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Summer Smoke/sandbox
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Primal Avatar enhancements
Root > DDO library > Effects > Attacks > Damage attacks
Root > DDO library > Enhancements > Enhancements by effect > Damage enhancements
Root > DDO library > Enhancements > Enhancements by usage > Toggled enhancements
Root > DDO library > Epic Destinies > Primal Avatar abilities
Summer Smoke: Active Ability: (5 sec cooldown) Toggle: Nearby allies have a small chance to deal [5/10/15]d20 extra fire damage with their attacks.
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EDP Cost: 1 | Ranks: 3 | Progression: 8 | No requirements |
Summer Smoke | |
Epic Destiny Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
8 AP in tree, Perform: |
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Epic DestinyUnrecognized term: Epic Destiny: |
Primal Avatar |
EDPThe number of Epic Destiny Points (EDP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
1 EDP / 3 ranks |
UsageEvery ability has one or more usage modes. A passive ability functions continuously without any conscious effort. An active ability requires conscious effort to invoke. A toggled ability, such as a Stance, requires conscious effort to activate, but then remains active until consciously untoggled (or character dies, etc.). Note that an ability which enhances an active or toggled ability, but does not, itself, need to be independently activated, is passive. An ability may have both a passive component and an active or toggled component. The field is hidden when easily predictable, such as for a spell (which is always active).: |
Toggled |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Self, Friend |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area. /AreaThe coverage of a spell or effect, such as Single target, Standard AoE, or Conal AoE. Not to be confused with range. For example, both Finger of Death and Fireball have Standard range, but Finger of Death has a Single target area, while Fireball has a Large Spherical AOE. Note that, in contrast to PnP, DDO in-game descriptions often conflate range and area.: |
Personal / Nearby |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
5 seconds |
DamageThe amount and type of damage inflicted.: |
Small chance to deal [5/10/15]d20 extra fire damage with attacks |
Description
Toggle: Nearby allies have a small chance to deal [5/10/15]d20 extra fire damage with their attacks.
Primal Avatar enhancements
Root > DDO library > Effects > Attacks > Damage attacks
Root > DDO library > Enhancements > Enhancements by effect > Damage enhancements
Root > DDO library > Enhancements > Enhancements by usage > Toggled enhancements
Root > DDO library > Epic Destinies > Primal Avatar abilities