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Knight of the Chalice enhancements/sandbox
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
---|---|---|---|---|---|---|
Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
Bladeforged 1,295 DDO Points | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Knight of the Chalice enhancements[edit]
Core abilities[edit]
Slayer of Evil I: You gain +1 to hit evil and undead creatures. Your attacks deal 1d4 additional Light damage. You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures. All Light damage from core abilities scale with 100% Melee Power.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Paladin Level 1 | |
Courage of Heaven: Your Aura of Courage grants an additional +2 Sacred bonus to saves against Fear and now also grants a +2 Sacred bonus to saves against Enchantment. You gain +1 to hit for all attacks. Your attacks now deal 1d8 additional Light damage.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Slayer of Evil I, Paladin Level 3 | |
Slayer of Evil II: You now gain +2 to hit evil and undead creatures. Your attacks now deal 2d6 additional Light damage. All your attacks are considered to be Ghost Touch. You resist evil influences particularly well, gaining a +3 bonus to saves against spells and effects produced by evil creatures.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Courage of Heaven, Paladin Level 6 | |
Improved Courage of Heaven: Increases the Aura bonuses granted by Courage of Heaven by an additional +2. You now gain +2 to hit for all attacks. Your attacks now deal 3d6 additional Light damage.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Slayer of Evil II, Paladin level 12 | |
Slayer of Evil III: You now gain +4 to hit evil and undead creatures. Your attacks now deal 5d6 additional Light damage. You resist evil influences particularly well, gaining a +4 bonus to saves against spells and effects produced by evil creatures. Your vorpal hits against undead do an additional 500 damage.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Improved Courage of Heaven, Paladin Level 18 | |
Champion of Good: You gain +4 Charisma and 10 Melee Power. The bonuses granted by Courage of Heaven are increased by an additional +2. Your attacks now deal 7d6 additional Light damage. Any weapon you wield is considered Good aligned for purposes of bypassing damage reduction.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Slayer of Evil III, Paladin Level 20 |
Tier One[edit]
Requires Slayer Of Evil I, Paladin Level 1
Extra Turning: You gain +1/2/3 use of Turn Undead per rest.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Divine Light: Your Turn Undead ability now also deals 6d6/12d6/18d6 light damage to nearby undead. Scales with 200% Melee Power.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Extra Remove Disease: You gain +2/4/6 Remove Disease uses per rest.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Extra Smite: You gain 2/4 additional use of Smite Evil per rest.
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AP Cost: 1 | Ranks: 2 | Progression: 1 | No requirements | |
Attack Boost: Activate to gain a +4/6/+8 Action Boost to hit for 20 seconds
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AP Cost: 2 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Paladin Level 2, 5 APs spent in tree
Improved Turning: You count as 1/2/3 level higher when turning undead and add 2/4/6 to the number of hit dice turned.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Extra Turning | |
Divine Might: Channel Divinity: You gain an Insight bonus to Strength equal to your Charisma modifier for 30/60/120 seconds. (Activation Cost: 1 use of Turn Undead. Cooldown: 20 seconds)
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
Rally: Channel Divinity: Remove fear from nearby allies. You and the affected allies gain a +[2/4/6] Morale Bonus to Will Saves vs. Fear effects and a +[1/2/3] Morale Bonus to Attack and Damage for 60 seconds. (Coodown: 3 miniutes)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Exalted Cleave: Make a sweeping weapon attack against all nearby enemies for +1/+2/+3[W] damage. Shares its cooldown with the Cleave feat.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Level 3 Paladin | |
Melee/Ranged Power Boost: Activate to gain a +10/+20/+30 Action Boost bonus to Melee and Ranged Power for 20 Seconds. (Cooldown: 30 Seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Paladin Level 3, 10 APs spent in tree
Improved Restoration: Your Paladin Remove Disease ability now also appiles a Lesser Restoration/Restoration/Greater Restoration effect to your target.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Divine Sacrifice: Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional (5/7/9)d6 Light damage and increases the critical multiplier of your weapon by 1 against evil opponents, but costs you 5 hp and 1 sp, whether or not the attack is successful. Light damage scales with 100% Melee Power.(Cooldown: 3 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Vigor of Life: +20 Positive Healing Amplification, -20 Negative Healing Amplification.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Exalted Smite: Active: An improved smite that adds +1/+1/+2 to your weapon's critical damage multiplier and 0/+1/+2 to your weapon's critical threat range.
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AP Cost: 2 | Ranks: 3 | Progression: 10 | No requirements | |
Charisma or Strength: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Paladin Level 4, 20 APs spent in tree
Censure Demons: You gain On Vorpal: Stun Chaotic Evil outsiders for 3 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
Passion: Your Divine Sacrifice ability gains: On Damage: Gain 5/10/15 temporary spell points if you strike an undead or evil outsider with this attack.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Divine Sacrifice | |
Vigor of Life: +20 Positive Healing Amplification, -20 Negative Healing Amplification.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Vigor of Life (Tier 3) | |
Empowered Smite: Active: Your Smite Evil and Exalted Smite abilities increases Melee Power by 5 for 10 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Charisma or Strength: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Charisma or Strength (Tier 3) |
Tier Five[edit]
Requires Paladin Level 5, Character Level 12, 30 APs spent in tree
Censure Outsiders: Your Censure Demons ability now applies to all Chaotic or Evil outsiders. You also gain 5 Melee Power.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Censure Demons | |
Holy Retribution: Melee Channel Divinity: Executes 3 powerful holy strikes against all targets around you (same AoE as Cleave) that deals +[1/3/5][W] damage. On Damage: Evil creatures with less than 1,000 HP have a 50%/75%/100% chance to be forced to make a WIll save (DC 10 + Paladin Level + Charisma Mod) or be destroyed. On a successful save, the affected creatures take 100 holy damage from this attack as well as -6 to all ability scores for ten seconds. (Cooldown: 30 seconds) This ability also recharges one Smite Evil.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Vigor of Life: +20 Positive Healing Amplification, -20 Negative Healing Amplification.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Vigor of Life (Tier 4) | |
Avenging Cleave: "Make a sweeping weapon attack against all nearby enemies for +1/+3/+5[W] damage. Damaged enemies gains one stack of Vulnerability.
Shares its cooldown with the Great Cleave feat. | ||||
AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Sealed Life: You are immune to Energy Drain.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |