12% Equipment bonus to their chance to critical hit. |
Vulkoorim Pendant | Item | Vulkoorim Pendant | Void | 12 | Void Lore +12%Void Lore +12: Passive: Your Negative Energy and Poison spells gain a 12% Equipment bonus to their chance to critical hit. |
Epic Dragon's Eye | Item | Epic Dragon's Eye | Universal Spell | +5 | Universal Spell Lore +5%Universal Spell Lore: +5% Equipment bonus to Universal Spell Lore. |
Epic Azure Necklace of Prophecy | Item | Epic Azure Necklace of Prophecy | Lightning | +16 | Lightning Lore +16%Lightning Lore +16: Passive: Your Electricity spells gain a +16% Equipment bonus to their chance to critical hit. |
Epic Crimson Necklace of Prophecy | Item | Epic Crimson Necklace of Prophecy | Fire | +16 | Fire Lore +16%Fire Lore +16: Passive: Your Fire spells gain a +16% Equipment bonus to their chance to critical hit. |
Epic Silver Necklace of Prophecy | Item | Epic Silver Necklace of Prophecy | Ice | +16 | Ice Lore +16%Ice Lore +16: Passive: Your Cold spells gain a +16% Equipment bonus to their chance to critical hit. |
Epic Seal of the Earth | Item | Epic Seal of the Earth | Acid | 16 | Acid Lore +16%Acid Lore +16: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit. |
Epic Ruby Encrusted Gauntlets | Item | Epic Ruby Encrusted Gauntlets | Fire | +16 | Fire Lore +16%Fire Lore +16: Passive: Your Fire spells gain a +16% Equipment bonus to their chance to critical hit. |
Epic Ruby Encrusted Gauntlets | Item | Epic Ruby Encrusted Gauntlets | Radiance | +16 | Radiance Lore +16%Radiance Lore +16: Passive: Your Light and Aligned spells gain a +16% Equipment bonus to their chance to critical hit. |
The Mad Lute | Item | The Mad Lute | Sonic | v | Sonic Lore VSonic Lore V: Passive: Your Sonic spells gain a 15% Equipment bonus to their chance to critical hit. |
Gloves of Titan's Grip | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Girdle of Faith | Item | Girdle of Faith | Healing | iii | Healing Lore IIIHealing Lore III: Passive: Your Positive Energy spells gain a 13% Equipment bonus to their chance to critical hit. |
Epic Mask of Comedy | Item | Epic Mask of Comedy | Healing | +16 | Healing Lore +16%Healing Lore +16: Passive: Your Positive Energy spells gain a +16% Equipment bonus to their chance to critical hit. |
Epic Mask of Tragedy | Item | Epic Mask of Tragedy | Void | +16 | Void Lore +16%Void Lore +16: Passive: Your Negative Energy and Poison spells gain a +16% Equipment bonus to their chance to critical hit. |
Brimstone Verge | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Epic Siren's Charm | Item | Epic Siren's Charm | Sonic | +16 | Sonic Lore +16%Sonic Lore +16: Passive: Your Sonic spells gain a +16% Equipment bonus to their chance to critical hit. |
Epic Cacophonic Verge | Item | Epic Cacophonic Verge | Sonic | +16 | Sonic Lore +16%Sonic Lore +16: Passive: Your Sonic spells gain a +16% Equipment bonus to their chance to critical hit. |
Twisted Talisman | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Mask of Tragedy | Item | Mask of Tragedy | Void | 8 | Void Lore +8%Void Lore +8: Passive: Your Negative Energy and Poison spells gain a 8% Equipment bonus to their chance to critical hit. |
Mabar Endless Night Festival | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Robe of Shadow (level 4) | Item | Robe of Shadow (level 4) | Void | II | Void Lore IIVoid Lore II: Passive: Your Negative Energy and Poison spells gain a 12% Equipment bonus to their chance to critical hit. |
Robe of Shadow (level 8) | Item | Robe of Shadow (level 8) | Void | III | Void Lore IIIVoid Lore III: Passive: Your Negative Energy and Poison spells gain a 13% Equipment bonus to their chance to critical hit. |
Robe of Shadow (level 12) | Item | Robe of Shadow (level 12) | Void | IV | Void Lore IVVoid Lore IV: Passive: Your Negative Energy and Poison spells gain a 14% Equipment bonus to their chance to critical hit. |
Robe of Shadow (level 16) | Item | Robe of Shadow (level 16) | Void | v | Void Lore VVoid Lore V: Passive: Your Negative Energy and Poison spells gain a 15% Equipment bonus to their chance to critical hit. |
Robe of Shadow (level 20) | Item | Robe of Shadow (level 20) | Void | VI | Void Lore VIVoid Lore VI: Passive: Your Negative Energy and Poison spells gain a 16% Equipment bonus to their chance to critical hit. |
Docent of Shadow (level 16) | Item | Docent of Shadow (level 16) | Void | v | Void Lore VVoid Lore V: Passive: Your Negative Energy and Poison spells gain a 15% Equipment bonus to their chance to critical hit. |
Docent of Shadow (level 20) | Item | Docent of Shadow (level 20) | Void | vi | Void Lore VIVoid Lore VI: Passive: Your Negative Energy and Poison spells gain a 16% Equipment bonus to their chance to critical hit. |
Docent of Shadow (level 4) | Item | Docent of Shadow (level 4) | Void | ii | Void Lore IIVoid Lore II: Passive: Your Negative Energy and Poison spells gain a 12% Equipment bonus to their chance to critical hit. |
Docent of Shadow (level 8) | Item | Docent of Shadow (level 8) | Void | iii | Void Lore IIIVoid Lore III: Passive: Your Negative Energy and Poison spells gain a 13% Equipment bonus to their chance to critical hit. |
Docent of Shadow (level 12) | Item | Docent of Shadow (level 12) | Void | iv | Void Lore IVVoid Lore IV: Passive: Your Negative Energy and Poison spells gain a 14% Equipment bonus to their chance to critical hit. |
Mask of Comedy | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Epic Brimstone Verge | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Cacophonic Verge | Item | Cacophonic Verge | Sonic | 9 | Sonic Lore +9%Sonic Lore +9: Passive: Your Sonic spells gain a 9% Equipment bonus to their chance to critical hit. |
Epic Red Dragonhide Armor | Item | Epic Red Dragonhide Armor | Fire | 16 | Fire Lore +16%Fire Lore +16: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Epic Red Dragonscale Armor | Item | Epic Red Dragonscale Armor | Fire | 16 | Fire Lore +16%Fire Lore +16: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Scepter of the Ogre Magi | Item | Scepter of the Ogre Magi | Healing | 12 | Healing Lore +12%Healing Lore +12: Passive: Your Positive Energy spells gain a 12% Equipment bonus to their chance to critical hit. |
Master Transmuter's Staff | Item | Master Transmuter's Staff | Healing | 12 | Healing Lore +12%Healing Lore +12: Passive: Your Positive Energy spells gain a 12% Equipment bonus to their chance to critical hit. |
Epic Storm | Item | Epic Storm | Thunderstorm | +16 | Thunderstorm Lore +16%Thunderstorm Lore +16: Passive: Your Sonic and Lightning spells gain a +16% Equipment bonus to their chance to critical hit. |
Frostflame Robe | Item | Frostflame Robe | Fire | 12 | Fire Lore +12%Fire Lore +12: Passive: Your Fire spells gain a 12% Equipment bonus to their chance to critical hit. |
Frostflame Robe | Item | Frostflame Robe | Ice | 12 | Ice Lore +12%Ice Lore +12: Passive: Your Cold spells gain a 12% Equipment bonus to their chance to critical hit. |
Blue Dragonscale Docent | Item | Blue Dragonscale Docent | Spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Frostflame Docent | Item | Frostflame Docent | Fire | 12 | Fire Lore +12%Fire Lore +12: Passive: Your Fire spells gain a 12% Equipment bonus to their chance to critical hit. |
Frostflame Docent | Item | Frostflame Docent | Ice | 12 | Ice Lore +12%Ice Lore +12: Passive: Your Cold spells gain a 12% Equipment bonus to their chance to critical hit. |
Epic Twisted Talisman | Item | Epic Twisted Talisman | Void | +16 | Void Lore +16%Void Lore +16: Passive: Your Negative Energy and Poison spells gain a +16% Equipment bonus to their chance to critical hit. |
Mabar Endless Night Festival loot | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Epic Ornamented Dagger (legacy) (level 20) | Item | Epic Ornamented Dagger (legacy) (level 20) | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Epic Tinder | Item | Epic Tinder | Fire | +16 | Fire Lore +16%Fire Lore +16: Passive: Your Fire spells gain a +16% Equipment bonus to their chance to critical hit. |
Ornamented Dagger | Item | Ornamented Dagger | Fire | v | Fire Lore VFire Lore V: Passive: Your Fire spells gain a 15% Equipment bonus to their chance to critical hit. |
Ornamented Dagger | Item | Ornamented Dagger | Ice | v | Ice Lore VIce Lore V: Passive: Your Cold spells gain a 15% Equipment bonus to their chance to critical hit. |
Ornamented Dagger | Item | Ornamented Dagger | Lightning | v | Lightning Lore VLightning Lore V: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit. |
Ornamented Dagger | Item | Ornamented Dagger | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Ornamented Dagger | Item | Ornamented Dagger | Spell | vii | Spell Lore VIISpell Lore VII: Passive: All of your spells gain a 7% Equipment bonus to their chance to critical hit. |
Ornamented Dagger | Item | Ornamented Dagger | Spell | viii | Spell Lore VIIISpell Lore VIII: Passive: All of your spells gain a 8% Equipment bonus to their chance to critical hit. |
Ornamented Dagger | Item_talk | Ornamented Dagger | 5 | Fire | Invalid Element Parameter or Update to Template:Spelllore Required |
Ornamented Dagger | Item_talk | Ornamented Dagger | 5 | Fire | Invalid Element Parameter or Update to Template:Spelllore Required |
Ornamented Dagger | Item_talk | Ornamented Dagger | 5 | Ice | Invalid Element Parameter or Update to Template:Spelllore Required |
Ornamented Dagger | Item_talk | Ornamented Dagger | 5 | Fire | Invalid Element Parameter or Update to Template:Spelllore Required |
Ornamented Dagger | Item_talk | Ornamented Dagger | 5 | Ice | Invalid Element Parameter or Update to Template:Spelllore Required |
Ornamented Dagger | Item_talk | Ornamented Dagger | 5 | Lightning | Invalid Element Parameter or Update to Template:Spelllore Required |
Ornamented Dagger | Item_talk | Ornamented Dagger | 3 | Arcane | Invalid Element Parameter or Update to Template:Spelllore Required |
Ornamented Dagger | Item_talk | Ornamented Dagger | 3 | Arcane | Invalid Element Parameter or Update to Template:Spelllore Required |
Staff of Fleshshaping | Item | Staff of Fleshshaping | Healing | V | Healing Lore VHealing Lore V: Passive: Your Positive Energy spells gain a 15% Equipment bonus to their chance to critical hit. |
Staff of Fleshshaping | Item | Staff of Fleshshaping | Void | V | Void Lore VVoid Lore V: Passive: Your Negative Energy and Poison spells gain a 15% Equipment bonus to their chance to critical hit. |
Ornamented Dagger (legacy) (level 16) | Item | Ornamented Dagger (legacy) (level 16) | Fire | V | Fire Lore VFire Lore V: Passive: Your Fire spells gain a 15% Equipment bonus to their chance to critical hit. |
Ornamented Dagger (legacy) (level 16) | Item | Ornamented Dagger (legacy) (level 16) | Ice | V | Ice Lore VIce Lore V: Passive: Your Cold spells gain a 15% Equipment bonus to their chance to critical hit. |
Ornamented Dagger (legacy) (level 16) | Item | Ornamented Dagger (legacy) (level 16) | Lightning | V | Lightning Lore VLightning Lore V: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit. |
Tattered Gloves | Item | Tattered Gloves | Fire | ii | Fire Lore IIFire Lore II: Passive: Your Fire spells gain a 12% Equipment bonus to their chance to critical hit. |
Dragonscale Armor | Dragonscale Armor | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. | |
Dragonscale Armor | Dragonscale Armor | spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. | |
Dragonscale Armor | Dragonscale Armor | Fire | VI | Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. | |
Staff of the Golden Wizard | Item | Staff of the Golden Wizard | spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Mindfury Symbiont | Item | Mindfury Symbiont | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Belashyrra's Cleansed Scepter | Item | Belashyrra's Cleansed Scepter | Fire | V | Fire Lore VFire Lore V: Passive: Your Fire spells gain a 15% Equipment bonus to their chance to critical hit. |
Belashyrra's Cleansed Scepter | Item | Belashyrra's Cleansed Scepter | Ice | V | Ice Lore VIce Lore V: Passive: Your Cold spells gain a 15% Equipment bonus to their chance to critical hit. |
Belashyrra's Cleansed Scepter | Item | Belashyrra's Cleansed Scepter | Kinetic | V | Kinetic Lore VKinetic Lore V: Passive: Your Force, Physical and Untyped spells gain a 15% Equipment bonus to their chance to critical hit. |
Belashyrra's Cleansed Scepter | Item | Belashyrra's Cleansed Scepter | Void | V | Void Lore VVoid Lore V: Passive: Your Negative Energy and Poison spells gain a 15% Equipment bonus to their chance to critical hit. |
Altar of Insanity | Altar of Insanity | Spell | I | Spell Lore ISpell Lore I: Passive: All of your spells gain a 1% Equipment bonus to their chance to critical hit. | |
Nearly Finished | Nearly Finished | Fire | 22 | Fire Lore +22%Fire Lore +22: Passive: Your Fire spells gain a 22% Equipment bonus to their chance to critical hit. | |
Nearly Finished | Nearly Finished | Ice | 22 | Ice Lore +22%Ice Lore +22: Passive: Your Cold spells gain a 22% Equipment bonus to their chance to critical hit. | |
Nearly Finished | Nearly Finished | Lightning | 22 | Lightning Lore +22%Lightning Lore +22: Passive: Your Electricity spells gain a 22% Equipment bonus to their chance to critical hit. | |
Nearly Finished | Nearly Finished | Acid | 22 | Acid Lore +22%Acid Lore +22: Passive: Your Acid spells gain a 22% Equipment bonus to their chance to critical hit. | |
Nearly Finished | Nearly Finished | Void | 22 | Void Lore +22%Void Lore +22: Passive: Your Negative Energy and Poison spells gain a 22% Equipment bonus to their chance to critical hit. | |
Nearly Finished | Nearly Finished | Healing | 22 | Healing Lore +22%Healing Lore +22: Passive: Your Positive Energy spells gain a 22% Equipment bonus to their chance to critical hit. | |
Nearly Finished | Nearly Finished | Kinetic | 22 | Kinetic Lore +22%Kinetic Lore +22: Passive: Your Force, Physical and Untyped spells gain a 22% Equipment bonus to their chance to critical hit. | |
Nearly Finished | Nearly Finished | Sonic | 22 | Sonic Lore +22%Sonic Lore +22: Passive: Your Sonic spells gain a 22% Equipment bonus to their chance to critical hit. | |
Lucid Dreams | Item | Lucid Dreams | spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Alchemical Crafting | Alchemical Crafting | Kinetic | VI | Kinetic Lore VIKinetic Lore VI: Passive: Your Force, Physical and Untyped spells gain a 16% Equipment bonus to their chance to critical hit. | |
Alchemical Crafting | Alchemical Crafting | Void | VI | Void Lore VIVoid Lore VI: Passive: Your Negative Energy and Poison spells gain a 16% Equipment bonus to their chance to critical hit. | |
Alchemical Crafting | Alchemical Crafting | Sonic | VI | Sonic Lore VISonic Lore VI: Passive: Your Sonic spells gain a 16% Equipment bonus to their chance to critical hit. | |
Alchemical Crafting | Alchemical Crafting | Kinetic | VI | Kinetic Lore VIKinetic Lore VI: Passive: Your Force, Physical and Untyped spells gain a 16% Equipment bonus to their chance to critical hit. | |
Alchemical Crafting | Alchemical Crafting | Healing | VI | Healing Lore VIHealing Lore VI: Passive: Your Positive Energy spells gain a 16% Equipment bonus to their chance to critical hit. | |
Alchemical Crafting | Alchemical Crafting | Radiance | VI | Radiance Lore VIRadiance Lore VI: Passive: Your Light and Aligned spells gain a 16% Equipment bonus to their chance to critical hit. | |
Alchemical Crafting | Alchemical Crafting | Lightning | VI | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. | |
Alchemical Crafting | Alchemical Crafting | Acid | VI | Acid Lore VIAcid Lore VI: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit. | |
Alchemical Crafting | Alchemical Crafting | Ice | VI | Ice Lore VIIce Lore VI: Passive: Your Cold spells gain a 16% Equipment bonus to their chance to critical hit. | |
Alchemical Crafting | Alchemical Crafting | Fire | VI | Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. | |
Titan's Fist | Item | Titan's Fist | Kinetic | V | Kinetic Lore VKinetic Lore V: Passive: Your Force, Physical and Untyped spells gain a 15% Equipment bonus to their chance to critical hit. |
Yoko5000/temp | User | Yoko5000/temp | 3 | Void | Invalid Element Parameter or Update to Template:Spelllore Required |
Update 12 named items | Update 12 named items | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. | |
Epic Blasting Chime | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Epic Bracers of Wind | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Epic Cloak of Flames | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Epic Frozen Tunic | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Epic Ring of Master Artifice | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Epic Rock Boots | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Fountain of Necrotic Might | Fountain of Necrotic Might | Spell | III | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. | |
Fountain of Necrotic Might | Fountain of Necrotic Might | Spell | III | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. | |
Fountain of Necrotic Might | Fountain of Necrotic Might | Spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. | |
Fountain of Necrotic Might | Fountain of Necrotic Might | Void | V | Void Lore VVoid Lore V: Passive: Your Negative Energy and Poison spells gain a 15% Equipment bonus to their chance to critical hit. | |
Fountain of Necrotic Might | Fountain of Necrotic Might | Lightning | V | Lightning Lore VLightning Lore V: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit. | |
Fountain of Necrotic Might | Fountain of Necrotic Might | Void | V | Void Lore VVoid Lore V: Passive: Your Negative Energy and Poison spells gain a 15% Equipment bonus to their chance to critical hit. | |
Stormreaver Monument | Stormreaver Monument | Healing | v | Healing Lore VHealing Lore V: Passive: Your Positive Energy spells gain a 15% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Ice | 16 | Ice Lore +16%Ice Lore +16: Passive: Your Cold spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Ice | 16 | Ice Lore +16%Ice Lore +16: Passive: Your Cold spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Ice | 19 | Ice Lore +19%Ice Lore +19: Passive: Your Cold spells gain a 19% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Sonic | 16 | Sonic Lore +16%Sonic Lore +16: Passive: Your Sonic spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Sonic | 17 | Sonic Lore +17%Sonic Lore +17: Passive: Your Sonic spells gain a 17% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Sonic | 18 | Sonic Lore +18%Sonic Lore +18: Passive: Your Sonic spells gain a 18% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Lightning | 16 | Lightning Lore +16%Lightning Lore +16: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Lightning | 17 | Lightning Lore +17%Lightning Lore +17: Passive: Your Electricity spells gain a 17% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Lightning | 18 | Lightning Lore +18%Lightning Lore +18: Passive: Your Electricity spells gain a 18% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Fire | 16 | Fire Lore +16%Fire Lore +16: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Fire | 17 | Fire Lore +17%Fire Lore +17: Passive: Your Fire spells gain a 17% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Fire | 18 | Fire Lore +18%Fire Lore +18: Passive: Your Fire spells gain a 18% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Repair | 16 | Repair Lore +16%Repair Lore +16: Passive: Your Repair and Rust spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Repair | 16 | Repair Lore +16%Repair Lore +16: Passive: Your Repair and Rust spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Repair | 16 | Repair Lore +16%Repair Lore +16: Passive: Your Repair and Rust spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot | Vaults of the Artificers loot | Acid | 16 | Acid Lore +16%Acid Lore +16: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit. | |
Bracelet of Madness | Item | Bracelet of Madness | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Technical 13/Crafting/Cannith Crafting | User | Technical 13/Crafting/Cannith Crafting | 5 | Sonic | Invalid Element Parameter or Update to Template:Spelllore Required |
Technical 13/Crafting/Cannith Crafting | User | Technical 13/Crafting/Cannith Crafting | 5 | Acid | Invalid Element Parameter or Update to Template:Spelllore Required |
Technical 13/Crafting/Cannith Crafting | User | Technical 13/Crafting/Cannith Crafting | 5 | Fire | Invalid Element Parameter or Update to Template:Spelllore Required |
Technical 13/Crafting/Cannith Crafting | User | Technical 13/Crafting/Cannith Crafting | 5 | Lightning | Invalid Element Parameter or Update to Template:Spelllore Required |
Technical 13/Crafting/Cannith Crafting | User | Technical 13/Crafting/Cannith Crafting | 5 | Cold | Invalid Element Parameter or Update to Template:Spelllore Required |
Ascension Chamber loot history | Ascension Chamber loot history | Void | V | Void Lore VVoid Lore V: Passive: Your Negative Energy and Poison spells gain a 15% Equipment bonus to their chance to critical hit. | |
Ascension Chamber loot history | Ascension Chamber loot history | Lightning | V | Lightning Lore VLightning Lore V: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit. | |
Ascension Chamber loot history | Ascension Chamber loot history | Void | V | Void Lore VVoid Lore V: Passive: Your Negative Energy and Poison spells gain a 15% Equipment bonus to their chance to critical hit. | |
The Reaver's Fate loot history | The Reaver's Fate loot history | Healing | V | Healing Lore VHealing Lore V: Passive: Your Positive Energy spells gain a 15% Equipment bonus to their chance to critical hit. | |
The Reaver's Fate loot history | The Reaver's Fate loot history | Healing | V | Healing Lore VHealing Lore V: Passive: Your Positive Energy spells gain a 15% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/Armor | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Vaults of the Artificers loot/Other | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Luminous Truth | Item | Luminous Truth | purifying flame | +14 | Purifying Flame Lore +14%Purifying Flame Lore +14: Passive: Your Fire and Light spells gain a +14% Equipment bonus to their chance to critical hit. |
Darkstorm Helm | Item | Darkstorm Helm | Void | 14 | Void Lore +14%Void Lore +14: Passive: Your Negative Energy and Poison spells gain a 14% Equipment bonus to their chance to critical hit. |
Darkstorm Helm | Item | Darkstorm Helm | Lightning | 14 | Lightning Lore +14%Lightning Lore +14: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit. |
Blasting Chime (Level 7) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Bracers of Wind (level 3) | Item | Bracers of Wind (level 3) | Lightning | 8 | Lightning Lore +8%Lightning Lore +8: Passive: Your Electricity spells gain a 8% Equipment bonus to their chance to critical hit. |
Rock Boots (Level 15) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Epic Darkstorm Helm | Item | Epic Darkstorm Helm | Lightning | +16 | Lightning Lore +16%Lightning Lore +16: Passive: Your Electricity spells gain a +16% Equipment bonus to their chance to critical hit. |
Epic Darkstorm Helm | Item | Epic Darkstorm Helm | Void | +16 | Void Lore +16%Void Lore +16: Passive: Your Negative Energy and Poison spells gain a +16% Equipment bonus to their chance to critical hit. |
Epic Luminous Truth | Item | Epic Luminous Truth | purifying flame | +16 | Purifying Flame Lore +16%Purifying Flame Lore +16: Passive: Your Fire and Light spells gain a +16% Equipment bonus to their chance to critical hit. |
Frozen Tunic (Level 4) | Item | Frozen Tunic (Level 4) | Ice | 8 | Ice Lore +8%Ice Lore +8: Passive: Your Cold spells gain a 8% Equipment bonus to their chance to critical hit. |
Frozen Tunic (Level 8) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Frozen Tunic (Level 12) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Frozen Tunic (Level 16) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Icerazor | Item | Icerazor | Ice | V | Ice Lore VIce Lore V: Passive: Your Cold spells gain a 15% Equipment bonus to their chance to critical hit. |
Alarphon's Staff | Item | Alarphon's Staff | Spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Pale Rod | Item | Pale Rod | Void | vi | Void Lore VIVoid Lore VI: Passive: Your Negative Energy and Poison spells gain a 16% Equipment bonus to their chance to critical hit. |
Brine Shaman's Staff | Item | Brine Shaman's Staff | Ice | i | Ice Lore IIce Lore I: Passive: Your Cold spells gain a 11% Equipment bonus to their chance to critical hit. |
Brine Shaman's Staff | Item | Brine Shaman's Staff | Lightning | i | Lightning Lore ILightning Lore I: Passive: Your Electricity spells gain a 11% Equipment bonus to their chance to critical hit. |
Signet of the Shining Sun | Item | Signet of the Shining Sun | Healing | VI | Healing Lore VIHealing Lore VI: Passive: Your Positive Energy spells gain a 16% Equipment bonus to their chance to critical hit. |
Implement of the Deep Woods | Item | Implement of the Deep Woods | Fire | vi | Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Implement of the Deep Woods | Item | Implement of the Deep Woods | Lightning | vi | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Ring of Master Artifice (Level 7) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Ring of Master Artifice (Level 11) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Twilight, Element of Magic | Item | Twilight, Element of Magic | spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Spell Mastery | Spell Mastery | Fire | VI | Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. | |
Spell Mastery | Spell Mastery | Fire | VI | Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. | |
Spell Mastery | Spell Mastery | Ice | VI | Ice Lore VIIce Lore VI: Passive: Your Cold spells gain a 16% Equipment bonus to their chance to critical hit. | |
Spell Mastery | Spell Mastery | Ice | VI | Ice Lore VIIce Lore VI: Passive: Your Cold spells gain a 16% Equipment bonus to their chance to critical hit. | |
Spell Mastery | Spell Mastery | Lightning | VI | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. | |
Spell Mastery | Spell Mastery | Lightning | VI | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. | |
Spell Mastery | Spell Mastery | Acid | VI | Acid Lore VIAcid Lore VI: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit. | |
Spell Mastery | Spell Mastery | Acid | VI | Acid Lore VIAcid Lore VI: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit. | |
Spell Mastery | Spell Mastery | Healing | VI | Healing Lore VIHealing Lore VI: Passive: Your Positive Energy spells gain a 16% Equipment bonus to their chance to critical hit. | |
Spell Mastery | Spell Mastery | Healing | VI | Healing Lore VIHealing Lore VI: Passive: Your Positive Energy spells gain a 16% Equipment bonus to their chance to critical hit. | |
Ring of Master Artifice (Level 15) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Blasting Chime (Level 11) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Cloak of Flames (level 3) | Item | Cloak of Flames (level 3) | Fire | 8 | Fire Lore +8%Fire Lore +8: Passive: Your Fire spells gain a 8% Equipment bonus to their chance to critical hit. |
Rock Boots (level 3) | Item | Rock Boots (level 3) | Acid | 8 | Acid Lore +8%Acid Lore +8: Passive: Your Acid spells gain a 8% Equipment bonus to their chance to critical hit. |
Robe of Shadow (level 24) | Item | Robe of Shadow (level 24) | Void | VI | Void Lore VIVoid Lore VI: Passive: Your Negative Energy and Poison spells gain a 16% Equipment bonus to their chance to critical hit. |
Docent of Shadow (level 24) | Item | Docent of Shadow (level 24) | Void | vi | Void Lore VIVoid Lore VI: Passive: Your Negative Energy and Poison spells gain a 16% Equipment bonus to their chance to critical hit. |
Bracers of Wind (level 15) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Robe of Shadow | Item | Robe of Shadow | Void | ii | Void Lore IIVoid Lore II: Passive: Your Negative Energy and Poison spells gain a 12% Equipment bonus to their chance to critical hit. |
Robe of Shadow | Item | Robe of Shadow | Void | iii | Void Lore IIIVoid Lore III: Passive: Your Negative Energy and Poison spells gain a 13% Equipment bonus to their chance to critical hit. |
Robe of Shadow | Item | Robe of Shadow | Void | iv | Void Lore IVVoid Lore IV: Passive: Your Negative Energy and Poison spells gain a 14% Equipment bonus to their chance to critical hit. |
Robe of Shadow | Item | Robe of Shadow | Void | v | Void Lore VVoid Lore V: Passive: Your Negative Energy and Poison spells gain a 15% Equipment bonus to their chance to critical hit. |
Robe of Shadow | Item | Robe of Shadow | Void | vi | Void Lore VIVoid Lore VI: Passive: Your Negative Energy and Poison spells gain a 16% Equipment bonus to their chance to critical hit. |
Robe of Shadow | Item | Robe of Shadow | Void | vi | Void Lore VIVoid Lore VI: Passive: Your Negative Energy and Poison spells gain a 16% Equipment bonus to their chance to critical hit. |
Docent of Shadow | Item | Docent of Shadow | Void | ii | Void Lore IIVoid Lore II: Passive: Your Negative Energy and Poison spells gain a 12% Equipment bonus to their chance to critical hit. |
Docent of Shadow | Item | Docent of Shadow | Void | iii | Void Lore IIIVoid Lore III: Passive: Your Negative Energy and Poison spells gain a 13% Equipment bonus to their chance to critical hit. |
Docent of Shadow | Item | Docent of Shadow | Void | iv | Void Lore IVVoid Lore IV: Passive: Your Negative Energy and Poison spells gain a 14% Equipment bonus to their chance to critical hit. |
Docent of Shadow | Item | Docent of Shadow | Void | v | Void Lore VVoid Lore V: Passive: Your Negative Energy and Poison spells gain a 15% Equipment bonus to their chance to critical hit. |
Docent of Shadow | Item | Docent of Shadow | Void | vi | Void Lore VIVoid Lore VI: Passive: Your Negative Energy and Poison spells gain a 16% Equipment bonus to their chance to critical hit. |
Docent of Shadow | Item | Docent of Shadow | Void | vi | Void Lore VIVoid Lore VI: Passive: Your Negative Energy and Poison spells gain a 16% Equipment bonus to their chance to critical hit. |
Shadowmail (Level 23) | Item | Shadowmail (Level 23) | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Shadowmail (Level 24) | Item | Shadowmail (Level 24) | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Shadowmail (Level 25) | Item | Shadowmail (Level 25) | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Augment Slot | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Update 17 named items | Update 17 named items | Spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. | |
Update 17 named items | Update 17 named items | Spell | IX | Spell Lore IXSpell Lore IX: Passive: All of your spells gain a 9% Equipment bonus to their chance to critical hit. | |
Update 17 named items | Update 17 named items | Spell | III | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. | |
Update 17 named items | Update 17 named items | Spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. | |
Alchemical Shield changes? | Talk | Alchemical Shield changes? | 6 | Kinetic | Invalid Element Parameter or Update to Template:Spelllore Required |
Bronze Ingot Arcanum (Level 25) | Item | Bronze Ingot Arcanum (Level 25) | Acid | vi | Acid Lore VIAcid Lore VI: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit. |
Copper Ingot Arcanum (Level 25) | Item | Copper Ingot Arcanum (Level 25) | Lightning | vi | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Hammer of the Leaden Clouds (Level 25) | Item | Hammer of the Leaden Clouds (Level 25) | Sonic | vi | Sonic Lore VISonic Lore VI: Passive: Your Sonic spells gain a 16% Equipment bonus to their chance to critical hit. |
Silver Ingot Arcanum (Level 25) | Item | Silver Ingot Arcanum (Level 25) | Ice | vi | Ice Lore VIIce Lore VI: Passive: Your Cold spells gain a 16% Equipment bonus to their chance to critical hit. |
Iron Beads (Level 25) | Item | Iron Beads (Level 25) | Lightning | vi | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Crystalline Scepter (Level 25) | Item | Crystalline Scepter (Level 25) | Fire | VI | Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Elfcraft Leather Armor | Item | Elfcraft Leather Armor | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Elfcraft Breastplate | Item | Elfcraft Breastplate | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Elfcraft Plate Armor | Item | Elfcraft Plate Armor | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Elfcraft Robe | Item | Elfcraft Robe | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Restored Elfcraft Leather Armor | Item | Restored Elfcraft Leather Armor | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Restored Elfcraft Breastplate | Item | Restored Elfcraft Breastplate | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Restored Elfcraft Plate Armor | Item | Restored Elfcraft Plate Armor | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Restored Elfcraft Robe | Item | Restored Elfcraft Robe | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Flawless Blue Dragonhide Armor | Item | Flawless Blue Dragonhide Armor | spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Flawless Blue Dragonscale Armor | Item | Flawless Blue Dragonscale Armor | spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Flawless Blue Dragonplate Armor | Item | Flawless Blue Dragonplate Armor | spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Flawless Blue Dragonscale Robe | Item | Flawless Blue Dragonscale Robe | spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Elfcraft Docent | Item | Elfcraft Docent | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Restored Elfcraft Docent | Item | Restored Elfcraft Docent | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Flawless Blue Dragonscale Docent | Item | Flawless Blue Dragonscale Docent | spell | VI | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Gauntlets of Immortality | Item | Gauntlets of Immortality | Healing | VI | Healing Lore VIHealing Lore VI: Passive: Your Positive Energy spells gain a 16% Equipment bonus to their chance to critical hit. |
Crystalline Scepter (Level 24) | Item | Crystalline Scepter (Level 24) | Fire | vi | Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Crystalline Scepter (Level 23) | Item | Crystalline Scepter (Level 23) | Fire | vi | Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Crystalline Scepter (Level 14) | Item | Crystalline Scepter (Level 14) | Fire | iv | Fire Lore IVFire Lore IV: Passive: Your Fire spells gain a 14% Equipment bonus to their chance to critical hit. |
Crystalline Scepter (Level 13) | Item | Crystalline Scepter (Level 13) | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
Crystalline Scepter | Item | Crystalline Scepter | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
Crystalline Scepter | Item | Crystalline Scepter | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
Crystalline Scepter | Item | Crystalline Scepter | Fire | IV | Fire Lore IVFire Lore IV: Passive: Your Fire spells gain a 14% Equipment bonus to their chance to critical hit. |
Crystalline Scepter | Item | Crystalline Scepter | Fire | VI | Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Crystalline Scepter | Item | Crystalline Scepter | Fire | VI | Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Crystalline Scepter | Item | Crystalline Scepter | Fire | VI | Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Iron Beads | Item | Iron Beads | Lightning | iii | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
Iron Beads | Item | Iron Beads | Lightning | iii | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
Iron Beads | Item | Iron Beads | Lightning | iv | Lightning Lore IVLightning Lore IV: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit. |
Iron Beads | Item | Iron Beads | Lightning | vi | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Iron Beads | Item | Iron Beads | Lightning | vi | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Iron Beads | Item | Iron Beads | Lightning | vi | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Iron Beads (Level 24) | Item | Iron Beads (Level 24) | Lightning | vi | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Iron Beads (Level 23) | Item | Iron Beads (Level 23) | Lightning | vi | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Iron Beads (Level 14) | Item | Iron Beads (Level 14) | Lightning | iv | Lightning Lore IVLightning Lore IV: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit. |
Iron Beads (Level 13) | Item | Iron Beads (Level 13) | Lightning | iii | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
Iron Beads (Level 12) | Item | Iron Beads (Level 12) | Lightning | iii | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
Silver Ingot Arcanum (Level 24) | Item | Silver Ingot Arcanum (Level 24) | Ice | vi | Ice Lore VIIce Lore VI: Passive: Your Cold spells gain a 16% Equipment bonus to their chance to critical hit. |
Return to Gianthold Tor loot | Category | Return to Gianthold Tor loot | Acid | VI | Acid Lore VIAcid Lore VI: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit. |
Return to Gianthold Tor loot | Category | Return to Gianthold Tor loot | Lightning | VI | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Return to Gianthold Tor loot | Category | Return to Gianthold Tor loot | Sonic | IV | Sonic Lore IVSonic Lore IV: Passive: Your Sonic spells gain a 14% Equipment bonus to their chance to critical hit. |
Return to Gianthold Tor loot | Category | Return to Gianthold Tor loot | Ice | IV | Ice Lore IVIce Lore IV: Passive: Your Cold spells gain a 14% Equipment bonus to their chance to critical hit. |
Return to Gianthold Tor | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Return to Madstone Crater | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Return to Madstone Crater loot | Category | Return to Madstone Crater loot | Fire | VI | Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Return to Madstone Crater loot | Category | Return to Madstone Crater loot | Fire | VI | Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Return to Madstone Crater loot | Category | Return to Madstone Crater loot | Fire | VI | Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Return to Madstone Crater loot | Category | Return to Madstone Crater loot | Lightning | vi | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Return to Madstone Crater loot | Category | Return to Madstone Crater loot | Lightning | vi | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Return to Madstone Crater loot | Category | Return to Madstone Crater loot | Lightning | vi | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Copper Ingot Arcanum (Level 14) | Item | Copper Ingot Arcanum (Level 14) | Lightning | v | Lightning Lore VLightning Lore V: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit. |
Bronze Ingot Arcanum (Level 12) | Item | Bronze Ingot Arcanum (Level 12) | Acid | v | Acid Lore VAcid Lore V: Passive: Your Acid spells gain a 15% Equipment bonus to their chance to critical hit. |
Hammer of the Leaden Clouds (Level 12) | Item | Hammer of the Leaden Clouds (Level 12) | Sonic | v | Sonic Lore VSonic Lore V: Passive: Your Sonic spells gain a 15% Equipment bonus to their chance to critical hit. |
Restored Elfcraft Armor | Restored Elfcraft Armor | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. | |
Bronze Ingot Arcanum (Level 24) | Item | Bronze Ingot Arcanum (Level 24) | Acid | vi | Acid Lore VIAcid Lore VI: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit. |
Hammer of the Leaden Clouds (Level 24) | Item | Hammer of the Leaden Clouds (Level 24) | Sonic | vi | Sonic Lore VISonic Lore VI: Passive: Your Sonic spells gain a 16% Equipment bonus to their chance to critical hit. |
Copper Ingot Arcanum (Level 24) | Item | Copper Ingot Arcanum (Level 24) | Lightning | vi | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Copper Ingot Arcanum (Level 13) | Item | Copper Ingot Arcanum (Level 13) | Lightning | V | Lightning Lore VLightning Lore V: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit. |
Copper Ingot Arcanum (Level 23) | Item | Copper Ingot Arcanum (Level 23) | Lightning | VI | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Hammer of the Leaden Clouds (Level 23) | Item | Hammer of the Leaden Clouds (Level 23) | Sonic | vi | Sonic Lore VISonic Lore VI: Passive: Your Sonic spells gain a 16% Equipment bonus to their chance to critical hit. |
Silver Ingot Arcanum (Level 23) | Item | Silver Ingot Arcanum (Level 23) | Ice | VI | Ice Lore VIIce Lore VI: Passive: Your Cold spells gain a 16% Equipment bonus to their chance to critical hit. |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Ice | V | Ice Lore VIce Lore V: Passive: Your Cold spells gain a 15% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Ice | V | Ice Lore VIce Lore V: Passive: Your Cold spells gain a 15% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Ice | VI | Ice Lore VIIce Lore VI: Passive: Your Cold spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Sonic | V | Sonic Lore VSonic Lore V: Passive: Your Sonic spells gain a 15% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Sonic | V | Sonic Lore VSonic Lore V: Passive: Your Sonic spells gain a 15% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Sonic | VI | Sonic Lore VISonic Lore VI: Passive: Your Sonic spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Lightning | V | Lightning Lore VLightning Lore V: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Lightning | V | Lightning Lore VLightning Lore V: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Lightning | VI | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Fire | V | Fire Lore VFire Lore V: Passive: Your Fire spells gain a 15% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Fire | V | Fire Lore VFire Lore V: Passive: Your Fire spells gain a 15% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Fire | VI | Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Repair | VI | Repair Lore VIRepair Lore VI: Passive: Your Repair and Rust spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Repair | VI | Repair Lore VIRepair Lore VI: Passive: Your Repair and Rust spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Repair | VI | Repair Lore VIRepair Lore VI: Passive: Your Repair and Rust spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Acid | V | Acid Lore VAcid Lore V: Passive: Your Acid spells gain a 15% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Acid | V | Acid Lore VAcid Lore V: Passive: Your Acid spells gain a 15% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers epic items | Vaults of the Artificers epic items | Acid | VI | Acid Lore VIAcid Lore VI: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit. | |
Bronze Ingot Arcanum (Level 14) | Item | Bronze Ingot Arcanum (Level 14) | Acid | v | Acid Lore VAcid Lore V: Passive: Your Acid spells gain a 15% Equipment bonus to their chance to critical hit. |
Silver Ingot Arcanum (Level 14) | Item | Silver Ingot Arcanum (Level 14) | Ice | v | Ice Lore VIce Lore V: Passive: Your Cold spells gain a 15% Equipment bonus to their chance to critical hit. |
Bronze Ingot Arcanum (Level 23) | Item | Bronze Ingot Arcanum (Level 23) | Acid | vi | Acid Lore VIAcid Lore VI: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit. |
Bronze Ingot Arcanum | Item | Bronze Ingot Arcanum | Acid | VI | Acid Lore VIAcid Lore VI: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit. |
Copper Ingot Arcanum | Item | Copper Ingot Arcanum | Lightning | VI | Lightning Lore VILightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Hammer of the Leaden Clouds | Item | Hammer of the Leaden Clouds | Sonic | VI | Sonic Lore VISonic Lore VI: Passive: Your Sonic spells gain a 16% Equipment bonus to their chance to critical hit. |
Silver Ingot Arcanum | Item | Silver Ingot Arcanum | Ice | VI | Ice Lore VIIce Lore VI: Passive: Your Cold spells gain a 16% Equipment bonus to their chance to critical hit. |
Hammer of the Leaden Clouds (Level 13) | Item | Hammer of the Leaden Clouds (Level 13) | Sonic | v | Sonic Lore VSonic Lore V: Passive: Your Sonic spells gain a 15% Equipment bonus to their chance to critical hit. |
Silver Ingot Arcanum (Level 12) | Item | Silver Ingot Arcanum (Level 12) | Ice | V | Ice Lore VIce Lore V: Passive: Your Cold spells gain a 15% Equipment bonus to their chance to critical hit. |
Copper Ingot Arcanum (Level 12) | Item | Copper Ingot Arcanum (Level 12) | Lightning | v | Lightning Lore VLightning Lore V: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit. |
Hammer of the Leaden Clouds (Level 14) | Item | Hammer of the Leaden Clouds (Level 14) | Sonic | v | Sonic Lore VSonic Lore V: Passive: Your Sonic spells gain a 15% Equipment bonus to their chance to critical hit. |
Bronze Ingot Arcanum (Level 13) | Item | Bronze Ingot Arcanum (Level 13) | Acid | v | Acid Lore VAcid Lore V: Passive: Your Acid spells gain a 15% Equipment bonus to their chance to critical hit. |
Silver Ingot Arcanum (Level 13) | Item | Silver Ingot Arcanum (Level 13) | Ice | V | Ice Lore VIce Lore V: Passive: Your Cold spells gain a 15% Equipment bonus to their chance to critical hit. |
Rock Boots (level 7) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Rock Boots (Level 11) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Bracers of Wind (level 7) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Bracers of Wind (level 11) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Cloak of Flames (level 7) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Cloak of Flames (level 11) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Cloak of Flames (level 15) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Update 19 named items | Update 19 named items | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. | |
Update 19 named items | Update 19 named items | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. | |
Update 19 named items | Update 19 named items | Spell | vii | Spell Lore VIISpell Lore VII: Passive: All of your spells gain a 7% Equipment bonus to their chance to critical hit. | |
Update 19 named items | Update 19 named items | Spell | ix | Spell Lore IXSpell Lore IX: Passive: All of your spells gain a 9% Equipment bonus to their chance to critical hit. | |
Update 19 named items | Update 19 named items | Spell | ix | Spell Lore IXSpell Lore IX: Passive: All of your spells gain a 9% Equipment bonus to their chance to critical hit. | |
Update 19 named items | Update 19 named items | Spell | x | Spell Lore XSpell Lore X: Passive: All of your spells gain a 10% Equipment bonus to their chance to critical hit. | |
The Tracker's Trap | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
The Tracker's Trap loot | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Gleaming Plate | Item | Gleaming Plate | Fire | V | Fire Lore VFire Lore V: Passive: Your Fire spells gain a 15% Equipment bonus to their chance to critical hit. |
Gleaming Plate | Item | Gleaming Plate | Radiance | V | Radiance Lore VRadiance Lore V: Passive: Your Light and Aligned spells gain a 15% Equipment bonus to their chance to critical hit. |
Ring of Master Artifice (Level 3) | Item | Ring of Master Artifice (Level 3) | Repair | 8 | Repair Lore +8%Repair Lore +8: Passive: Your Repair and Rust spells gain a 8% Equipment bonus to their chance to critical hit. |
Spell Lore | Talk | Spell Lore | Fire | I | Fire Lore IFire Lore I: Passive: Your Fire spells gain a 11% Equipment bonus to their chance to critical hit. |
Spell Lore | Talk | Spell Lore | Fire | XX | Fire Lore XXFire Lore XX: Passive: Your Fire spells gain a 30% Equipment bonus to their chance to critical hit. |
Spell Lore | Talk | Spell Lore | Spell | XV | Spell Lore XVSpell Lore XV: Passive: All of your spells gain a 15% Equipment bonus to their chance to critical hit. |
Nether Orb (Level 28) | Item | Nether Orb (Level 28) | Spell | x | Spell Lore XSpell Lore X: Passive: All of your spells gain a 10% Equipment bonus to their chance to critical hit. |
Nether Orb | Item | Nether Orb | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Nether Orb | Item | Nether Orb | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Nether Orb | Item | Nether Orb | Spell | vii | Spell Lore VIISpell Lore VII: Passive: All of your spells gain a 7% Equipment bonus to their chance to critical hit. |
Nether Orb | Item | Nether Orb | Spell | ix | Spell Lore IXSpell Lore IX: Passive: All of your spells gain a 9% Equipment bonus to their chance to critical hit. |
Nether Orb | Item | Nether Orb | Spell | ix | Spell Lore IXSpell Lore IX: Passive: All of your spells gain a 9% Equipment bonus to their chance to critical hit. |
Nether Orb | Item | Nether Orb | Spell | x | Spell Lore XSpell Lore X: Passive: All of your spells gain a 10% Equipment bonus to their chance to critical hit. |
Nether Orb (Level 18) | Item | Nether Orb (Level 18) | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Sage's Skullcap (Level 19) | Item | Sage's Skullcap (Level 19) | Radiance | V | Radiance Lore VRadiance Lore V: Passive: Your Light and Aligned spells gain a 15% Equipment bonus to their chance to critical hit. |
Sage's Gloves (Level 17) | Item | Sage's Gloves (Level 17) | Healing | V | Healing Lore VHealing Lore V: Passive: Your Positive Energy spells gain a 15% Equipment bonus to their chance to critical hit. |
Sage's Gloves (Level 17) | Item | Sage's Gloves (Level 17) | Repair | IV | Repair Lore IVRepair Lore IV: Passive: Your Repair and Rust spells gain a 14% Equipment bonus to their chance to critical hit. |
Sage's Cuffs (Level 26) | Item | Sage's Cuffs (Level 26) | Kinetic | x | Kinetic Lore XKinetic Lore X: Passive: Your Force, Physical and Untyped spells gain a 20% Equipment bonus to their chance to critical hit. |
Sage's Gloves (Level 26) | Item | Sage's Gloves (Level 26) | Healing | ix | Healing Lore IXHealing Lore IX: Passive: Your Positive Energy spells gain a 19% Equipment bonus to their chance to critical hit. |
Sage's Gloves (Level 26) | Item | Sage's Gloves (Level 26) | Repair | viii | Repair Lore VIIIRepair Lore VIII: Passive: Your Repair and Rust spells gain a 18% Equipment bonus to their chance to critical hit. |
Sage's Spectacles (Level 27) | Item | Sage's Spectacles (Level 27) | fire | viii | Fire Lore VIIIFire Lore VIII: Passive: Your Fire spells gain a 18% Equipment bonus to their chance to critical hit. |
Sage's Skullcap (Level 27) | Item | Sage's Skullcap (Level 27) | Radiance | ix | Radiance Lore IXRadiance Lore IX: Passive: Your Light and Aligned spells gain a 19% Equipment bonus to their chance to critical hit. |
Nether Orb (Level 26) | Item | Nether Orb (Level 26) | Spell | ix | Spell Lore IXSpell Lore IX: Passive: All of your spells gain a 9% Equipment bonus to their chance to critical hit. |
Nether Orb (Level 19) | Item | Nether Orb (Level 19) | Spell | vii | Spell Lore VIISpell Lore VII: Passive: All of your spells gain a 7% Equipment bonus to their chance to critical hit. |
Nether Orb (Level 17) | Item | Nether Orb (Level 17) | Spell | vi | Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit. |
Nether Orb (Level 27) | Item | Nether Orb (Level 27) | Spell | ix | Spell Lore IXSpell Lore IX: Passive: All of your spells gain a 9% Equipment bonus to their chance to critical hit. |
Shadowmail (Level 18) | Item | Shadowmail (Level 18) | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Blasting Chime (Level 3) | Item | Blasting Chime (Level 3) | Sonic | 8 | Sonic Lore +8%Sonic Lore +8: Passive: Your Sonic spells gain a 8% Equipment bonus to their chance to critical hit. |
Blasting Chime (Level 15) | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Lantern Ring | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Libram of Silver Magic | Item | Libram of Silver Magic | Spell | I | Spell Lore ISpell Lore I: Passive: All of your spells gain a 1% Equipment bonus to their chance to critical hit. |
Sage's Cuffs (Level 15) | Item | Sage's Cuffs (Level 15) | Kinetic | viii | Kinetic Lore VIIIKinetic Lore VIII: Passive: Your Force, Physical and Untyped spells gain a 18% Equipment bonus to their chance to critical hit. |
Zhentarim Attuned | Zhentarim Attuned | Radiance | viii | Radiance Lore VIIIRadiance Lore VIII: Passive: Your Light and Aligned spells gain a 18% Equipment bonus to their chance to critical hit. | |
Zhentarim Attuned | Zhentarim Attuned | Spell | I | Spell Lore ISpell Lore I: Passive: All of your spells gain a 1% Equipment bonus to their chance to critical hit. | |
Zhentarim Attuned | Zhentarim Attuned | Spell | I | Spell Lore ISpell Lore I: Passive: All of your spells gain a 1% Equipment bonus to their chance to critical hit. | |
Zhentarim Attuned | Zhentarim Attuned | Spell | II | Spell Lore IISpell Lore II: Passive: All of your spells gain a 2% Equipment bonus to their chance to critical hit. | |
Zhentarim Attuned items | Category | Zhentarim Attuned items | radiance | viii | Radiance Lore VIIIRadiance Lore VIII: Passive: Your Light and Aligned spells gain a 18% Equipment bonus to their chance to critical hit. |
Zhentarim Attuned items | Category | Zhentarim Attuned items | Spell | II | Spell Lore IISpell Lore II: Passive: All of your spells gain a 2% Equipment bonus to their chance to critical hit. |
St. Mu'Ray's Fire | Item | St. Mu'Ray's Fire | Spell | viii | Spell Lore VIIISpell Lore VIII: Passive: All of your spells gain a 8% Equipment bonus to their chance to critical hit. |
St. Mu'Ray's Fire | Item | St. Mu'Ray's Fire | Lightning | vii | Lightning Lore VIILightning Lore VII: Passive: Your Electricity spells gain a 17% Equipment bonus to their chance to critical hit. |
Named augments | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Update 23 named items | Update 23 named items | Spell | VII | Spell Lore VIISpell Lore VII: Passive: All of your spells gain a 7% Equipment bonus to their chance to critical hit. | |
Update 23 named items | Update 23 named items | Spell | VII | Spell Lore VIISpell Lore VII: Passive: All of your spells gain a 7% Equipment bonus to their chance to critical hit. | |
Update 23 named items | Update 23 named items | Spell | VIII | Spell Lore VIIISpell Lore VIII: Passive: All of your spells gain a 8% Equipment bonus to their chance to critical hit. | |
Epic Noxious Embers | Item | Epic Noxious Embers | Spell | 12 | Spell Lore +12Spell Lore 12: Passive: All of your spells gain a 12% Equipment bonus to their chance to critical hit. |
Knives Eternal | Item | Knives Eternal | Kinetic | 21 | Kinetic Lore +21%Kinetic Lore +21: Passive: Your Force, Physical and Untyped spells gain a 21% Equipment bonus to their chance to critical hit. |
Epic Ornamented Dagger (legacy) (level 24) | Item | Epic Ornamented Dagger (legacy) (level 24) | Spell | VII | Spell Lore VIISpell Lore VII: Passive: All of your spells gain a 7% Equipment bonus to their chance to critical hit. |
Epic Ornamented Dagger (legacy) (level 24) | Item | Epic Ornamented Dagger (legacy) (level 24) | Spell | VII | Spell Lore VIISpell Lore VII: Passive: All of your spells gain a 7% Equipment bonus to their chance to critical hit. |
Epic Ornamented Dagger (legacy) (level 24) | Item | Epic Ornamented Dagger (legacy) (level 24) | Spell | VIII | Spell Lore VIIISpell Lore VIII: Passive: All of your spells gain a 8% Equipment bonus to their chance to critical hit. |
Mythic Blazing Sun | Item | Mythic Blazing Sun | Spell | II | Spell Lore IISpell Lore II: Passive: All of your spells gain a 2% Equipment bonus to their chance to critical hit. |
Update 25 named items | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Temple of Elemental Evil Part One | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Temple of Elemental Evil Part Two | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
ToEE Crafting | ToEE Crafting | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. | |
ToEE Crafting | ToEE Crafting | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. | |
ToEE Crafting | ToEE Crafting | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. | |
ToEE Crafting | ToEE Crafting | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. | |
ToEE Crafting | ToEE Crafting | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. | |
ToEE Crafting | ToEE Crafting | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. | |
ToEE Crafting | ToEE Crafting | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. | |
ToEE Crafting | ToEE Crafting | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. | |
Temple of Elemental Evil Part Two loot | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Temple of Elemental Evil Part One loot | Category | Temple of Elemental Evil Part One loot | Spell | ii | Spell Lore IISpell Lore II: Passive: All of your spells gain a 2% Equipment bonus to their chance to critical hit. |
Temple of Elemental Evil Part One loot | Category | Temple of Elemental Evil Part One loot | Spell | V | Spell Lore VSpell Lore V: Passive: All of your spells gain a 5% Equipment bonus to their chance to critical hit. |
Golden Orb of Death (Level 7) | Item | Golden Orb of Death (Level 7) | Spell | ii | Spell Lore IISpell Lore II: Passive: All of your spells gain a 2% Equipment bonus to their chance to critical hit. |
Golden Orb of Death (Level 26) | Item | Golden Orb of Death (Level 26) | Spell | V | Spell Lore VSpell Lore V: Passive: All of your spells gain a 5% Equipment bonus to their chance to critical hit. |
Shadowmail (Level 16) | Item | Shadowmail (Level 16) | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Eveningstar Commendations | Eveningstar Commendations | Healing | VI | Healing Lore VIHealing Lore VI: Passive: Your Positive Energy spells gain a 16% Equipment bonus to their chance to critical hit. | |
Halcyonia | Item | Halcyonia | Healing | IV | Healing Lore IVHealing Lore IV: Passive: Your Positive Energy spells gain a 14% Equipment bonus to their chance to critical hit. |
Epic Halcyonia | Item | Epic Halcyonia | Healing | X | Healing Lore XHealing Lore X: Passive: Your Positive Energy spells gain a 20% Equipment bonus to their chance to critical hit. |
Rod of Mythant | Item | Rod of Mythant | Kinetic | IV | Kinetic Lore IVKinetic Lore IV: Passive: Your Force, Physical and Untyped spells gain a 14% Equipment bonus to their chance to critical hit. |
Epic Rod of Mythant | Item | Epic Rod of Mythant | Kinetic | X | Kinetic Lore XKinetic Lore X: Passive: Your Force, Physical and Untyped spells gain a 20% Equipment bonus to their chance to critical hit. |
Countenance | Item | Countenance | Radiance | 21 | Radiance Lore +21%Radiance Lore +21: Passive: Your Light and Aligned spells gain a 21% Equipment bonus to their chance to critical hit. |
Dissolution | Item | Dissolution | Acid | 21 | Acid Lore +21%Acid Lore +21: Passive: Your Acid spells gain a 21% Equipment bonus to their chance to critical hit. |
Epic Locked and Loaded | Item | Epic Locked and Loaded | Fire | VIII | Fire Lore VIIIFire Lore VIII: Passive: Your Fire spells gain a 18% Equipment bonus to their chance to critical hit. |
Epic Locked and Loaded | Item | Epic Locked and Loaded | Kinetic | VIII | Kinetic Lore VIIIKinetic Lore VIII: Passive: Your Force, Physical and Untyped spells gain a 18% Equipment bonus to their chance to critical hit. |
Epic Locked and Loaded | Item | Epic Locked and Loaded | Sonic | VIII | Sonic Lore VIIISonic Lore VIII: Passive: Your Sonic spells gain a 18% Equipment bonus to their chance to critical hit. |
Locked and Loaded | Item | Locked and Loaded | Fire | V | Fire Lore VFire Lore V: Passive: Your Fire spells gain a 15% Equipment bonus to their chance to critical hit. |
Locked and Loaded | Item | Locked and Loaded | Kinetic | V | Kinetic Lore VKinetic Lore V: Passive: Your Force, Physical and Untyped spells gain a 15% Equipment bonus to their chance to critical hit. |
Locked and Loaded | Item | Locked and Loaded | Sonic | V | Sonic Lore VSonic Lore V: Passive: Your Sonic spells gain a 15% Equipment bonus to their chance to critical hit. |
+3 Combustion Scorched Dagger | Item | +3 Combustion Scorched Dagger | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Bastard Sword | Item | +7 Combustion Epic Scorched Bastard Sword | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Battle Axe | Item | +7 Combustion Epic Scorched Battle Axe | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Dagger | Item | +7 Combustion Epic Scorched Dagger | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Heavy Pick | Item | +7 Combustion Epic Scorched Heavy Pick | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Light Hammer | Item | +7 Combustion Epic Scorched Light Hammer | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Morningstar | Item | +7 Combustion Epic Scorched Morningstar | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Rapier | Item | +7 Combustion Epic Scorched Rapier | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Shortsword | Item | +7 Combustion Epic Scorched Shortsword | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Magnetism Epic Electrified Greatclub | Item | +7 Magnetism Epic Electrified Greatclub | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
Epic Scorched Greataxe | Item | Epic Scorched Greataxe | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
Epic Scorched Greatsword | Item | Epic Scorched Greatsword | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
Epic Scorched Handwraps | Item | Epic Scorched Handwraps | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Dwarven Waraxe | Item | +3 Magnetism Electrified Dwarven Waraxe | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Rapier | Item | +3 Glaciation Doused Rapier | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Corrosion Caustic Bastard Sword | Item | +3 Corrosion Caustic Bastard Sword | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Combustion Scorched Dwarven Waraxe | Item | +3 Combustion Scorched Dwarven Waraxe | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Corrosion Caustic Battle Axe | Item | +3 Corrosion Caustic Battle Axe | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Corrosion Caustic Shortsword | Item | +3 Corrosion Caustic Shortsword | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Maul | Item | +3 Glaciation Doused Maul | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Battle Axe | Item | +3 Magnetism Electrified Battle Axe | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Falchion | Item | +7 Combustion Epic Scorched Falchion | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Khopesh | Item | +7 Combustion Epic Scorched Khopesh | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Warhammer | Item | +7 Combustion Epic Scorched Warhammer | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Corrosion Epic Caustic Falchion | Item | +7 Corrosion Epic Caustic Falchion | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Corrosion Epic Caustic Longsword | Item | +7 Corrosion Epic Caustic Longsword | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Longsword | Item | +7 Combustion Epic Scorched Longsword | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Magnetism Epic Electrified Longsword | Item | +7 Magnetism Epic Electrified Longsword | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Sceptre | Item | +7 Glaciation Epic Doused Sceptre | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
Caustic Greataxe | Item | Caustic Greataxe | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
Epic Doused Quarterstaff | Item | Epic Doused Quarterstaff | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
Epic Electrified Greatsword | Item | Epic Electrified Greatsword | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
+3 Corrosion Caustic Scimitar | Item | +3 Corrosion Caustic Scimitar | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Falchion | Item | +3 Glaciation Doused Falchion | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Light Pick | Item | +3 Glaciation Doused Light Pick | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Falchion | Item | +3 Magnetism Electrified Falchion | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Hand Axe | Item | +3 Magnetism Electrified Hand Axe | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Rapier | Item | +3 Magnetism Electrified Rapier | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Scimitar | Item | +7 Combustion Epic Scorched Scimitar | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Kukri | Item | +7 Combustion Epic Scorched Kukri | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Dagger | Item | +7 Glaciation Epic Doused Dagger | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Falchion | Item | +7 Glaciation Epic Doused Falchion | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Heavy Pick | Item | +7 Glaciation Epic Doused Heavy Pick | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Khopesh | Item | +7 Glaciation Epic Doused Khopesh | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Light Pick | Item | +7 Glaciation Epic Doused Light Pick | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Magnetism Epic Electrified Sickle | Item | +7 Magnetism Epic Electrified Sickle | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
Doused Quarterstaff | Item | Doused Quarterstaff | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
Electrified Handwraps | Item | Electrified Handwraps | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
Epic Caustic Greataxe | Item | Epic Caustic Greataxe | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
Epic Electrified Quarterstaff | Item | Epic Electrified Quarterstaff | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
Epic Caustic Quarterstaff | Item | Epic Caustic Quarterstaff | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
Epic Doused Club | Item | Epic Doused Club | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
Epic Electrified Handwraps | Item | Epic Electrified Handwraps | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
Epic Doused Handwraps | Item | Epic Doused Handwraps | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
