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DDO information project/Traps and locks/28
Spot & Search |
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1 2 3 4 5 6 7 8 9 10 | Traps & Locks |
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20 21 22 23 24 25 26 27 28 29 30 | 20 21 22 23 24 25 26 27 28 29 30 |
Level 28 quests[edit]
Suspected Requirements
Disable Device Requirements:
- Normal
- Guaranteed to disable everything recorded: ?
- Suspected requirement to disable everything: ?
- Hard
- Guaranteed to disable everything recorded: ?
- Suspected requirement to disable everything: 72–82
- Elite
- Guaranteed to disable everything recorded: ?
- Suspected requirement to disable everything: 84–94
Open Locks Requirements
- Normal
- Guaranteed to open everything recorded: 80
- Suspected requirement to open everything: ?
- Hard
- Guaranteed to open everything recorded: ?
- Suspected requirement to open everything: ?
- Elite
- Guaranteed to open everything recorded: ?
- Suspected requirement to open everything: ?
Brothers of the Forge[edit]
Traps
Location/Description | Box Location | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|---|
3 Magefire Cannon controls, first Training Room. 4 Magefire Cannons, second room area after |
Normal | 59-73:Success; 81:CritSuccess | 54-59 | |
Hard | 72:Fail; 92-93:Success; 95:CritSuccess | 74-75 | ||
Elite | 96-107:Success; 114:CritSuccess | 92-94 | ||
2 Flame traps behind secret door near Shrine, Corridor to Armoury | Normal | 57-73:Success; 84:CritSuccess | 54-57 | |
Hard | 70:Fail; 82-90:Success; 95:CritSuccess | 71-74 | ||
Elite | 84:CritFail; 94-104:Success | 94 | ||
Electric traps (maintenance tunnel) behind south secret door, of second training room |
Normal | 60-69:Success; 77:CritSuccess | 55-57 | |
Hard | 73:Fail; 75-87:Success; 96:CritSuccess | 74 | ||
Elite | 97-111:Success | 92-97 | ||
2 Magefire cannons, near Forge Bay. At Elite Training Chamber door entrance |
Normal | 64-74:Success; 76:CritSuccess | 55-56 | |
Hard | 90-92:Success; 97:CritSuccess | 74 | ||
Elite | 105:Success | 92-94 | ||
Magefire cannons within the Elite Training Chamber | Normal | 76:CritSuccess | 55-56 | |
Hard | 84-88:Success; 96:CritSuccess | 74 | ||
Elite | 98:Success; 115:CritSuccess | 92-95 |
The Haunted Halls of Eveningstar[edit]
Traps
Location/Description | Box Location | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|---|
Statues guarding the main door | (Or you can destroy the statues) | Normal | 61-69:Success; 74:CritSuccess | 50-54 |
Hard | 74-87:Success; 95:CritSuccess | 68-74 | ||
Elite | 81:CritFail; 86:Fail; 107:Success | 87-90 | ||
Blades trap guarding the (empty) treasure room, main corridor | Right side of the door | Normal | 62-78:Success; 85:CritSuccess | 60-62 |
Hard | 91-93:Success | |||
Elite | ||||
Twin blade trap with pressure plates | Right side before trap | Normal | 61-78:Success; 82:CritSuccess | 61 |
Hard | 73:CritFail; 77:Fail; 95:Success | 78-81 | ||
Elite | 89:CritFail | 90-? | ||
Pressure plates | Normal | 55:Fail; 56:Success | 56 | |
Hard | 80:Success | |||
Elite | 88:CritFail; 89-92:Fail; 95:Success | 93 | ||
Normal | ||||
Hard | ||||
Elite | ||||
Stairwell floor spikes | North from the bone pile at the start | Normal | 61-68:Success; 74:CritSuccess | 54 |
Hard | 66:CritFail; 77-89:Success; 91:CritSuccess | 71-77 | ||
Elite | 84:CritFail; 95:Success | 89-95 | ||
Many-Pillared Hall, Random Trapped room | Wall (random) near Reinforced Gate | Normal | 68:Success; 70:CritSuccess | 48-50 |
Hard | 92:CritSuccess | ?-72 | ||
Elite | ||||
Small Treasure Chest room and Lever room (poison) | Trap control panel, on wall behind chest | Normal | 63:Fail; 70-75:Success; 86:CritSuccess | 64-66 |
Hard | 94:Success | |||
Elite | ||||
Optional areas after the Throne room | ||||
Spell Ward(s), unholy | Normal | 63-74:Success | ?-63 | |
Hard | ||||
Elite | ||||
Rivior's Armoury: Rivior's Animate Object Ward | Normal | 62-72:Success | 62 | |
Hard | ||||
Elite | ||||
Floor blades on Spell Ward path | Normal | 52:CritFail; 60-79:Success | 57-60 | |
Hard | ||||
Elite | ||||
Ancient Mummy, grease ramp, with spikes | Top of ramp | Normal | 64-72:Success | 51-64 |
Hard | ||||
Elite |
Locks (Every Jewel-Locked chest, door, or lever in the quest can be opened using a Jewelled Key, or picked)
Location/Description | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|
Jewel-Locked door: Rivior's Treasury room, on main corridor | Normal | 42:Success | ?-42 |
Hard | 50:Success | ?-50 | |
Elite | |||
Jewel-Locked door near Ju-Ju Zombies | Normal | 42:Success | ?-42 |
Hard | |||
Elite | |||
Jewel-Locked chests in throne room (Three chests, assuming all have the same DC) | Normal | 79:Fail; 80:Success | 80 |
Hard | 80 | ||
Elite | 78:Fail; 89:Success | 80 | |
Jewel-Locked (Throne Room) door to Ancient Mummy | Normal | 49:Fail; 60:Success | 50-60 |
Hard | 50-? | ||
Elite | 50-? | ||
Jewel-Locked (Throne Room) door to Fallen Giant | Normal | 79:Fail; 81:Success | 80-81 |
Hard | 84:Success | ?-84 | |
Elite | 80:Fail; 84:Success | 81-84 | |
Jewel-Locked door to Miior | Normal | 71:Fail; 76:Success | 72-75 |
Hard | 50-? | ||
Elite | 50-? | ||
Jewel-Locked door(s) to Alash | Normal | 55:Fail; 58:Success | 56-58 |
Hard | 74:Success | ||
Elite | 114:Success | ?-114 |
Tower of Frost (Epic)[edit]
(Heroic)
Traps
Location/Description | Box Location | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|---|
(6) Pressure plates | Security Level | Normal | 56-62:Success | 54-56 |
Hard | 68:CritFail; 78-90:Success | 69-78 | ||
Elite |
Locks
Location/Description | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|
Locked Chest | Normal | 62:Fail; 68:Success | 63-68 |
Hard | 68:Fail; 72:Success | 69-72 | |
Elite |