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Henshin Mystic enhancements/sandbox

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Henshin Mystic enhancements[edit]

Henshin Mystic enhancements tree

Core abilities[edit]

Icon Enhancement Riddle of Fire.png
Riddle of Fire: Each Core Enhancement in the Henshin Mystic tree, including this one, grants you the following passive abilities:
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Monk Level 1

Ki Bolt/sandbox Sounding Staff Incinerating Wave/sandbox Cauldron of Flame/sandbox

Icon Enhancement Serenity.png
Serenity: Your understanding of things has evolved to a level that defies description.
Passive:
  • +4 Wisdom
  • +10 Concentration
  • +1 Passive Ki Generation
  • +15 Melee Power
  • +2 Fire Resistance
  • Enemies have an additional -2 Fire Resistance against your spells.
  • While wielding a quarterstaff inside your Cauldron of Flame, you gain +5 to hit and damage, and a +1 Critical Multiplier.
  • +15% attack speed with quarterstaves.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Monk Level 20, Cauldron of Flame

Tier One[edit]

Requires Riddle of Fire, Monk Level 1

Icon Enhancement Elemental Words.png
Elemental Words: Select one of four attacks that increase elemental damage taken by your opponent: (Activation Cost: 10 Ki. Cooldown: 15 seconds)
  • Icon Enhancement All Consuming Flame.png All-Consuming Flame: Fire Ki Melee Attack: You strike your opponent and speak the secret words that cause them to light up like tinder. On Hit: Target takes +1[w] damage, 10% more fire damage for 30 seconds, and gains 2 stacks of Vulnerable.
  • Icon Enhancement Porous Soul.png Porous Soul: Earth Ki Melee Attack: You strike your opponent and speak the secret words that cause them to draw acid in like a sponge. On Hit: Target takes +1[w] damage, 10% more acid damage for 30 seconds, and gains 2 stacks of Vulnerable.
  • Icon Enhancement Static Charge.png Static Charge: Air Ki Melee Attack: You strike your opponent and speak the secret words that cause them to feel the fury of the sky. On Hit: Target takes +1[w] damage, 10% more electrical and sonic damage for 30 seconds, and gains 2 stacks of Vulnerable.
  • Icon Enhancement Winter's Touch.png Winter's Touch: Water Ki Melee Attack: You strike your opponent and speak the secret words that cause them to feel the chill of death. On Hit: Target takes +1[w] damage, 10% more cold damage for 30 seconds, and gains 2 stacks of Vulnerable.
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Staff Training.png
Henshin Staff Training: +1 to hit and damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Enlightment.gif
Mystic Training: +1/+2/+3 to the DC's of your monk Finishing Moves.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Negotiator.png
Negotiator: +1/+2/+3 Bluff, Diplomacy, and Haggle. Rank 3: The cooldown for your Bluff, Diplomacy, and Intimidate are reduced by 10%.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
DilettanteMonk.png
Animal Forms: You emulate a creature of nature in your training.
  • Icon Enhancement Way of the Clever Monkey.png Way of the Clever Monkey: Like a monkey, no trap in the world can catch you. You gain +1 to your haggle skill and all saves against traps, as well as energy resistance 2. At monk levels 3, 9, and 15, the skill and save bonuses increase by 1 and energy resistance increases by 2.
  • Icon Enhancement Way of the Elegant Crane.png Way of the Elegant Crane: Like a crane, you strike with precision and elegance. You gain +1 to your Diplomacy skill, and generate 1 additional Ki on critical hits. Your training has left you more fragile than normal, however, and have a -1 penalty to Fortitude saves. At monk levels 3, 9, and 15, these bonuses and penalties increase by 1.
  • Icon Enhancement Way of the Faithful Hound.png Way of the Faithful Hound: Like a hound, you are ever vigilant and at home amidst the pack. You gain +1 to your Listen skill and a +2 bonus to hit flanked opponents. At monk levels 3, 9, and 15, the bonuses increase by 1.
  • Icon Enhancement Patient Tortoise.png Way of the Patient Tortoise: Like a tortoise, you are calm at heart and worries wash over you. You gain +1 to your Concentration skill and 5 additional hit points. At monk levels 3, 9, and 15, the skill bonus increases by 1 and hit point bonus increases by 5.
  • Icon Enhancement Way of the Tenacious Badger.png Way of the Tenacious Badger: Like a badger, you are most dangerous when grievously injured. You gain +1 to your Intimidate skill, and whenever you are below 50% health, your passive Ki regeneration is increased by 1 and you deal +0.25[W] additional damage. Your patience has suffered, however, and you generate Ki slower when meditating. At monk levels 3, 9, and 15, the skill bonus increases by 1 and the damage bonus increases by +0.25[W].
AP Cost: 2 Ranks: 1 Progression: 1 No requirements

Tier Two[edit]