+3 Combustion Scorched Hand Axe | Item | +3 Combustion Scorched Hand Axe | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Corrosion Caustic Greatclub | Item | +3 Corrosion Caustic Greatclub | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Corrosion Caustic Light Pick | Item | +3 Corrosion Caustic Light Pick | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Corrosion Caustic Maul | Item | +3 Corrosion Caustic Maul | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Corrosion Caustic Light Mace | Item | +3 Corrosion Caustic Light Mace | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Warhammer | Item | +3 Glaciation Doused Warhammer | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Bastard Sword | Item | +3 Magnetism Electrified Bastard Sword | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Warhammer | Item | +3 Magnetism Electrified Warhammer | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Light Hammer | Item | +3 Magnetism Electrified Light Hammer | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Heavy Pick | Item | +3 Magnetism Electrified Heavy Pick | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
Epic Doused Greataxe | Item | Epic Doused Greataxe | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
Scorched Greatsword | Item | Scorched Greatsword | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Bastard Sword | Item | +7 Glaciation Epic Doused Bastard Sword | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Battle Axe | Item | +7 Glaciation Epic Doused Battle Axe | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
+3 Combustion Scorched Khopesh | Item | +3 Combustion Scorched Khopesh | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Combustion Scorched Light Hammer | Item | +3 Combustion Scorched Light Hammer | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Combustion Scorched Longsword | Item | +3 Combustion Scorched Longsword | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Combustion Scorched Rapier | Item | +3 Combustion Scorched Rapier | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Corrosion Caustic Rapier | Item | +3 Corrosion Caustic Rapier | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Corrosion Caustic Dwarven Waraxe | Item | +3 Corrosion Caustic Dwarven Waraxe | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Corrosion Caustic Light Hammer | Item | +3 Corrosion Caustic Light Hammer | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Dwarven Waraxe | Item | +3 Glaciation Doused Dwarven Waraxe | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Scimitar | Item | +3 Glaciation Doused Scimitar | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Sickle | Item | +3 Glaciation Doused Sickle | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Khopesh | Item | +3 Magnetism Electrified Khopesh | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Light Mace | Item | +3 Magnetism Electrified Light Mace | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Light Pick | Item | +3 Magnetism Electrified Light Pick | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Sickle | Item | +3 Magnetism Electrified Sickle | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Heavy Mace | Item | +7 Combustion Epic Scorched Heavy Mace | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Corrosion Epic Caustic Kama | Item | +7 Corrosion Epic Caustic Kama | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Corrosion Epic Caustic Light Mace | Item | +7 Corrosion Epic Caustic Light Mace | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Corrosion Epic Caustic Morningstar | Item | +7 Corrosion Epic Caustic Morningstar | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Corrosion Epic Caustic Scimitar | Item | +7 Corrosion Epic Caustic Scimitar | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Corrosion Epic Caustic Shortsword | Item | +7 Corrosion Epic Caustic Shortsword | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Morningstar | Item | +7 Glaciation Epic Doused Morningstar | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Sickle | Item | +7 Glaciation Epic Doused Sickle | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Warhammer | Item | +7 Glaciation Epic Doused Warhammer | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Magnetism Epic Electrified Light Mace | Item | +7 Magnetism Epic Electrified Light Mace | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
Epic Scorched Quarterstaff | Item | Epic Scorched Quarterstaff | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
Scorched Quarterstaff | Item | Scorched Quarterstaff | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Khopesh | Item | +3 Glaciation Doused Khopesh | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Combustion Scorched Scimitar | Item | +3 Combustion Scorched Scimitar | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
+7 Corrosion Epic Caustic Heavy Mace | Item | +7 Corrosion Epic Caustic Heavy Mace | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Corrosion Epic Caustic Warhammer | Item | +7 Corrosion Epic Caustic Warhammer | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Magnetism Epic Electrified Khopesh | Item | +7 Magnetism Epic Electrified Khopesh | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Corrosion Epic Caustic Greatclub | Item | +7 Corrosion Epic Caustic Greatclub | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
Caustic Handwraps | Item | Caustic Handwraps | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
Caustic Quarterstaff | Item | Caustic Quarterstaff | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
+7 Magnetism Epic Electrified Hand Axe | Item | +7 Magnetism Epic Electrified Hand Axe | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Hand Axe | Item | +3 Glaciation Doused Hand Axe | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Heavy Mace | Item | +3 Glaciation Doused Heavy Mace | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+7 Corrosion Epic Caustic Khopesh | Item | +7 Corrosion Epic Caustic Khopesh | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Corrosion Epic Caustic Light Pick | Item | +7 Corrosion Epic Caustic Light Pick | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Greatclub | Item | +7 Combustion Epic Scorched Greatclub | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Hand Axe | Item | +7 Glaciation Epic Doused Hand Axe | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Heavy Mace | Item | +7 Glaciation Epic Doused Heavy Mace | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Magnetism Epic Electrified Falchion | Item | +7 Magnetism Epic Electrified Falchion | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Magnetism Epic Electrified Heavy Pick | Item | +7 Magnetism Epic Electrified Heavy Pick | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Magnetism Epic Electrified Sceptre | Item | +7 Magnetism Epic Electrified Sceptre | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Magnetism Epic Electrified Rapier | Item | +7 Magnetism Epic Electrified Rapier | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
+3 Combustion Scorched Battle Axe | Item | +3 Combustion Scorched Battle Axe | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Combustion Scorched Maul | Item | +3 Combustion Scorched Maul | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Combustion Scorched Kukri | Item | +3 Combustion Scorched Kukri | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Corrosion Caustic Kukri | Item | +3 Corrosion Caustic Kukri | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Corrosion Caustic Sickle | Item | +3 Corrosion Caustic Sickle | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Battle Axe | Item | +3 Glaciation Doused Battle Axe | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Longsword | Item | +3 Glaciation Doused Longsword | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Sceptre | Item | +3 Glaciation Doused Sceptre | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+7 Corrosion Epic Caustic Kukri | Item | +7 Corrosion Epic Caustic Kukri | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Corrosion Epic Caustic Light Hammer | Item | +7 Corrosion Epic Caustic Light Hammer | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Magnetism Epic Electrified Kama | Item | +7 Magnetism Epic Electrified Kama | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Magnetism Epic Electrified Kukri | Item | +7 Magnetism Epic Electrified Kukri | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Magnetism Epic Electrified Light Pick | Item | +7 Magnetism Epic Electrified Light Pick | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
Caustic Club | Item | Caustic Club | Acid | III | Acid Lore IIIAcid Lore III: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Light Mace | Item | +7 Glaciation Epic Doused Light Mace | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Kama | Item | +7 Glaciation Epic Doused Kama | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
Implement of Stone Magic | Item | Implement of Stone Magic | Acid | V | Acid Lore VAcid Lore V: Passive: Your Acid spells gain a 15% Equipment bonus to their chance to critical hit. |
+3 Combustion Scorched Light Pick | Item | +3 Combustion Scorched Light Pick | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Combustion Scorched Shortsword | Item | +3 Combustion Scorched Shortsword | Fire | III | Fire Lore IIIFire Lore III: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Heavy Pick | Item | +3 Glaciation Doused Heavy Pick | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Glaciation Doused Kama | Item | +3 Glaciation Doused Kama | Ice | III | Ice Lore IIIIce Lore III: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Kama | Item | +3 Magnetism Electrified Kama | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Longsword | Item | +3 Magnetism Electrified Longsword | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
+3 Magnetism Electrified Scimitar | Item | +3 Magnetism Electrified Scimitar | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
+7 Combustion Epic Scorched Light Mace | Item | +7 Combustion Epic Scorched Light Mace | Fire | XIII | Fire Lore XIIIFire Lore XIII: Passive: Your Fire spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Corrosion Epic Caustic Heavy Pick | Item | +7 Corrosion Epic Caustic Heavy Pick | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Glaciation Epic Doused Scimitar | Item | +7 Glaciation Epic Doused Scimitar | Ice | XIII | Ice Lore XIIIIce Lore XIII: Passive: Your Cold spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Magnetism Epic Electrified Battle Axe | Item | +7 Magnetism Epic Electrified Battle Axe | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
+7 Magnetism Epic Electrified Heavy Mace | Item | +7 Magnetism Epic Electrified Heavy Mace | Lightning | XIII | Lightning Lore XIIILightning Lore XIII: Passive: Your Electricity spells gain a 23% Equipment bonus to their chance to critical hit. |
Electrified Greatsword | Item | Electrified Greatsword | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
Epic Caustic Club | Item | Epic Caustic Club | Acid | XIII | Acid Lore XIIIAcid Lore XIII: Passive: Your Acid spells gain a 23% Equipment bonus to their chance to critical hit. |
Shadowmail (Level 17) | Item | Shadowmail (Level 17) | Spell | iii | Spell Lore IIISpell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit. |
Dashing Gloves | Item | Dashing Gloves | Sonic | 16 | Sonic Lore +16%Sonic Lore +16: Passive: Your Sonic spells gain a 16% Equipment bonus to their chance to critical hit. |
Legendary Dashing Gloves | Item | Legendary Dashing Gloves | Sonic | 21 | Sonic Lore +21%Sonic Lore +21: Passive: Your Sonic spells gain a 21% Equipment bonus to their chance to critical hit. |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Ice | 8 | Ice Lore +8%Ice Lore +8: Passive: Your Cold spells gain a 8% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Ice | 10 | Ice Lore +10%Ice Lore +10: Passive: Your Cold spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Ice | 12 | Ice Lore +12%Ice Lore +12: Passive: Your Cold spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Ice | 14 | Ice Lore +14%Ice Lore +14: Passive: Your Cold spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Ice | 16 | Ice Lore +16%Ice Lore +16: Passive: Your Cold spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Ice | 19 | Ice Lore +19%Ice Lore +19: Passive: Your Cold spells gain a 19% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Sonic | 8 | Sonic Lore +8%Sonic Lore +8: Passive: Your Sonic spells gain a 8% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Sonic | 10 | Sonic Lore +10%Sonic Lore +10: Passive: Your Sonic spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Sonic | 10 | Sonic Lore +10%Sonic Lore +10: Passive: Your Sonic spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Sonic | 10 | Sonic Lore +10%Sonic Lore +10: Passive: Your Sonic spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Sonic | 12 | Sonic Lore +12%Sonic Lore +12: Passive: Your Sonic spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Sonic | 12 | Sonic Lore +12%Sonic Lore +12: Passive: Your Sonic spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Sonic | 12 | Sonic Lore +12%Sonic Lore +12: Passive: Your Sonic spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Sonic | 14 | Sonic Lore +14%Sonic Lore +14: Passive: Your Sonic spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Sonic | 14 | Sonic Lore +14%Sonic Lore +14: Passive: Your Sonic spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Sonic | 14 | Sonic Lore +14%Sonic Lore +14: Passive: Your Sonic spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Sonic | 16 | Sonic Lore +16%Sonic Lore +16: Passive: Your Sonic spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Sonic | 16 | Sonic Lore +16%Sonic Lore +16: Passive: Your Sonic spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Sonic | 19 | Sonic Lore +19%Sonic Lore +19: Passive: Your Sonic spells gain a 19% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Lightning | 8 | Lightning Lore +8%Lightning Lore +8: Passive: Your Electricity spells gain a 8% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Lightning | 10 | Lightning Lore +10%Lightning Lore +10: Passive: Your Electricity spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Lightning | 10 | Lightning Lore +10%Lightning Lore +10: Passive: Your Electricity spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Lightning | 10 | Lightning Lore +10%Lightning Lore +10: Passive: Your Electricity spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Lightning | 12 | Lightning Lore +12%Lightning Lore +12: Passive: Your Electricity spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Lightning | 12 | Lightning Lore +12%Lightning Lore +12: Passive: Your Electricity spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Lightning | 12 | Lightning Lore +12%Lightning Lore +12: Passive: Your Electricity spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Lightning | 14 | Lightning Lore +14%Lightning Lore +14: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Lightning | 14 | Lightning Lore +14%Lightning Lore +14: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Lightning | 14 | Lightning Lore +14%Lightning Lore +14: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Lightning | 16 | Lightning Lore +16%Lightning Lore +16: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Lightning | 16 | Lightning Lore +16%Lightning Lore +16: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Lightning | 18 | Lightning Lore +18%Lightning Lore +18: Passive: Your Electricity spells gain a 18% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Fire | 8 | Fire Lore +8%Fire Lore +8: Passive: Your Fire spells gain a 8% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Fire | 10 | Fire Lore +10%Fire Lore +10: Passive: Your Fire spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Fire | 10 | Fire Lore +10%Fire Lore +10: Passive: Your Fire spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Fire | 10 | Fire Lore +10%Fire Lore +10: Passive: Your Fire spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Fire | 12 | Fire Lore +12%Fire Lore +12: Passive: Your Fire spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Fire | 12 | Fire Lore +12%Fire Lore +12: Passive: Your Fire spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Fire | 12 | Fire Lore +12%Fire Lore +12: Passive: Your Fire spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Fire | 14 | Fire Lore +14%Fire Lore +14: Passive: Your Fire spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Fire | 14 | Fire Lore +14%Fire Lore +14: Passive: Your Fire spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Fire | 14 | Fire Lore +14%Fire Lore +14: Passive: Your Fire spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Fire | 16 | Fire Lore +16%Fire Lore +16: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Fire | 16 | Fire Lore +16%Fire Lore +16: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Fire | 19 | Fire Lore +19%Fire Lore +19: Passive: Your Fire spells gain a 19% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Repair | 8 | Repair Lore +8%Repair Lore +8: Passive: Your Repair and Rust spells gain a 8% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Repair | 10 | Repair Lore +10%Repair Lore +10: Passive: Your Repair and Rust spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Repair | 10 | Repair Lore +10%Repair Lore +10: Passive: Your Repair and Rust spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Repair | 10 | Repair Lore +10%Repair Lore +10: Passive: Your Repair and Rust spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Repair | 12 | Repair Lore +12%Repair Lore +12: Passive: Your Repair and Rust spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Repair | 12 | Repair Lore +12%Repair Lore +12: Passive: Your Repair and Rust spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Repair | 12 | Repair Lore +12%Repair Lore +12: Passive: Your Repair and Rust spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Repair | 14 | Repair Lore +14%Repair Lore +14: Passive: Your Repair and Rust spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Repair | 14 | Repair Lore +14%Repair Lore +14: Passive: Your Repair and Rust spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Repair | 14 | Repair Lore +14%Repair Lore +14: Passive: Your Repair and Rust spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Repair | 16 | Repair Lore +16%Repair Lore +16: Passive: Your Repair and Rust spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Repair | 16 | Repair Lore +16%Repair Lore +16: Passive: Your Repair and Rust spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Repair | 16 | Repair Lore +16%Repair Lore +16: Passive: Your Repair and Rust spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Acid | 8 | Acid Lore +8%Acid Lore +8: Passive: Your Acid spells gain a 8% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Acid | 10 | Acid Lore +10%Acid Lore +10: Passive: Your Acid spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Acid | 10 | Acid Lore +10%Acid Lore +10: Passive: Your Acid spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Acid | 10 | Acid Lore +10%Acid Lore +10: Passive: Your Acid spells gain a 10% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Acid | 12 | Acid Lore +12%Acid Lore +12: Passive: Your Acid spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Acid | 12 | Acid Lore +12%Acid Lore +12: Passive: Your Acid spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Acid | 12 | Acid Lore +12%Acid Lore +12: Passive: Your Acid spells gain a 12% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Acid | 14 | Acid Lore +14%Acid Lore +14: Passive: Your Acid spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Acid | 14 | Acid Lore +14%Acid Lore +14: Passive: Your Acid spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Acid | 14 | Acid Lore +14%Acid Lore +14: Passive: Your Acid spells gain a 14% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Acid | 16 | Acid Lore +16%Acid Lore +16: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Acid | 16 | Acid Lore +16%Acid Lore +16: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit. | |
Vaults of the Artificers loot/U32 | Vaults of the Artificers loot/U32 | Acid | 16 | Acid Lore +16%Acid Lore +16: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit. | |
Frozen Tunic | Item | Frozen Tunic | Ice | 8 | Ice Lore +8%Ice Lore +8: Passive: Your Cold spells gain a 8% Equipment bonus to their chance to critical hit. |
Frozen Tunic | Item | Frozen Tunic | Ice | 10 | Ice Lore +10%Ice Lore +10: Passive: Your Cold spells gain a 10% Equipment bonus to their chance to critical hit. |
Frozen Tunic | Item | Frozen Tunic | Ice | 11 | Ice Lore +11%Ice Lore +11: Passive: Your Cold spells gain a 11% Equipment bonus to their chance to critical hit. |
Frozen Tunic | Item | Frozen Tunic | Ice | 12 | Ice Lore +12%Ice Lore +12: Passive: Your Cold spells gain a 12% Equipment bonus to their chance to critical hit. |
Frozen Tunic | Item | Frozen Tunic | Ice | 13 | Ice Lore +13%Ice Lore +13: Passive: Your Cold spells gain a 13% Equipment bonus to their chance to critical hit. |
Frozen Tunic | Item | Frozen Tunic | Ice | 14 | Ice Lore +14%Ice Lore +14: Passive: Your Cold spells gain a 14% Equipment bonus to their chance to critical hit. |
Frozen Tunic | Item | Frozen Tunic | Ice | 15 | Ice Lore +15%Ice Lore +15: Passive: Your Cold spells gain a 15% Equipment bonus to their chance to critical hit. |
Frozen Tunic | Item | Frozen Tunic | Ice | 16 | Ice Lore +16%Ice Lore +16: Passive: Your Cold spells gain a 16% Equipment bonus to their chance to critical hit. |
Frozen Tunic | Item | Frozen Tunic | Ice | 17 | Ice Lore +17%Ice Lore +17: Passive: Your Cold spells gain a 17% Equipment bonus to their chance to critical hit. |
Frozen Tunic | Item | Frozen Tunic | Ice | 18 | Ice Lore +18%Ice Lore +18: Passive: Your Cold spells gain a 18% Equipment bonus to their chance to critical hit. |
Blasting Chime | Item | Blasting Chime | Sonic | 8 | Sonic Lore +8%Sonic Lore +8: Passive: Your Sonic spells gain a 8% Equipment bonus to their chance to critical hit. |
Blasting Chime | Item | Blasting Chime | Sonic | 10 | Sonic Lore +10%Sonic Lore +10: Passive: Your Sonic spells gain a 10% Equipment bonus to their chance to critical hit. |
Blasting Chime | Item | Blasting Chime | Sonic | 11 | Sonic Lore +11%Sonic Lore +11: Passive: Your Sonic spells gain a 11% Equipment bonus to their chance to critical hit. |
Blasting Chime | Item | Blasting Chime | Sonic | 12 | Sonic Lore +12%Sonic Lore +12: Passive: Your Sonic spells gain a 12% Equipment bonus to their chance to critical hit. |
Blasting Chime | Item | Blasting Chime | Sonic | 13 | Sonic Lore +13%Sonic Lore +13: Passive: Your Sonic spells gain a 13% Equipment bonus to their chance to critical hit. |
Blasting Chime | Item | Blasting Chime | Sonic | 14 | Sonic Lore +14%Sonic Lore +14: Passive: Your Sonic spells gain a 14% Equipment bonus to their chance to critical hit. |
Blasting Chime | Item | Blasting Chime | Sonic | 15 | Sonic Lore +15%Sonic Lore +15: Passive: Your Sonic spells gain a 15% Equipment bonus to their chance to critical hit. |
Blasting Chime | Item | Blasting Chime | Sonic | 16 | Sonic Lore +16%Sonic Lore +16: Passive: Your Sonic spells gain a 16% Equipment bonus to their chance to critical hit. |
Blasting Chime | Item | Blasting Chime | Sonic | 17 | Sonic Lore +17%Sonic Lore +17: Passive: Your Sonic spells gain a 17% Equipment bonus to their chance to critical hit. |
Blasting Chime | Item | Blasting Chime | Sonic | 18 | Sonic Lore +18%Sonic Lore +18: Passive: Your Sonic spells gain a 18% Equipment bonus to their chance to critical hit. |
Bracers of Wind | Item | Bracers of Wind | Lightning | 8 | Lightning Lore +8%Lightning Lore +8: Passive: Your Electricity spells gain a 8% Equipment bonus to their chance to critical hit. |
Bracers of Wind | Item | Bracers of Wind | Lightning | 10 | Lightning Lore +10%Lightning Lore +10: Passive: Your Electricity spells gain a 10% Equipment bonus to their chance to critical hit. |
Bracers of Wind | Item | Bracers of Wind | Lightning | 11 | Lightning Lore +11%Lightning Lore +11: Passive: Your Electricity spells gain a 11% Equipment bonus to their chance to critical hit. |
Bracers of Wind | Item | Bracers of Wind | Lightning | 12 | Lightning Lore +12%Lightning Lore +12: Passive: Your Electricity spells gain a 12% Equipment bonus to their chance to critical hit. |
Bracers of Wind | Item | Bracers of Wind | Lightning | 12 | Lightning Lore +12%Lightning Lore +12: Passive: Your Electricity spells gain a 12% Equipment bonus to their chance to critical hit. |
Bracers of Wind | Item | Bracers of Wind | Lightning | 13 | Lightning Lore +13%Lightning Lore +13: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
Bracers of Wind | Item | Bracers of Wind | Lightning | 14 | Lightning Lore +14%Lightning Lore +14: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit. |
Bracers of Wind | Item | Bracers of Wind | Lightning | 15 | Lightning Lore +15%Lightning Lore +15: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit. |
Bracers of Wind | Item | Bracers of Wind | Lightning | 16 | Lightning Lore +16%Lightning Lore +16: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit. |
Bracers of Wind | Item | Bracers of Wind | Lightning | 17 | Lightning Lore +17%Lightning Lore +17: Passive: Your Electricity spells gain a 17% Equipment bonus to their chance to critical hit. |
Bracers of Wind | Item | Bracers of Wind | Lightning | 18 | Lightning Lore +18%Lightning Lore +18: Passive: Your Electricity spells gain a 18% Equipment bonus to their chance to critical hit. |
Cloak of Flames | Item | Cloak of Flames | Fire | 8 | Fire Lore +8%Fire Lore +8: Passive: Your Fire spells gain a 8% Equipment bonus to their chance to critical hit. |
Cloak of Flames | Item | Cloak of Flames | Fire | 10 | Fire Lore +10%Fire Lore +10: Passive: Your Fire spells gain a 10% Equipment bonus to their chance to critical hit. |
Cloak of Flames | Item | Cloak of Flames | Fire | 11 | Fire Lore +11%Fire Lore +11: Passive: Your Fire spells gain a 11% Equipment bonus to their chance to critical hit. |
Cloak of Flames | Item | Cloak of Flames | Fire | 12 | Fire Lore +12%Fire Lore +12: Passive: Your Fire spells gain a 12% Equipment bonus to their chance to critical hit. |
Cloak of Flames | Item | Cloak of Flames | Fire | 13 | Fire Lore +13%Fire Lore +13: Passive: Your Fire spells gain a 13% Equipment bonus to their chance to critical hit. |
Cloak of Flames | Item | Cloak of Flames | Fire | 14 | Fire Lore +14%Fire Lore +14: Passive: Your Fire spells gain a 14% Equipment bonus to their chance to critical hit. |
Cloak of Flames | Item | Cloak of Flames | Fire | 15 | Fire Lore +15%Fire Lore +15: Passive: Your Fire spells gain a 15% Equipment bonus to their chance to critical hit. |
Cloak of Flames | Item | Cloak of Flames | Fire | 16 | Fire Lore +16%Fire Lore +16: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit. |
Cloak of Flames | Item | Cloak of Flames | Fire | 17 | Fire Lore +17%Fire Lore +17: Passive: Your Fire spells gain a 17% Equipment bonus to their chance to critical hit. |
Cloak of Flames | Item | Cloak of Flames | Fire | 18 | Fire Lore +18%Fire Lore +18: Passive: Your Fire spells gain a 18% Equipment bonus to their chance to critical hit. |
Ring of Master Artifice | Item | Ring of Master Artifice | Repair | 8 | Repair Lore +8%Repair Lore +8: Passive: Your Repair and Rust spells gain a 8% Equipment bonus to their chance to critical hit. |
Ring of Master Artifice | Item | Ring of Master Artifice | Repair | 10 | Repair Lore +10%Repair Lore +10: Passive: Your Repair and Rust spells gain a 10% Equipment bonus to their chance to critical hit. |
Ring of Master Artifice | Item | Ring of Master Artifice | Repair | 11 | Repair Lore +11%Repair Lore +11: Passive: Your Repair and Rust spells gain a 11% Equipment bonus to their chance to critical hit. |
Ring of Master Artifice | Item | Ring of Master Artifice | Repair | 12 | Repair Lore +12%Repair Lore +12: Passive: Your Repair and Rust spells gain a 12% Equipment bonus to their chance to critical hit. |
Ring of Master Artifice | Item | Ring of Master Artifice | Repair | 13 | Repair Lore +13%Repair Lore +13: Passive: Your Repair and Rust spells gain a 13% Equipment bonus to their chance to critical hit. |
Ring of Master Artifice | Item | Ring of Master Artifice | Repair | 14 | Repair Lore +14%Repair Lore +14: Passive: Your Repair and Rust spells gain a 14% Equipment bonus to their chance to critical hit. |
Ring of Master Artifice | Item | Ring of Master Artifice | Repair | 15 | Repair Lore +15%Repair Lore +15: Passive: Your Repair and Rust spells gain a 15% Equipment bonus to their chance to critical hit. |
Ring of Master Artifice | Item | Ring of Master Artifice | Repair | 16 | Repair Lore +16%Repair Lore +16: Passive: Your Repair and Rust spells gain a 16% Equipment bonus to their chance to critical hit. |
Ring of Master Artifice | Item | Ring of Master Artifice | Repair | 17 | Repair Lore +17%Repair Lore +17: Passive: Your Repair and Rust spells gain a 17% Equipment bonus to their chance to critical hit. |
Ring of Master Artifice | Item | Ring of Master Artifice | Repair | 18 | Repair Lore +18%Repair Lore +18: Passive: Your Repair and Rust spells gain a 18% Equipment bonus to their chance to critical hit. |
Rock Boots | Item | Rock Boots | Acid | 8 | Acid Lore +8%Acid Lore +8: Passive: Your Acid spells gain a 8% Equipment bonus to their chance to critical hit. |
Rock Boots | Item | Rock Boots | Acid | 10 | Acid Lore +10%Acid Lore +10: Passive: Your Acid spells gain a 10% Equipment bonus to their chance to critical hit. |
Rock Boots | Item | Rock Boots | Acid | 11 | Acid Lore +11%Acid Lore +11: Passive: Your Acid spells gain a 11% Equipment bonus to their chance to critical hit. |
Rock Boots | Item | Rock Boots | Acid | 12 | Acid Lore +12%Acid Lore +12: Passive: Your Acid spells gain a 12% Equipment bonus to their chance to critical hit. |
Rock Boots | Item | Rock Boots | Acid | 13 | Acid Lore +13%Acid Lore +13: Passive: Your Acid spells gain a 13% Equipment bonus to their chance to critical hit. |
Rock Boots | Item | Rock Boots | Acid | 14 | Acid Lore +14%Acid Lore +14: Passive: Your Acid spells gain a 14% Equipment bonus to their chance to critical hit. |
Rock Boots | Item | Rock Boots | Acid | 15 | Acid Lore +15%Acid Lore +15: Passive: Your Acid spells gain a 15% Equipment bonus to their chance to critical hit. |
Rock Boots | Item | Rock Boots | Acid | 16 | Acid Lore +16%Acid Lore +16: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit. |
Rock Boots | Item | Rock Boots | Acid | 17 | Acid Lore +17%Acid Lore +17: Passive: Your Acid spells gain a 17% Equipment bonus to their chance to critical hit. |
Rock Boots | Item | Rock Boots | Acid | 18 | Acid Lore +18%Acid Lore +18: Passive: Your Acid spells gain a 18% Equipment bonus to their chance to critical hit. |
Slave Master's Staff | Item | Slave Master's Staff | Fire | 10 | Fire Lore +10%Fire Lore +10: Passive: Your Fire spells gain a 10% Equipment bonus to their chance to critical hit. |
Slave Master's Staff | Item | Slave Master's Staff | Lightning | 10 | Lightning Lore +10%Lightning Lore +10: Passive: Your Electricity spells gain a 10% Equipment bonus to their chance to critical hit. |
Slave Master's Staff | Item | Slave Master's Staff | Acid | 10 | Acid Lore +10%Acid Lore +10: Passive: Your Acid spells gain a 10% Equipment bonus to their chance to critical hit. |
Legendary Slave Master's Staff | Item | Legendary Slave Master's Staff | Fire | 21 | Fire Lore +21%Fire Lore +21: Passive: Your Fire spells gain a 21% Equipment bonus to their chance to critical hit. |
Legendary Slave Master's Staff | Item | Legendary Slave Master's Staff | Lightning | 21 | Lightning Lore +21%Lightning Lore +21: Passive: Your Electricity spells gain a 21% Equipment bonus to their chance to critical hit. |
Legendary Slave Master's Staff | Item | Legendary Slave Master's Staff | Acid | 21 | Acid Lore +21%Acid Lore +21: Passive: Your Acid spells gain a 21% Equipment bonus to their chance to critical hit. |
Spinneret | Item | Spinneret | Spell | 4 | Spell Lore +4Spell Lore 4: Passive: All of your spells gain a 4% Equipment bonus to their chance to critical hit. |
Legendary Spinneret | Item | Legendary Spinneret | Spell | 11 | Spell Lore +11Spell Lore 11: Passive: All of your spells gain a 11% Equipment bonus to their chance to critical hit. |
Flame Insignia | Item | Flame Insignia | Fire | 21 | Fire Lore +21%Fire Lore +21: Passive: Your Fire spells gain a 21% Equipment bonus to their chance to critical hit. |
Glacial Insignia | Item | Glacial Insignia | Ice | 21 | Ice Lore +21%Ice Lore +21: Passive: Your Cold spells gain a 21% Equipment bonus to their chance to critical hit. |
Bolt Insignia | Item | Bolt Insignia | Lightning | 21 | Lightning Lore +21%Lightning Lore +21: Passive: Your Electricity spells gain a 21% Equipment bonus to their chance to critical hit. |
Acidic Insignia | Item | Acidic Insignia | Acid | 21 | Acid Lore +21%Acid Lore +21: Passive: Your Acid spells gain a 21% Equipment bonus to their chance to critical hit. |
Symphony | Item | Symphony | Sonic | 21 | Sonic Lore +21%Sonic Lore +21: Passive: Your Sonic spells gain a 21% Equipment bonus to their chance to critical hit. |
Many-Pouched Belt of the Healer | Item | Many-Pouched Belt of the Healer | Healing | 11 | Healing Lore +11%Healing Lore +11: Passive: Your Positive Energy spells gain a 11% Equipment bonus to their chance to critical hit. |
Legendary Many-Pouched Belt of the Healer | Item | Legendary Many-Pouched Belt of the Healer | Healing | 21 | Healing Lore +21%Healing Lore +21: Passive: Your Positive Energy spells gain a 21% Equipment bonus to their chance to critical hit. |
The Arc Welder (close range) | Item | The Arc Welder (close range) | Lightning | 14 | Lightning Lore +14%Lightning Lore +14: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit. |
The Legendary Arc Welder (close range) | Item | The Legendary Arc Welder (close range) | Lightning | 21 | Lightning Lore +21%Lightning Lore +21: Passive: Your Electricity spells gain a 21% Equipment bonus to their chance to critical hit. |
The Arc Welder (long range) | Item | The Arc Welder (long range) | Lightning | 14 | Lightning Lore +14%Lightning Lore +14: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit. |
The Legendary Arc Welder (long range) | Item | The Legendary Arc Welder (long range) | Lightning | 21 | Lightning Lore +21%Lightning Lore +21: Passive: Your Electricity spells gain a 21% Equipment bonus to their chance to critical hit. |
Electrified Greataxe | Item | Electrified Greataxe | Lightning | III | Lightning Lore IIILightning Lore III: Passive: Your Electricity spells gain a 13% Equipment bonus to their chance to critical hit. |
Legendary Memory of Fine Regalia | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Legendary Blight Inferno | Item | Legendary Blight Inferno | Fire | 21 | Fire Lore +21%Fire Lore +21: Passive: Your Fire spells gain a 21% Equipment bonus to their chance to critical hit. |
Legendary Barovian Nobles' Regalia | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Barovian Nobles' Regalia | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Nocturne, the Song of Night | Item | Nocturne, the Song of Night | Kinetic | 21 | Kinetic Lore +21%Kinetic Lore +21: Passive: Your Force, Physical and Untyped spells gain a 21% Equipment bonus to their chance to critical hit. |
Echo of The Tome of Strahd | Item | Echo of The Tome of Strahd | Spell | V | Spell Lore VSpell Lore V: Passive: All of your spells gain a 5% Equipment bonus to their chance to critical hit. |
Null, the Darkness Without | Item | Null, the Darkness Without | Void | 21 | Void Lore +21%Void Lore +21: Passive: Your Negative Energy and Poison spells gain a 21% Equipment bonus to their chance to critical hit. |
Null, the Darkness Without | Item | Null, the Darkness Without | Healing | 21 | Healing Lore +21%Healing Lore +21: Passive: Your Positive Energy spells gain a 21% Equipment bonus to their chance to critical hit. |
Legendary Burnscar Sash | Item | Legendary Burnscar Sash | Acid | 21 | Acid Lore +21%Acid Lore +21: Passive: Your Acid spells gain a 21% Equipment bonus to their chance to critical hit. |
Legendary Burnscar Sash | Item | Legendary Burnscar Sash | Fire | 21 | Fire Lore +21%Fire Lore +21: Passive: Your Fire spells gain a 21% Equipment bonus to their chance to critical hit. |
Legendary Silverthread Belt | Item | Legendary Silverthread Belt | Healing | 21 | Healing Lore +21%Healing Lore +21: Passive: Your Positive Energy spells gain a 21% Equipment bonus to their chance to critical hit. |
Legendary Silverthread Belt | Item | Legendary Silverthread Belt | Void | 21 | Void Lore +21%Void Lore +21: Passive: Your Negative Energy and Poison spells gain a 21% Equipment bonus to their chance to critical hit. |
Deathwarden | Item | Deathwarden | Healing | 11 | Healing Lore +11%Healing Lore +11: Passive: Your Positive Energy spells gain a 11% Equipment bonus to their chance to critical hit. |
Legendary Deathwarden | Item | Legendary Deathwarden | Healing | 21 | Healing Lore +21%Healing Lore +21: Passive: Your Positive Energy spells gain a 21% Equipment bonus to their chance to critical hit. |
Blight Inferno | Item | Blight Inferno | Fire | 11 | Fire Lore +11%Fire Lore +11: Passive: Your Fire spells gain a 11% Equipment bonus to their chance to critical hit. |
Burnscar Sash | Item | Burnscar Sash | Acid | 11 | Acid Lore +11%Acid Lore +11: Passive: Your Acid spells gain a 11% Equipment bonus to their chance to critical hit. |
Burnscar Sash | Item | Burnscar Sash | Fire | 11 | Fire Lore +11%Fire Lore +11: Passive: Your Fire spells gain a 11% Equipment bonus to their chance to critical hit. |
Bell of Warding | Item | Bell of Warding | Sonic | 21 | Sonic Lore +21%Sonic Lore +21: Passive: Your Sonic spells gain a 21% Equipment bonus to their chance to critical hit. |
Hands of the Dawn Healer | Item | Hands of the Dawn Healer | Healing | 21 | Healing Lore +21%Healing Lore +21: Passive: Your Positive Energy spells gain a 21% Equipment bonus to their chance to critical hit. |
Memory of Fine Regalia | Invalid Element Parameter or Update to Template:Spelllore Required | ||||
Dusk, the Light Descends | Item | Dusk, the Light Descends | Radiance | 21 | Radiance Lore +21%Radiance Lore +21: Passive: Your Light and Aligned spells gain a 21% Equipment bonus to their chance to critical hit. |
Legendary Thrummingspark Cord | Item | Legendary Thrummingspark Cord | Lightning | 21 | Lightning Lore +21%Lightning Lore +21: Passive: Your Electricity spells gain a 21% Equipment bonus to their chance to critical hit. |
Legendary Thrummingspark Cord | Item | Legendary Thrummingspark Cord | Ice | 21 | Ice Lore +21%Ice Lore +21: Passive: Your Cold spells gain a 21% Equipment bonus to their chance to critical hit. |
Thrummingspark Cord | Item | Thrummingspark Cord | Lightning | 11 | Lightning Lore +11%Lightning Lore +11: Passive: Your Electricity spells gain a 11% Equipment bonus to their chance to critical hit. |
Thrummingspark Cord | Item | Thrummingspark Cord | Ice | 11 | Ice Lore +11%Ice Lore +11: Passive: Your Cold spells gain a 11% Equipment bonus to their chance to critical hit. |
Silverthread Belt | Item | Silverthread Belt | Healing | 11 | Healing Lore +11%Healing Lore +11: Passive: Your Positive Energy spells gain a 11% Equipment bonus to their chance to critical hit. |
Silverthread Belt | Item | Silverthread Belt | Void | 11 | Void Lore +11%Void Lore +11: Passive: Your Negative Energy and Poison spells gain a 11% Equipment bonus to their chance to critical hit. |
Shocking Forum Post (level 5) | Item | Shocking Forum Post (level 5) | Lightning | 9 | Lightning Lore +9%Lightning Lore +9: Passive: Your Electricity spells gain a 9% Equipment bonus to their chance to critical hit. |
Necrotic Forum Post (level 10) | Item | Necrotic Forum Post (level 10) | Void | 11 | Void Lore +11%Void Lore +11: Passive: Your Negative Energy and Poison spells gain a 11% Equipment bonus to their chance to critical hit. |