Requires Monk Level 2, 5 APs spent on tree

Icon Enhancement Elemental Words.png
Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Elemental Words (Tier 1)
Icon Enhancement Staff Training.png
Henshin Staff Training: +1 to hit and +2 to damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Staff Training (Tier 1)
Icon Enhancement Quick Strike.png
Quick Strike: Melee Quarterstaff Attack: Deals +1/+2/+3[W] damage. You gain a 5%/15%/25% Morale bonus to melee doublestrike for 10 seconds. (Cooldown: 18/15/12 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Elemental Ki Strikes.png
Elemental Ki Strikes: Select one of four attacks that have secondary aftereffects: (Activation Cost: 5 Ki. Cooldown: 3 seconds)
  • Icon Enhancement Eagle Claw Attack.png Eagle Claw Attack: Fire Ki Melee Attack: Your attacks can shatter objects. You strike at weak points in your opponents armor or hide, dealing +2[W] damage and apply four stacks of Armor Destruction. (Each stack reduces Armor Class by 1 and Fortification by 1% for 20 seconds. This effect can stack up to 15 times.)
  • Icon Enhancement Fists of Iron.png Fists of Iron: Earth Ki Melee Attack: You have imbued your attacks with extra force. Performs a melee attack with +3[W] damage, +1 critical threat range, and +1 Critical Damage Multiplier.
  • Icon Enhancement Knock on the Sky.png Knock on the Sky: Air Ki Melee Attack: You strike your opponent, deflecting their momentum. Performs a melee attack with +1[W] damage, and your enemy deals 4% less physical damage for 30 seconds. This effect can stack up to 5 times.
  • Icon Enhancement Unbalancing Strike.png Unbalancing Strike: Water Ki Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, dealing +3[w] and throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect (DC 10 + Half Monk Level + Wisdom modifier + Trip modifiers). The target receives periodic saves to attempt to break free of this effect.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Feat Epic Concentration.png
Contemplation: +1/+2/+3 Concentration and Will Saves. Rank 3: Your passive Ki regeneration is increased by 1.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Monk Level 3, 10 APs spent on tree

Icon Enhancement Elemental Words.png
Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Elemental Words (Tier 2)
Icon Enhancement Staff Training.png
Henshin Staff Training: +1 to hit and damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Staff Training (Tier 2)
Icon Enhancement Lighting the Candle.png
Lighting the Candle: Weapon Stance: While you are centered, you enhance your attacks with Ki flame. Two handed weapons gain On Hit: 2d4/2d6/2d8 Fire damage and On Critical: 2d10/4d10/6d10 Force damage. One handed weapons and handwraps gain On Hit: 2d2/2d3/2d4 Fire damage and On Critical: 2d6/4d6/6d6 Force damage. This damage scales with Melee Power. Your Ki generation on hit is reduced by 1.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Embrace the Void.png
Embrace the Void: Gain 1/2/3 Meditation use per rest, +1/+2/+3 to Dodge Cap, and regenerate Ki faster while meditating. While you are meditating, you generate a protective shield which can absorb up to 25/50/100 damage, and is refreshed every 3 seconds.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Human Adaptability.gif
Ability Score: +1 to any ability score:
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Monk Level 4, 20 APs spent on tree

Icon Enhancement Elemental Words.png
Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Elemental Words (Tier 3)
Icon Enhancement Staff Training.png
Henshin Staff Training: +1 to hit and +2 to damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Staff Training (Tier 3)
Icon Enhancement Focused.png
Focus: Grants a passive bonus to the Monk and nearby allies that grants +10 Exceptional bonus to Spellpower and +5 Exceptional Bonuses to both Melee and Ranged Power.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Embrace the Void
Human Adaptability.gif
Ability Score: +1 to any ability score
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Ability Score (Tier 3)

Tier Five[edit]

Requires Monk Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Void Strike.png
Void Strike: Void Ki Melee Attack: You have learned to make attacks backed by pure Ki energy. On Hit: +3[w], +1 to Critical Threat Range and Multiplier, and 10d6 Force damage that scales with Melee Power. On Vorpal: Your enemy is erased from existence. (Activation Cost: 15 Ki. Cooldown: 3 seconds)
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Elemental Words (Tier 4)
Icon Enhancement Staff Training 5.png
Henshin Staff Training: +3 to hit and +3 damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Henshin Staff Training (Tier 4)
Icon Henshin Mystic Staff Specialization.png
Staff Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Balance in Dawn.png
Balance in Dawn: Select a melee attack that opposes your philosophy:
  • Icon Enhancement Every Light Casts a Shadow.png Every Light Casts a Shadow: Dark Ki Melee Attack: Perform an attack with +2[W] damage. On Damage: Target suffers 1d4 Negative Levels. All nearby enemies suffer 1d2 Negative Levels. (Cost: 15 Ki. Cooldown: 12 seconds)
  • Icon Enhancement Shadows Cannot Exist Without Light.png Shadows Cannot Exist Without Light: Light Ki Melee Attack: Perform an attack with +2[W] damage. On Damage: Target suffers 1d6 Light damage every 2 seconds for 10 seconds. This can stack up to 10 times. All allies around you receive 100 Positive Energy healing. (This healing effect is unaffected by Spell Power.) (Cost: 15 Ki. Cooldown: 6 seconds)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements